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The consequence system.  
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Old 06-04-2009, 12:35 PM
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One of the things I'm very interested in based on the E3 previews as the consequence system in quests/flashpoints.
(for those who've don't know - there are a number E3 previews out)

I was wondering what people here thought of this aspect of the game?

Personally - if Bioware dares to do it fully, I think it could be a perfect choice/consequence system. A light sided Jedi running around killing in a dark sided group isn't light sided, even if he selects light sided responses but gets "outvoted" by the group.
It could potentially be the one aspect where TOR would stand out on the scale of MMOs.

However there seems to be the risk that this interferes with the min/max'er playing types and the "hardcore players", but risking they don't have full control over their own story all by themselves (if they choose to group up)

I hope Bioware sticks to it though, I'd love to see some accountability and consequence within the MMO genre and have long argued for a larger fusion of single player mechanics with MMO.
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