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01-26-2008, 04:31 AM
|  | Exalted Member | | Join Date: Nov 2007 Location: On Dantooine training.
Posts: 91
| | What really I want for KOTOR III Part II First I just want to apologize for saying this thread has no purpose I was wrong, who knows the developers of KOTOR III may be reading these threads. As I stated in the first thread of what we want in KOTOR III I still dont want this to be an online game,also please not another download like the Yavin Space station.Oh and most importantly dont rush the game.
__________________ I have been wrong, peace is not a lie ,the darkness has no hold on me anymore.I have been wrong about the light they show compassion,peace,mercy, instead of mindless killing.I am now of the light. | 
01-26-2008, 04:34 PM
|  | Exalted Member | | Join Date: May 2007
Posts: 60
| | | The makers. Learn from Force Unleshed. The game gives us more freedom with are avatar. One more thing, have Revan and Exile open their thang mouths. All they do is shake their heads. "I minus well get a Bobble Head" | 
01-28-2008, 05:02 AM
|  | Exalted Member | | Join Date: Nov 2007 Location: On Dantooine training.
Posts: 91
| | What really I want for KOTOR III Part II Quote:
Originally Posted by Revans mask The makers. Learn from Force Unleshed. The game gives us more freedom with are avatar. One more thing, have Revan and Exile open their thang mouths. All they do is shake their heads. "I minus well get a Bobble Head" | What is it exactly you want for KOTOR III?
__________________ I have been wrong, peace is not a lie ,the darkness has no hold on me anymore.I have been wrong about the light they show compassion,peace,mercy, instead of mindless killing.I am now of the light. | 
01-31-2008, 05:39 PM
|  | Member | | Join Date: Jan 2008
Posts: 49
| | Just for aesthetic's sake, I'd like to see different hilts for lightsabers. Master Zhar and Bao-Dur (iirc) say that each lightsaber is as unique as its owner, and it's better to build a lightsaber with parts that one identifies as his own, but I never really felt that my lightsaber was mine. So why not give the player a dozen of different hilts to choose from? There are some really nice designs. Dooku's and Exar Kun's are my favorites. http://images.wikia.com/starwars/ima...art1_negwt.jpg http://images.wikia.com/starwars/ima...art2_negwt.jpg
Maybe (in order to enhance gameplay) each hilt could have both advantages and disadvantages over the others. For example: a curved hilt would add boni to the Makashi form, while a golden hilt (like Sidious') would boost either light or dark force powers, but would only be useable if the player had Dark/Light Mastery.
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Another thing I'd like to see are more types of lightsabers. I have nothing against the normal, short and double-bladed lightsabers, but wouldn't it be nice to have a lightwhip? Or fiber-cord linked lightsabers? A forked lightsaber? I wouldn't really mind if such lightsabers were as rare as or rarer than, say, the Ultima-Pearl.
Just so we have new ways of slicing and dicing the bad guys (and girls).
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EDIT: Also for aesthetic's sake, I'd like to see different lightsaber combat animations for each lightsaber form. Let me take the Form II: Makashi as an example. When you press X to flourish the lightsaber, the animation could be the opening stance and salute described in the Wookieepedia: The opening stance was a single handed low guard. The saber would be held in the strong hand of the user, and held at his side, the blade pointed down, and the feet would be shoulder width apart. Some faced their opponent side on, so the blade was pointed in their direction. [...] The lightsaber hilt would be held with the thumb pointing down the lenght of the blade to allow for smaller, tighter, more accurate movements of the saber. The rest of the fingers wrap around the hilt holding it tightly, but not so tight as to limit the fluidity of the movements.
The Makashi salute was not an attack or maneuver but a challenge to an opponent. The saber was held in one hand, brought up vertical directly in front of the practitioner's face, then swung down and made a rapid X in the air.
The Makashi form is said to be very elegant, so its animations could (and should, imo) be different to the animations of the "raw power" of the Djem So form.
__________________ "You hear that meatbag? I will be back!"
HK-47's audition for Terminator 4 - Revenge of the Meatbags
Last edited by Lex.mkr; 01-31-2008 at 06:05 PM.
