Here are the statistics for the creatures that'll aid you via the Summon Monster/Summon Natures Ally spells.
Theese stats vary somewhat from the PnP D&D Monster Manual entries.
SA are Special Attacks
SQ are Special Qualities
SR are Spell Resistance
For feats, please refer to the TOEE Manual
All Spider Poison: DC 14, 1d4 Str dmg initially & secondary
All Viper Poison: DC 12, 1d6 Con dmg initially & secondary
Rat Disease: Filth Fever DC 12, 1d3 Dex & 1d3 Con Dmg init/sec
Vermin: Immune to mind-influencing effects. (charm, etc..)
Elemental: Immune to poison, sleep, paralysis, stun & critical hit
All summoned creatures are treated as Outsiders
I didn't include stats, but Attack bnous, AC and Saves have stat scores calculated in.
Summon Monster I Celestial Dog Hit Dice: 2d8+4
AC: 16
Attacks: 1 Bite +2
Damage: 1d4+1
SQ: Acid,Cold,Elec resist. 5, SR:4
Saves: Fort
+7 Ref
+7 Will
+2 Fiendish Dire Rat Hit Dice: 1d8+1
AC: 15
Attacks: 1 Bite +4
Damage: 1d4
SA: Disease
SQ: Cold,Fire resist. 5, SR:2
Saves: Fort
+4 Ref
+8 Will
+4 Feats: Weapon Finesse
Fiendish Small Monstrous Spider Hit Dice: 1d8
AC: 14
Attacks: 1 Bite +4
Damage: 1d4-2
SA: Poison,Web
SQ: Vermin, Cold,Fire resist. 5 SR:2
Saves: Fort
+2 Ref
+6 Will
0 Feats: Weapon Finesse
Fiendish Small Viper Hit Dice: 1d8
AC: 17
Attacks: 1 Bite +4
Damage: 1d2
SA: Poison
SQ: Cold,Fire resist 5 SR:2
Saves: Fort
+2 Ref
+8 Will
+2 Feats: Weapon Finesse
Summon Monster II Celestial War Dog Hit Dice: 2d8+4
AC: 16
Attacks: 1 Bite +3
Damage: 1d6+3
SQ: Acid,Cold,Fire resist. 5 SR:4
Saves: Fort
+7 Ref
+7 Will
+2 Fiendish Medium Monstrous Spider Hit Dice: 2d8+2
AC: 14
Attacks: 1 Bite +4
Damage: 1d6
SA: Poison,Web
SQ: Cold,Fire resist. 5 SR:4
Saves: Fort
+5 Ref
+6 Will
0 Feats: Weapon Finesse
Fiendish Medium Viper Hit Dice: 2d8
AC: 16
Attacks: 1 Bite+4
Damage: 1d4-1
SA: Poison
SQ: Cold,Fire resist. 5 SR:4
Saves: Fort
+3 Ref
+9 Will
+2 Feats: Weapon Finesse
Fiendish Wolf Hit Dice: 2d8+4
AC: 14
Attacks: 1 Bite+3
Damage: 1d6+1
SA: Trip
SQ: Cold,Fire resist. 5 SR:4
Saves: Fort
+7 Ref
+7 Will
+2 Feats: Weapon Finesse
Summon Monster III Celestial Black Bear Hit Dice: 3d8+6
AC: 13
Attacks: 2 Claw+6, 1 Bite+1
Damage: 2 Claw 1d4+4, 1 Bite 1d6+2
SQ: Acid,Cold,Elec. resist. 5 SR:6
Saves: Fort
+7 Ref
+5 Will
+2 Fiendish Constrictor Snake Hit Dice: 3d8+3
AC: 15
Attacks: 1 Bite+5
Damage: 1d3+4
SQ: Cold,Fire resist. 5 SR:4
Saves: Fort
+5 Ref
+9 Will
+3 Fiendish Dire Bat Hit Dice: 4d8+12
AC: 20
Attacks: 1 Bite+5
Damage: 1d8+4
SQ: Cold,Fire resist. 5,SR:8,Blindsight,Dmg.reduction 5/+1
Saves: Fort
+10 Ref
+16 Will
+8 Fiendish Large Viper Hit Dice: 3d8
