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Go Back   GameBanshee Forums > Forum Categories > RPGs > Star Wars: Knights of the Old Republic III

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  #1 (permalink)  
Old 09-04-2007, 02:13 AM
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What Do You Want in KOTOR III? Part II

Since the original thread is getting close to 1500 posts, I'm creating this one to serve as a continuation of the discussion. This will be closed until it's needed.
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Old 01-09-2008, 07:20 AM
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Now open for postings, old thread will be closed.
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Old 01-10-2008, 07:58 PM
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What I want in KOTOR III

I would like more puzzles and mazes. KOTOR did well on side quests but the puzzles were too straightforward. Also, it seems more could be done with the force crystals. Also, there is a lack of vertical drops in KOTOR. The films and other SW games have ridiculous walkways with no handrails and LONG drops. I always thought the city developers were trying to reduce the population But it had a certain feel that was undoubtedly Star Wars.
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Old 01-11-2008, 08:03 AM
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Gameplay wise, I'd like to see the ability to do flips and such like in Jade Empire. Being able to use the force to move objects to hurt enemies or clear obstacles would be pretty cool too. Oh and that super jumping Jedis can do would be awesome as well! It'd also be nice if you didn't get so veiny from going to the dark side. A change in eye colour and maybe skin tone would be good though. Oh and better costume choices for dark side players (I mean all the cool sith have awesome costumes, why not you??) Maybe also a plot device where you get badly injured and have to get cyborg implants like Malak.

Story wise, I covered that in some other thread
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Old 01-18-2008, 07:53 PM
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ok, so i'm posting this idea here jsut because:
A) it's KotOR related, and
B) i have no clue where (if there is a place) to toss out ideas for new games

so, here's the idea:
a Star Wars: Battlefront kind of game, but set in the KotOR era. hurray for living the Mandy Wars?
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Old 01-19-2008, 09:44 AM
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Quote:
Originally Posted by Lightning Rod View Post
I would like more puzzles and mazes. KOTOR did well on side quests but the puzzles were too straightforward. Also, it seems more could be done with the force crystals. Also, there is a lack of vertical drops in KOTOR. The films and other SW games have ridiculous walkways with no handrails and LONG drops. I always thought the city developers were trying to reduce the population But it had a certain feel that was undoubtedly Star Wars.
Interesting point. I suppose you had Nar Shadaa and the cave on Korriban in K2... do you think that for the drops to work they woukld have to let you walk over the side, which the games don't do as they are?
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Old 01-19-2008, 11:01 PM
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I think there should be professions to were you can pick what you want to be so you can be an expert i think there could be

jedi
bounty hunter
officer
medic

so post what you think
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Old 01-19-2008, 11:05 PM
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i also thinck there should be new force powers
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Old 01-21-2008, 08:17 PM
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i apologize to whoever suggested this (if it has been previously suggested), but i don't particularly feel like reading through 1500+ posts to find out. so anyway, what i'd really like in K3 would be the addition of an "Arena" of some sort to the main menu as you open the game. so instead of the story mode, you can just open a console (or use some other means) and pop in however many of whatever kind of enemy you want (so long as the system can handle it without crashing), perhaps even change their weapons. not only would this allow for practise against those enemies who cause you trouble, but it would also allow us DS-lovers to mindlessly (or mindfully ) slaughter thousands of enemies for the fun of it. this'd be awesome, since you can only really replay the KotOR games so many times before it gets boring.
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Old 01-22-2008, 04:47 AM
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Interesting idea. So would you have a kind of "port to..." option where you could save your character out of the game and load it into the arena? Or something different?

I wonder if you could do the same with other minigames like Pazaak or Swoop Racing.

Thinking about it, if the new game had more of an awareness of time, I'd like to see a Swoop track in the game that held an entire season, with a new race and leaderboard every week or so.
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Old 01-22-2008, 10:21 AM
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Exclamation What really I want for KOTOR III Part II

Personally I dont know why a second thread was nessessary I mean no offense but after 1500 replys on the first one I think we got the point across.Although the first thread was very "active".
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Old 01-22-2008, 01:40 PM
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Quote:
Originally Posted by bigredpanda View Post
Interesting idea. So would you have a kind of "port to..." option where you could save your character out of the game and load it into the arena? Or something different?
well my thought was just to create a new character (or just pick a character like one might do in MP in Jedi Outcast or Academy), but then that'd mean starting over from the beginning levels. hmmm... lvl 1 Jedi Initiate vs. biggest, baddest, meanest, strongest, fastest, most powerful, darkest Dark Lord of the Sith. i'd have to use a quote from Gimli of LotR: "Certainty of death, small chance of success... what're we waiting for?!"
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Old 01-23-2008, 02:53 PM
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Originally Posted by bigredpanda View Post
Interesting point. I suppose you had Nar Shadaa and the cave on Korriban in K2... do you think that for the drops to work they woukld have to let you walk over the side, which the games don't do as they are?
There are long drops in the game (Korriban, Nar Shadaa and Kashyykk) but they don't let you get to the edge and look down. SW Jedi Knight actually gave me vertigo at times. I know in a RPG you wouldn't want to throw an enemy with key items off the edge, but I would like to look over the edge of a long drop.
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Old 01-24-2008, 03:13 AM
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Jumping

That's right, jumping. In this game I would like to have the ability to jump. (and not with force jump or with some attacks)
END
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Old 01-24-2008, 05:23 AM
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Originally Posted by Smiley:) View Post
That's right, jumping. In this game I would like to have the ability to jump. (and not with force jump or with some attacks)
END
I can see why they don't have jumping - if your character could jump, then it would be odd you couldn't force jump, and if they let you force jump the level design would have to be re-thought (those walls are there for a reason, after all). If people were willing to not do with force jump, and you could just jump over those irritiating bricks on the floor and things... kind of like the Nomad Soul jumping, if anyone can remember that far back... then that would definitely be cool.
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