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02-01-2008, 08:55 AM
|  | Exalted Member | | Join Date: Jun 2007 Location: I live inside your mind.
Posts: 174
| | Quote:
Originally Posted by Lex.mkr Just for aesthetic's sake, I'd like to see different hilts for lightsabers. Master Zhar and Bao-Dur (iirc) say that each lightsaber is as unique as its owner, and it's better to build a lightsaber with parts that one identifies as his own, but I never really felt that my lightsaber was mine. So why not give the player a dozen of different hilts to choose from? There are some really nice designs. Dooku's and Exar Kun's are my favorites. http://images.wikia.com/starwars/ima...art1_negwt.jpg http://images.wikia.com/starwars/ima...art2_negwt.jpg
Maybe (in order to enhance gameplay) each hilt could have both advantages and disadvantages over the others. For example: a curved hilt would add boni to the Makashi form, while a golden hilt (like Sidious') would boost either light or dark force powers, but would only be useable if the player had Dark/Light Mastery.
------------------------------
Another thing I'd like to see are more types of lightsabers. I have nothing against the normal, short and double-bladed lightsabers, but wouldn't it be nice to have a lightwhip? Or fiber-cord linked lightsabers? A forked lightsaber? I wouldn't really mind if such lightsabers were as rare as or rarer than, say, the Ultima-Pearl.
Just so we have new ways of slicing and dicing the bad guys (and girls).
------------------------------
EDIT: Also for aesthetic's sake, I'd like to see different lightsaber combat animations for each lightsaber form. Let me take the Form II: Makashi as an example. When you press X to flourish the lightsaber, the animation could be the opening stance and salute described in the Wookieepedia: The opening stance was a single handed low guard. The saber would be held in the strong hand of the user, and held at his side, the blade pointed down, and the feet would be shoulder width apart. Some faced their opponent side on, so the blade was pointed in their direction. [...] The lightsaber hilt would be held with the thumb pointing down the lenght of the blade to allow for smaller, tighter, more accurate movements of the saber. The rest of the fingers wrap around the hilt holding it tightly, but not so tight as to limit the fluidity of the movements.
The Makashi salute was not an attack or maneuver but a challenge to an opponent. The saber was held in one hand, brought up vertical directly in front of the practitioner's face, then swung down and made a rapid X in the air.
The Makashi form is said to be very elegant, so its animations could (and should, imo) be different to the animations of the "raw power" of the Djem So form. | i agree with you on each point, 100%. i think Ataru is supposed to be pretty elegant too. or it could just be me judging it by how Yoda fights. and you'd best not be dissing on the power of Djem So. power to the power! 
__________________ "You see, the war, the true war, has never been one waged by droids, warships, or soldiers. They are but crude matter, obstacles against which we test ourselves." -Kreia, 3,951 BBY | 
02-06-2008, 03:00 PM
|  | Exalted Member | | Join Date: Dec 2007 Location: Smileyville's Arcade
Posts: 187
| | | I would like to have new weapons and better upgrades. | 
02-06-2008, 03:38 PM
| | Member | | Join Date: Sep 2006
Posts: 8
| | | i agree with u smiley i think that it would be a great idea for some new guns... and ones that don't shoot the same types of bullets for every kind of gun, but heavier guns...and equipable wrist-launchers like Mira's in K2. | 
02-06-2008, 08:59 PM
| | Member | | Join Date: Feb 2008
Posts: 1
| | | what i want Knights of the Old Republic III: The True Threat (my own subtitle)
1. More KotOR. finish the story please. Revan and the Exile should be party members picked up along the way in the unknown regions. Bastila and Carth should only appear based on choices in a dialogue to learn how you completed the first two. Like when you first met Atton.
2. Start as a JEDI. I want my lightsaber now. Neutral padawan, ready for 'the trials'. I would like to see more customization here, more species, more weapons, more creatable items but the same class/level structure.