AC: 15
Attacks: 1 Bite+4
Damage: 1d4
SA: Poison
SQ: Cold,Fire resist. 5,SR:6
Saves: Fort
+3 Ref
+9 Will
+3 Feats: Weapon Finesse
Small Air Elemental Hit Dice: 2d8
AC: 18
Attacks: 1 Slam+5
Damage: 1d4
SQ: Elemental, Immunity:Nonlethal
Saves: Fort
0 Ref
+9 Will
0 Feats: Dodge,Impr.Init.Wpn Finesse
Small Earth Elemental Hit Dice: 2d8+2
AC: 17
Attacks: 1 Slam+5
Damage: 1d6+4
SQ: Elemental, Immunity:Nonlethal
Saves: Fort
+5 Ref
-2 Will
0 Feats: Power Attack
Small Fire Elemental Hit Dice: 2d8
AC: 16
Attacks: 1 Slam+3 +Fire
Damage: 1d4 +1d4 fire
SA: Burn
SQ: Elemental, Dbl.Dmg:Cold, Immunity:Nonlethal,Fire
Saves: Fort
0 Ref
+5 Will
0 Feats: Impr.Init.,Weapon Finesse, Dodge
Small Water Elemental Hit Dice: 2d8+2
AC: 17
Attacks: 1 Slam+4
Damage: 1d6+3
SQ: Elemental, Immunity:Nonlethal
Saves: Fort
+5 Ref
0 Will
0 Feats: Power Attack
Summon Monster IV Fiendish Dire Wolf Hit Dice: 6d8+18
AC: 14
Attacks: 1 Bite+10
Damage: 1d8+10
SA: Trip
SQ: Cold,Fire resist. 10, SR:12, Dmg reduction 5/+1
Saves: Fort
+11 Ref
+9 Will
+7 Fiendish Huge Viper Hit Dice: 4d8+4
AC: 15
Attacks: 1 Bite+5
Damage: 1d4
SA: Poison
SQ: Cold,Fire resist. 10, SR:8
Saves: Fort
+6 Ref
+12 Will
+3 Feats: Weapon Finesse
Fiendish Large Monstrous Spider Hit Dice: 3d8+3
AC: 14
Attacks: 1 Bite+4
Damage: 1d8+3
SA: Poison, Web
SQ: Vermin, Cold,Fire resist. 5
Saves: Fort
+6 Ref
+7 Will
+1 Lantern Archon Hit Dice: 1d8
AC: 10
Attacks: 2 Slam +2
Damage: 1d6/1d6
SQ: Immunity:Nonlethal
Saves: Fort
+2 Ref
-3 Will
+2 Feats: Improved Initiative
Summon Monster V Celestial Brown Bear Hit Dice: 6d8+24
AC: 15
Attacks: 2 Claws+11, 1 Bite+6
Damage: Claw 1d8+8, Bite 2d8+4
SQ: Acid,Cold,Elec. resist. 10, SR:12
Saves: Fort
+13 Ref
+7 Will
+4 Medium Air Elemental Hit Dice: 4d8+8
AC: 19
Attacks: 1 Slam+8
Damage: 1d6+1
SQ: Elemental, Immunity:Nonlethal
Saves: Fort
+5 Ref
+14 Will
+1 Feats: Dodge, Improved Initiative, Weapon Finesse
Medium Earth Elemental Hit Dice: 4d8+12 (Large)
AC: 17
Attacks: 1 Slam+8
Damage: 1d8+7
SQ: Elemental, Immunity:Nonlethal, Dmg. reduction 5/--
Saves: Fort
+10 Ref
-1 Will
+1 Feats: Power Attack
Medium Fire Elemental Hit Dice: 4d8+8
AC: 17
Attacks: 1 Slam+6
Damage: 1d6+1 +1d6 fire
SA: Burn
SQ: Elemental, Immunity:Nonlethal, Dbl. Dmg:Cold
Saves: Fort
+5 Ref
+10 Will
+1 Feats: Dodge, Improved Initiative, Weapon Finesse
Medium Water Elemental Hit Dice: 4d8+12
AC: 19
Attacks: 1 Slam+6
Damage: 1d8+4
SQ: Elemental, Immunity:Nonlethal
Saves: Fort
+10 Ref
+3 Will
+1 Feats: Power Attack
Summon Nature's Ally I
This info will be added soon, + Giant Vermin & Spiritual Weapon.
Hope this is useful
