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Go Back   GameBanshee Forums > Forum Categories > RPGs > Star Wars: Knights of the Old Republic III

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  #211 (permalink)  
Old 10-07-2006, 06:28 PM
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Planets:
Coruscant
Corelia
Telos
Nar Shadaa
Nal Hutta
Mon Calamari

I would also like to see more cities on one planet. I like urban areas. Hate deserted planets. No more Tatooine or Korriban.
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  #212 (permalink)  
Old 10-11-2006, 03:22 AM
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Coruscant seems to be a constant occurence in all these lists.

Let's hope LucasArts take note!

/Wishful thinking.]
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  #213 (permalink)  
Old 10-11-2006, 06:26 AM
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yeah.... for me the main planet in the whole SW story is Coruscant. just look at what happens there
f.eks
1. jedi academy(old and new)
2. the republic
....not going to list up all that is happening there....

so i realy hope that they'll have it in K3
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  #214 (permalink)  
Old 10-12-2006, 06:22 AM
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I agree. I think part of the reason everyone wants Coruscant is that it is one of the most pivotal locations in the Star Wars Universe, and so far the KOTOR series has yet to go there. I think going there would really make it "feel" like a Star Wars game and, in my opinion, it would make the game feel more complete. I mean we've saved the galaxy, but we haven't even visited the capital? That's kinda weird.
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  #215 (permalink)  
Old 10-12-2006, 07:17 AM
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Quote:
Originally Posted by Ender04 View Post
I agree. I think part of the reason everyone wants Coruscant is that it is one of the most pivotal locations in the Star Wars Universe, and so far the KOTOR series has yet to go there. I think going there would really make it "feel" like a Star Wars game and, in my opinion, it would make the game feel more complete. I mean we've saved the galaxy, but we haven't even visited the capital? That's kinda weird.
I agree too. Coruscant seems to be the main focus in the Star Wars Universe. Also, that's where the Jedi Council is located, giving that planet more importance over the others, particularly Dantooine. It would be nice to head over there for a change.
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  #216 (permalink)  
Old 10-13-2006, 05:16 PM
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I want every planet in the starwars universe and some new ones added in the outer rim. I really want more planets with more academy's both sith and jedi. also more cities per planet....and more civilians in the larger cities.....because take Nar Shadda suppose to be a galactic hub and their's maybe 34 civilians tops?
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  #217 (permalink)  
Old 10-16-2006, 06:24 AM
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Quote:
Originally Posted by Darth_Juro View Post
I want every planet in the starwars universe and some new ones added in the outer rim. I really want more planets with more academy's both sith and jedi. also more cities per planet....and more civilians in the larger cities.....because take Nar Shadda suppose to be a galactic hub and their's maybe 34 civilians tops?
You forgot to mention the moon on a stick...
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  #218 (permalink)  
Old 10-16-2006, 09:17 AM
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Quote:
Originally Posted by Darth_Juro View Post
I want every planet in the starwars universe and some new ones added in the outer rim. I really want more planets with more academy's both sith and jedi. also more cities per planet....and more civilians in the larger cities.....because take Nar Shadda suppose to be a galactic hub and their's maybe 34 civilians tops?
In my opinion, I much prefer more cities/towns in a certain planet than more planets. More civilians in a city is a good idea, seeing how sparsely populated the cities in certain planets are in the previous KOTORs, especially the large cities (most notably, Nar Shaadar and Taris).

I would also like to see large open-ended cities just like the cities in the GTA series (most notably, San Andreas) where you can roam any part of the city, though I have yet to see an RPG use this mechanic but it would be a nice touch, nonetheless.

Quote:
Originally Posted by bigredpanda View Post
You forgot to mention the moon on a stick...
Erm. What is that planet?
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Last edited by DesR85; 10-16-2006 at 09:19 AM.
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  #219 (permalink)  
Old 10-16-2006, 11:42 AM
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I see what people are syaing about the civilians. There's that point on Nar Shadaa where you're just running around empty corridors, and its quite tedious. But having said that, I had no problem with the upper world of Taris, or Tatooine in KOTOR1. If you have too many civilians they'll end up getting in the way, either of gameplay or Frame Rate.
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  #220 (permalink)  
Old 10-17-2006, 06:56 AM
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Originally Posted by bigredpanda View Post
If you have too many civilians they'll end up getting in the way, either of gameplay or Frame Rate.
That's correct, especially the frame rate and the gameplay. I don't mind having a certain civilians but as long as they're not too many. Just as long as they put in the right amount of civilians to give it a city 'feel', I'm fine with it. I think GTA: San Andreas managed to pull this off quite well.
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  #221 (permalink)  
Old 10-27-2006, 11:49 AM
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I would like them to try and get away from the movies. Thats why i liked the kotor games because they had just the right amount of star wars, but were not as other star wars games, tied to the same story line. In kotor there is a lot more freedom. I would like to see some of the old planets, but i would rather see a lot of new ones.
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  #222 (permalink)  
Old 11-08-2006, 05:09 PM
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Me2

Here is my opinion:
*Sletheron* (sp?)(say that because there is one more star map there or it's on mustafar)
Telos
Taris
Katarr
Mannan
Onderon
Yavin 4
Dantooine
Ossus
Ilum (planet where in the movies is where padawans get there lightsaber crystal)
Coriellia (big manufacturing world)
Peragus


Notice all these planets are either jedi worlds(ilum) or planets decimated by the 3 wars straight in a row.(ex. Coriellia make your charcters armor there.)
You go to these planets to oversee and finsh there restoration projects. (LS)
Or pull a mass shadow generator on um all and finsh them off for good.(DS)
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  #223 (permalink)  
Old 11-14-2006, 09:26 AM
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[quote=DarthMe2x;902911]:
*Sletheron* (sp?)(say that because there is one more star map there or it's on mustafar)
Katarr
Yavin 4
Dantooine
Peragus
corellia

Well you cant pull a mass shadow generator on them because:
Mustafar is existing in III
kattar: already destroyed but could be used in restoration project
Yavin 4: Duh! it existes in the Battle of yavin
Dantooine: mention of it in IV
Peragus: already destroyed,
Corellia: well han solo couldnt be born if the planet was decimated!

sorry

anyway: ALL OF THEM but you have different 1s to travel 2 depending on weather you go ls, ds, or gs(grey side)
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  #224 (permalink)  
Old 11-14-2006, 05:01 PM
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Quote:
Originally Posted by DarthBob View Post
Well you cant pull a mass shadow generator on them because:
Mustafar is existing in III
kattar: already destroyed but could be used in restoration project
Yavin 4: Duh! it existes in the Battle of yavin
Dantooine: mention of it in IV
Peragus: already destroyed,
Corellia: well han solo couldnt be born if the planet was decimated!

sorry

anyway: ALL OF THEM but you have different 1s to travel 2 depending on weather you go ls, ds, or gs(grey side)
Actually, you can't pull a mass shadow generator on any planet but Malachor V, because it's the only planet wit gravitonic anomalies that can make it posible.
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  #225 (permalink)  
Old 11-21-2006, 07:03 PM
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sith planets

Quote:
Originally Posted by Bastila_Shan View Post
Hello

What planets should be for Kotor III? should the planets take place in the outer rim? or back in known space?
deffinetly the outter rim
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