3. Every planet should have a boss fight to finish, tough bosses, too.
4. Tougher puzzles.
5. More sidequests.
6. Scary, scary 'True Sith'
Lots of the posts have ideas that are way cool, real time fighting, epic battles with many more enemies at once, open ended non-linear progression, the ability to jump, and it sounds awesome,but to me that's for a different game. I would buy GTA: Coruscant. But first I need to finish KotOR. | 
02-07-2008, 05:17 AM
| | Exalted Member | | Join Date: Mar 2006
Posts: 323
| | Quote:
Originally Posted by darth bob Knights of the Old Republic III: The True Threat (my own subtitle)
1. More KotOR. finish the story please. Revan and the Exile should be party members picked up along the way in the unknown regions. Bastila and Carth should only appear based on choices in a dialogue to learn how you completed the first two. Like when you first met Atton.
2. Start as a JEDI. I want my lightsaber now. Neutral padawan, ready for 'the trials'. I would like to see more customization here, more species, more weapons, more creatable items but the same class/level structure.
3. Every planet should have a boss fight to finish, tough bosses, too.
4. Tougher puzzles.
5. More sidequests.
6. Scary, scary 'True Sith'
Lots of the posts have ideas that are way cool, real time fighting, epic battles with many more enemies at once, open ended non-linear progression, the ability to jump, and it sounds awesome,but to me that's for a different game. I would buy GTA: Coruscant. But first I need to finish KotOR. | Apart from having Revan and Exile (I think we should find traces of them but not them in person, at least until the end), I agree with everything here.
I would add:
7: Respawning baddies, so there's always the chance to gain XP or LS/DS points. | 
02-07-2008, 06:22 PM
| | Member | | Join Date: Feb 2008
Posts: 1
| | | I don't know if any of this has been mentioned before but here a few things I would love to see.
1. More differentiation between light and dark. Both basically have the same quests, the same bosses, do the same fights, but you have to choose different speech options. I would like seperate bosses, maybe even different planets and quest paths to encourage replaying the game as both sides.
2. The ability to continue in the world after the game ends and have monsters and enemies respawn so you can level and destroy to your hearts content.
3. This may be just from playing so much Final Fantasy, but I want the inclusion of some optional super bosses. Maybe a ridiculously strong Jedi Master and Sith lord roaming out there that are overpowered to the point of insanity, but if you defeat them you get some awesome items.
4. More side quests and non-linearity, I don't need the Oblivion kind of freedom, but at least the option to put off the main quest until I want to do it.
First post, so I want to add this a great forum. | 
02-07-2008, 09:14 PM
| | Member | | Join Date: Feb 2008
Posts: 1
| | Personally, I'd love to start my own Jedi enclave - whether good or evil. I wouldn't mind influencing them to engage the other orders in war, or to bring my enemies before me.
It would be pretty tight if (for more replay value) the player could choose to emphasis less on being a Jedi, and pursue a career as a bounty hunter, a smuggler, or even a diplomat (for those who want to start a revolution).
Finally, on my wish list - I'd really enjoy having an opportunity to design and build my own vessel. More guns, more power, more dots!
On that note, maybe even custom force powers? I'm thinking chain lightning that both damages and steals small amounts of VP and FP from each enemy it inflicts, then it channels it all back to me. Oh my god, let's get creative here. Palm spells. Who doesn't want to throw a force wave and swing their weapon simultaneously? Better yet, heal your ally while choking your enemy..  | 
02-09-2008, 06:21 AM
|  | Member | | Join Date: Jan 2008
Posts: 49
| | Quote:
Originally Posted by darth bob 2. I want my lightsaber now. | Yep, it'd be nice to begin the game with a lightsaber. But I'd much rather have this first lightsaber broken in a big fight (a là Visas Marr) on the first thirty minutes of the game, so we'd have to endure a couple of hours with mundane weapons, like vibroblades. Eventually we'd find parts to repair our lightsaber, or we could simply scrap it and build a brand new one. Quote:
Originally Posted by darth bob 2. [...]I would like to see more customization here, more species, more weapons, more creatable items but the same class/level structure.
