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02-19-2008, 09:47 AM
|  | Member | | Join Date: Jan 2008
Posts: 49
| | | If you can use the Force pull the lightsaber from the hands of one who is holding it tightly, then using the Force to toggle the lightsaber's on/off button shouldn't be difficult.
__________________ "You hear that meatbag? I will be back!"
HK-47's audition for Terminator 4 - Revenge of the Meatbags | 
02-19-2008, 11:05 AM
|  | Exalted Member | | Join Date: Dec 2007 Location: Smileyville's Arcade
Posts: 187
| | | I have 2 ideas for KOTOR III (I mentioned one before but it didn't get much responce):
1) Ammo - Why not have ammo for blasters? You could also be able to choose between different ammo types to make your blaster more effective.
2) Force Areas - Areas which are strong in the light side or dark side of the force. In the light side areas light side powers cost less, are more powerfull and LS users gain FP faster and dark side powers cost more, are less powerfull and DS users gain FP slower. Vice versa for dark side areas. | 
02-20-2008, 01:51 AM
|  | Exalted Member | | Join Date: Nov 2007 Location: On Dantooine training.
Posts: 91
| | Quote:
Originally Posted by Smiley:) I have 2 ideas for KOTOR III (I mentioned one before but it didn't get much responce):
1) Ammo - Why not have ammo for blasters? You could also be able to choose between different ammo types to make your blaster more effective.
2) Force Areas - Areas which are strong in the light side or dark side of the force. In the light side areas light side powers cost less, are more powerfull and LS users gain FP faster and dark side powers cost more, are less powerfull and DS users gain FP slower. Vice versa for dark side areas. | Ammo sounds good, the force areas sound good too except the idea kinda coinsides with my idea of force planets that are restricted to opposite users of the force.
__________________ I have been wrong, peace is not a lie ,the darkness has no hold on me anymore.I have been wrong about the light they show compassion,peace,mercy, instead of mindless killing.I am now of the light. | 
02-20-2008, 05:31 AM
| | Exalted Member | | Join Date: Mar 2006
Posts: 323
| | | Ammo isn't such a bad idea. Personally, I rarely play either K1 or K2 as using ranged attacks (barring force powers) - they always seem inferior to melee. Obviously, this could be because I don't train up on those skills, but still... it would be good to have a blaster being more powerful than they were in the last games, but introduce ammo as a levelling factor. | 
02-21-2008, 07:45 PM
|  | Exalted Member | | Join Date: Jun 2007 Location: I live inside your mind.
Posts: 174
| | Quote:
Originally Posted by bigredpanda Ammo isn't such a bad idea. Personally, I rarely play either K1 or K2 as using ranged attacks (barring force powers) - they always seem inferior to melee. Obviously, this could be because I don't train up on those skills, but still... it would be good to have a blaster being more powerful than they were in the last games, but introduce ammo as a levelling factor. | i agree with you on the melee over ranged part. i try to throw in Force attacks in K1 for some attack variety, so that i'm not alternating between Master attacks to avoid repitition in combat movements. but the problem is that it really slows the killing. i've brought down one of those groups of 3 dark jedi with Revan, Bastila, and Jolee in no more than about 5 seconds using only lightsaber techniques. using Force attacks and blasters? i'm looking at 15+
__________________ "You see, the war, the true war, has never been one waged by droids, warships, or soldiers. They are but crude matter, obstacles against which we test ourselves." -Kreia, 3,951 BBY | 
02-22-2008, 12:43 AM
|  | Exalted Member | | Join Date: Dec 2007 Location: Smileyville's Arcade
Posts: 187
| | Quote:
Originally Posted by Darth Valthri i agree with you on the melee over ranged part. i try to throw in Force attacks in K1 for some attack variety, so that i'm not alternating between Master attacks to avoid repitition in combat movements. but the problem is that it really slows the killing. i've brought down one of those groups of 3 dark jedi with Revan, Bastila, and Jolee in no more than about 5 seconds using only lightsaber techniques. using Force attacks and blasters? i'm looking at 15+ | Oh yeah? In K1 I managed to get baragwin rifles and gear and fully upgrade them (without cheats). The amount of power was unbelievable! And in K2 I made Mira's blasters so powerfull and her ranged skill so great (without cheats) that she could slaughter her way through an entire batalion of sith troopers and dark jedi faster than any melee user could!
