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Originally Posted by Einstein I created my holy longsword +2 last night. Love it. I was worried that giving my cleric the craftings skills was a mistake... but anyhow...
It seems everything I hit is evil, but I just wanted to have some fun and cast detect evil to just get forewarning of when I'd really do some damange. And it's a low level spell that lasts a loooong time.
But it doesn't seem to do anything. I cast it. And aimed the arc at an ogre... and nothing. When I nailed him for 28 and checked out the damage I saw that the 2d6 bonus occurred so he is evil... but it would be fun to see the glow as the description says.
Anyone have any insight?
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I've heard it works if you cast it inside a building or area, and then traverse into an area that requires a screen change. For instance, cast it in Hommlet, and then go into a building in the town where an evil-aligned character/creature resides.
I'd suggest trying that out to see if it works.