3. Every planet should have a boss fight to finish, tough bosses, too.
4. Tougher puzzles.
5. More sidequests.
6. Scary, scary 'True Sith' | No arguments here. 
__________________ "You hear that meatbag? I will be back!"
HK-47's audition for Terminator 4 - Revenge of the Meatbags | 
02-11-2008, 11:10 AM
|  | Exalted Member | | Join Date: Mar 2001 Location: Canada
Posts: 2,587
| | | I lot more varied actions that go beyond the limiting Good/Evil options. For instance, incorporating another dimension of Lawful/Chaotic (like D&D) would improve the depth and experience. This could be somewhat incorporated into gameplay...For example, Obi-Wan and Palpatine were more Lawful and thus less likely to turn, while Anakin/Vader was arguably more powerful but probably more Chaotic. I dunno, I just think it would make for more interesting gameplay.
This would also allow for more dialogue options. I really hated how in the first game, near then end, you only had the "Come to the light! Surrender and be saved!" or "Fear my wrath! Die fool!" with no real inbetween responses that could still be light or dark, just not mindlessly stupid. The second game was much, much better with believable and convincing dialogue, and I would like to see that continued. Also, some options like "[Vow] I will do this" or "[Lie] I will do this" (a la PS:T) would be nice, and could easily fit with another Lawful/Chaotic dimension.
I would also very, very much like the option of NOT being a Jedi. I really think the first game would've been much more interesting and open if you had the choice of refusing to become a Jedi, and staying as your starting class or something (or maybe, as previously mentioned, becoming a diplomat or a bounty hunter). It would be cool to play a character like Han Solo rather than another Jedi.
And as said by others, tougher puzzles that are optional but that could be brutally difficult.
Tweak the combat system to possibly make it a little more tactical. This would make some battles, especially boss battles, be potentially much more difficult. Combat in the game is way too easy, especially at higher levels (though destroying everything the Trayus Academy solo was certainly fun).
Optional planets and areas would be nice. I'm thinking areas like the Umar Hills and Windspear Hills from BG2: completely optional to the main quest, but awesome areas for sidequests.
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02-12-2008, 04:31 AM
| | Exalted Member | | Join Date: Mar 2006
Posts: 323
| | Quote:
Originally Posted by Nightmare I lot more varied actions that go beyond the limiting Good/Evil options. For instance, incorporating another dimension of Lawful/Chaotic (like D&D) would improve the depth and experience. This could be somewhat incorporated into gameplay...For example, Obi-Wan and Palpatine were more Lawful and thus less likely to turn, while Anakin/Vader was arguably more powerful but probably more Chaotic. I dunno, I just think it would make for more interesting gameplay. | Love this idea. Quote: |
I would also very, very much like the option of NOT being a Jedi. I really think the first game would've been much more interesting and open if you had the choice of refusing to become a Jedi, and staying as your starting class or something (or maybe, as previously mentioned, becoming a diplomat or a bounty hunter). It would be cool to play a character like Han Solo rather than another Jedi.
| I've seen this suggested before and I'm not so convinced. After all, it is Knights of the Old Republic - the jedi is implied in the title. Surely in both games you had the option of RPing a non-jedi, by just not using the powers?
In general though I like all your ideas. | 
02-12-2008, 06:44 AM
| | Member | | Join Date: Feb 2008
Posts: 1
| | Thoughts In SKOTOR3 i would like there to be the options of different charecters.
I think that when you start you have like 3 different start points
Like one could be Sith Lord
Or even one of the Sith lords aprrentices, where you are working for your master.
One could be Jedi Council guy
and one could be mercenary/bounty hunty etc
And what you pick will set up a different scenario
Like if you were the sith lord you are given control of ships to control and soldiers to boss about etc, and then you could train apprentices and more sith etc. Then you go from planet to planet, and you can still be in small partys, for example with your sith apprentice and you can still follow a story to recruit or attack planets with would be cool.
Even after you've picked though what you do is effecting your D/L side points, and if you change alignment your influence over your people goes down.
I also believe that whatever character you pick you should have a special clothing for it. At the start when you pick your face (in Skotor1/2) in number 3 i think you should pick a special clothing just for yourself which the armour/robes would go underneath so you could always have a special identity. Like sion is all cracked or nidious had the mask i think the main character should be able to pick something like that.
This is just what i think.
Last edited by Deady; 02-12-2008 at 07:09 AM.
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