Btw, they should give back baragwin weapons and gear in K3. | 
02-22-2008, 08:55 AM
|  | Member | | Join Date: Feb 2008 Location: do i look like po, po the fool
Posts: 7
| | | i want the new kotor to have a better combat system like in kotor 2 when i switch to a different sword form nothing happen it was the same i mean to me there was really no ponit for the game designer to put that in they just wasted disc space and they could of added a better ending to the story, but i hope when i switch to a another sword form that he change his previous sword stance to another that have a different combination of moves and blocks. | 
02-22-2008, 03:14 PM
|  | Member | | Join Date: Feb 2008 Location: The Unknown Regions
Posts: 4
| | I would like to know what happened to Revan and The Exile. And maybe play them again. New races, new lightsaber-hilts and colours and i think that the main enemy should be a true Sith this time. And of course Hk-47 he is a must!  | 
02-23-2008, 06:48 PM
|  | Member | | Join Date: Jan 2008
Posts: 49
| | Quote:
Originally Posted by KnightofJESUS#1 i mean to me there was really no ponit for the game designer to put that in | Actually, there was a point. If you set a character to ranged behavior, s/he will automatically switch to a melee weapon in case an enemy gets close, so s/he won't have his/her *** kicked.
And I loved slaughtering groups of enemies using a double-bladed red lightsaber then switching to a one-hilt blue lightsaber to duel a dark jedi.
Weapons' switch should definitely be kept for KotOR III, in my opinion.
__________________ "You hear that meatbag? I will be back!"
HK-47's audition for Terminator 4 - Revenge of the Meatbags | 
03-15-2008, 05:55 AM
|  | Member | | Join Date: Mar 2008
Posts: 19
| | I didn't feel like reading the previous thread so exuse me if i'm repeating.
I think they should update the combat system, give more skills to the gamer himself, I suggest for melee a system like prince of persia  and for ranged a system like GTA  .
The idea of disarming enemies is cool, but cuttig of hands?!?  That would mean the enemy is defenceless after the action and if it happens to you you're disabled for the rest of the game! + If you're able to pick of the weapon of every oponent you disarm you will have an endless stock of weapons in notime. What I think would be better is if you can destroy your enemies weapons, blast it to pieces, cut it in half etc. 
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"Know that there was once a Darth Traya. And that she cast aside that role, was exiled, and found a new purpose. But there must always be a Darth Traya, one that holds the knowledge of betrayal. Who has been betrayed in their heart, and will betray in turn."
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03-15-2008, 07:11 AM
|  | Member | | Join Date: Mar 2008
Posts: 19
| | An other thing: in kotor 2 I had a lot of useless lightsabers and at he end I saw Kreia let 3 float,  how about that as a new force power? Letting an X amount (depending on your skills/force points) of lightsabers float and attack enemies
Way it could work: You turn of your lightsaber(s) and go into meditation stance, a cross appears through your character icon, you get X new partymembers which are all the lightsaber you control, to stop it you click on your character icon and make any move.
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"Know that there was once a Darth Traya. And that she cast aside that role, was exiled, and found a new purpose. But there must always be a Darth Traya, one that holds the knowledge of betrayal. Who has been betrayed in their heart, and will betray in turn."
Last edited by greensaber; 03-15-2008 at 07:17 AM.
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03-15-2008, 07:27 AM
|  | Exalted Member | | Join Date: Mar 2007 Location: Farmlands of Dantooine
Posts: 113
| | | What I want in Kotor III is more Selkath for some reason I just like them maybe one of them in your party?
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"The Dark Lord Revan is dead. I am a servant of the light now." ―Revan
Last edited by Jedi Guardian; 03-15-2008 at 07:33 AM.
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03-15-2008, 08:15 AM
| | Member | | Join Date: Mar 2008
Posts: 7
| | | In KOTOR 3 i want the main character from KOTOR 1(Revan),Bastila,The exile from KOTOR 2 and HK-47,more missions,new saber crystals,new force powers,new feats and the Ebon Hawk. | 
03-15-2008, 09:46 AM
|  | Member | | Join Date: Mar 2008
Posts: 19
| | I know that some one already opened a thread with this suggestion but that was back in 2005. The thread was about being able to download savegames from kotor I and II into III to maintain: inventory, level, influence etc.  I think this is one of the best ideas so far 
__________________
"Know that there was once a Darth Traya. And that she cast aside that role, was exiled, and found a new purpose. But there must always be a Darth Traya, one that holds the knowledge of betrayal. Who has been betrayed in their heart, and will betray in turn."
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03-15-2008, 11:06 AM
|  | Member | | Join Date: Mar 2008
Posts: 19
| | | I want Malak to return as a surpise and trains you in the force
(Revan saving him at the end)
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