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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Star Wars: Knights of the Old Republic III

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  #106 (permalink)  
Old 12-27-2007, 02:47 PM
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Quote:
Originally Posted by Smiley:) View Post

- Bad Stories - Stories should be better thought out. And what's the point of having these stories when they make absolutely no difference to the overall game until near the very end?

- Unreal things -
1) World events should happen at random, not to be triggerd by some action.
2) HOW CAN YOU MISS WHEN ATTACKING A DOOR OR A FOOTLOCKER?
To be honest, I suspect the K2 stories were a little bit too much thought out, hence why rushing the game left some of it confused. And I'd imagine that the stories make no difference until the end because in both games you have a choice what order you do the planets in.

Anything that compromises the choices we've had in the past two games would be a big no-no for me.

World events happing at random would be good, but only for the not-so-important events.

And I completely agree with the missing when you attack a footlocker. It's obviously coded in the combat system, but I wonder if there's a way of tweaking it so you always hit it? Not sure on that one...
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  #107 (permalink)  
Old 12-28-2007, 02:53 AM
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ME NO WANT (part 1+1)

Thank you for replying bigredpanda. Now then to continue:

- No Time - Why is it that when you land on a planet it is always day or always night? They should change that so that there should be a day time and a night time (there could be a morning and an evening too).

- Too Much Power - In KOTOR I it was okay. There were difficult areas to pass. But in KOTOR II I was so powerfull that the game was boring. Especially when I discoverd how to gain unlimited credits, unlimited components and unlimited XP (experience points)

To be continued...
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  #108 (permalink)  
Old 12-30-2007, 04:04 AM
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ME NO WANT (part 24/8)

If you haven't seen the first two parts this is about what I don't want. Continuing from where I left of:

- No Weather Changes - Why is it that when you always land on the same planet the weather is always the same? The weather should change once in a while.

- No Talking - The main character should be able o speak. He's not mute. In KOTOR I he/she could speak a little when doing some actions. But in KOTOR II not even a sound. Hey, you could also choose what voice you want for the character if he/she ever talks.

To be continued...
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  #109 (permalink)  
Old 01-02-2008, 11:54 AM
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I agree with the time and weather changes. But I've said on here before that a voice for the main character would (mainly going on past LA titles) be awful. Many an RPG has had its immerison ruined by rubbish voices for the main character, imo. There can only be so much choice - the developer would have to emply a different voice actor for each option, so think practicality here. Like I said above, anything that limits the choice when designing your character would be bad.
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  #110 (permalink)  
Old 01-02-2008, 01:07 PM
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ME NO WANT (part 2*2)

Out of all the things that I said I don't want this the most:

- Stuck to the Ground - Why are you stopped when you encounter a 15cm obstacle, or a small pile of junk? And why can't you jump without Force Jump? And if you do the Force Jump you can't yump over a small obstacle. That's just stupid.
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  #111 (permalink)  
Old 01-02-2008, 04:18 PM
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I things do not see in KOTOR III.

A non speaking main character.
Crappy gun that be aimed or scoped (no usage of the scope to assist in aiming)
The Characters on the Ebon Hawk just should not just stand in the same spot, the whole time during a planetary transit, they should be moving around the ship doing something: working a swoop bike, working out, eating. Never have them doing the same thing with in five minutes of leaving unless they need to.
Unable to explore the ship while in hyperspace.
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  #112 (permalink)  
Old 01-04-2008, 12:18 AM
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I absolutely agree that I don't want to see a non-speaking character. It is kind of boring. I've played Mass Effect by bioware and the way the main character's voice and choices are synchronised is great. What you choose to say doesn't necessarily mean the character has to say the same thing, just that the same meaning is brought out (coz I remember when Revan's true identity was brought up. To say the truth, he didn't look shocked because he couldn't speak) Emotion is most of the time truly represented by someone's voice.
I just hope that we don't have a a hero who can't speak, it's lame.
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  #113 (permalink)  
Old 01-16-2008, 05:42 PM
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more side quest possible monstrous capability's (alternate planets, moons) when active in certain quests.
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  #114 (permalink)  
Old 01-28-2008, 05:20 AM
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Thumbs up What I dont want?

Quote:
Originally Posted by Shadow Leader View Post
A non speaking main character.
Crappy gun that be aimed or scoped (no usage of the scope to assist in aiming)
The Characters on the Ebon Hawk just should not just stand in the same spot, the whole time during a planetary transit, they should be moving around the ship doing something: working a swoop bike, working out, eating. Never have them doing the same thing with in five minutes of leaving unless they need to.
Unable to explore the ship while in hyperspace.
Yeah that is so annoying not having a speaking M.C.Also the Ebon Hawk.
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  #115 (permalink)  
Old 01-31-2008, 04:26 PM
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As I've read in another forum, I don't want to have to act like a simple street thug in order to be a big bad Sith. I mean, I can't see Darth Vader walking into someone and saying, "Give me all your 25 credits or I'll shoot you dead", or Darth Tyranus razing a Rodian's store so his Duros "friend" gets rid of competition.

I'm not saying that in KotOR III I expect to be able to start a war against myself in order to weaken the Galaxy (a là Darth Sidious and the Clone Wars), but I hope you get the picture.
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  #116 (permalink)  
Old 02-01-2008, 09:54 AM
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Quote:
Originally Posted by Lex.mkr View Post
As I've read in another forum, I don't want to have to act like a simple street thug in order to be a big bad Sith. I mean, I can't see Darth Vader walking into someone and saying, "Give me all your 25 credits or I'll shoot you dead", or Darth Tyranus razing a Rodian's store so his Duros "friend" gets rid of competition.

I'm not saying that in KotOR III I expect to be able to start a war against myself in order to weaken the Galaxy (a là Darth Sidious and the Clone Wars), but I hope you get the picture.
Yes, and likewise with light side options: often the LS choices available in conversation are hardly what you'd expect to hear Obiwan coming out with.
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  #117 (permalink)  
Old 02-03-2008, 02:27 PM
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I personnaly think my self. Darth Revan should speak, it would be a wole lot cooler for Darth to have a powerfull voice.


Dark Side

Dath Revan: "You have followed me this far. You have made an unwise choice. Exile".

Exile: Your threats will not do any good, I dont want to fight you.

Darth Revan: I have seen power, you will die like my once friend Malak. {Sabber turns on}

Exile: Have it your way, but your girl friend Bastila mist you {Sabber turns on}

Darth Revan: She doesnt concern me, I left her and the crew over 12 years ago

Exile: You left an whole galaxie wondering about you. I will drag you back into republic space, even if I have to drag you by the feet.

Darth Revan: "Try me Exile, come"

........Darth Revan and Exile clash....... End of battle

Darth Revan: You are strong, but I will not be dragged by the likes of you. {Force Storm hits Exile}

Exile: Dammit you Revan. {Force push hits Darth Revan}

Kotor 3
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Going to collage to be a game designer. I might write video game scripts..

Last edited by Revans mask; 02-03-2008 at 02:34 PM.
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  #118 (permalink)  
Old 02-03-2008, 05:54 PM
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I don't want to have to pick certain dialog options either. They practically force your dialog options to make you pick the one that will give you dark side points.

I think it would be cool and make sense if you got dark side points for doing things like casting drain life. That would make the game more interesting and give you more dialog options in conversation.
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Last edited by Caden; 02-03-2008 at 05:58 PM.
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  #119 (permalink)  
Old 02-04-2008, 12:36 AM
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Yeah! And you could also get light side points for casting Heal on someone who is injured.
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  #120 (permalink)  
Old 02-04-2008, 09:33 AM
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Come on, let's be serious about the main character having a voice. Think of how much disk space would be taken up with an individual speaking every single dialogue line available (especially as we want more choices!). Then double that cos you have toi have male and female. Then double that because I'd presume a DS voice should sound different to LS... The voice acting in Oblivion took up tons of disk space and added very little to the game immersion.

Happy to be corrected on this, but I don't think it's worth it - besides my other objections.
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