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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Star Wars: Knights of the Old Republic III

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  #16 (permalink)  
Old 02-21-2005, 05:37 AM
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The main thing that I would like to see, is the enemys difficulty level up as you do, to a certain extent, not at a 1:1 ratio, but it gets old when your uber powerful and you can just annihilate everything in 1 force jump. would be nice for them to level up though out the game, and for the boss's level and difficulty to be nearly equal that of your own, so as to provide a challenge, I 2 hit kill kreia and 3 hit kill malak on the finally battle it made for a very boring end to the game.
  #17 (permalink)  
Old 02-21-2005, 02:45 PM
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What Somni wants..

Somni wants the character creation to have almost no limitation.
You should be able to create your face ex- height, width, length of face etc.
create your clothes
your alignment ex darkside nuetral or lightside player
your hair, eyes, mouth, etc
many alien races
skin color
many exotic clotheswear in the game not just armor.
many exotic planets like M'haeli-homeworld of the dragite crystals.
I hate it when too many known planets are used like tatooine.

One big mistake in nar shaddaa is the cpu characters walking around like dummies all look the same and are all human and there are hardly any aliens and exotic creatures. nar shaddaa is like coruscant and there are only about 7 refugees walking on nar shaddaa. That is a big mistake and has to be improved. Nar shaddaa should be filled with tourists and aliens and thugs.

since you can't look all the way up or down they should give fullview
too many repeated textures on cpu characters and droids and doors.
definitely more prestige classes like senator or technician or commando of a squad instead of just jedi and soldier,scout,scoundrel

cities are too restricted in area and it would be awesome if the cities could be expanded.
DEFINITELY MILLIONS OF NEW ANIMATIONS.

The story really needs to be reviewed and it can't be the same as kotor and kotor2 when both revan and the exile go into the unknown regions.
If the old republic is collapsing then there should be lots and lots of events happening. I think that there should be lots of mystery and acts of betrayal cause i don't recall there except when bastila betrays the team, any acts of betrayal.
the story overall needs to be deeper, mysterious, cool, exotic, and long enough that will connect to the trilogy of starwars. If this is not present then the game is only good for it's resources.
  #18 (permalink)  
Old 02-21-2005, 10:13 PM
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Much more storyline to your side characters.

MUCH MORE ROMANCE IN THE GAME!!!
  #19 (permalink)  
Old 02-22-2005, 01:49 AM
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a loss of words

everybody has already said what I want,but most of all I want to be allowed to continue world hopping and fighting after I defeat the final boss.
  #20 (permalink)  
Old 02-22-2005, 09:38 AM
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Quote:
Originally Posted by Somni
Somni wants the character creation to have almost no limitation.
You should be able to create your face ex- height, width, length of face etc.
create your clothes
your alignment ex darkside nuetral or lightside player
your hair, eyes, mouth, etc
many alien races
skin color
many exotic clotheswear in the game not just armor.
many exotic planets like M'haeli-homeworld of the dragite crystals.
I hate it when too many known planets are used like tatooine.

One big mistake in nar shaddaa is the cpu characters walking around like dummies all look the same and are all human and there are hardly any aliens and exotic creatures. nar shaddaa is like coruscant and there are only about 7 refugees walking on nar shaddaa. That is a big mistake and has to be improved. Nar shaddaa should be filled with tourists and aliens and thugs.

since you can't look all the way up or down they should give fullview
too many repeated textures on cpu characters and droids and doors.
definitely more prestige classes like senator or technician or commando of a squad instead of just jedi and soldier,scout,scoundrel

cities are too restricted in area and it would be awesome if the cities could be expanded.
DEFINITELY MILLIONS OF NEW ANIMATIONS.

The story really needs to be reviewed and it can't be the same as kotor and kotor2 when both revan and the exile go into the unknown regions.
If the old republic is collapsing then there should be lots and lots of events happening. I think that there should be lots of mystery and acts of betrayal cause i don't recall there except when bastila betrays the team, any acts of betrayal.
the story overall needs to be deeper, mysterious, cool, exotic, and long enough that will connect to the trilogy of starwars. If this is not present then the game is only good for it's resources.
This isnt the Sims, göttface.
  #21 (permalink)  
Old 02-22-2005, 04:33 PM
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Perhaps not, but since it is a ROLE-PLAYING game, it would be nice to set your character up exactly as you want.

I want to see a more interesting situation for your main character, instead of just "this is you, you're not particularly great at the minute, and your mentor type person will "teach" you as you level up". One thing I think would be great is if you started as a Jedi Knight at say, level 5-10 something like that, and you have a padawan learner, who you then train, would work really great with the influence system as long as there are enough dialogue options, and the story evolves not only around your actions, but also to a certain extent on theirs (which in turn are partly influenced by your actions and teachings).

They also should tie Revan (really should be alive if you ask me) and the Exile into the story, perhaps not only revealing what happened to them, but actually featuring them in a central role, although not playable. And like I say, no more severed ties to the Jedi Order, you need to be part of it, with characters like Bastila and other Jedi making bigger appearances.

One final thing I'd like - no touring on board the Ebon Hawk again. I'd like it to feature, definitely, in quite a strong role again. Perhaps linking up with it and the 2 crews helping each other out, perhaps captained by Revan and the Exile. But not as your main ship, too repetitive!

SPOILERS!!!!!!



@Curry - we don't know whether Bao-dur is dead or not. The reason you control the droid is down to 2 reasons IMO: A) Bar-dur is incapacitated by the crash/trying to patch the Hawk up/etc, and B) the only reason you play as the remote is because you need to be off the planet when the remote sets off the mass-shadow generator, which is what it was created for. I really don't think he is dead because Kreia said that his future was clouded from her, which also suggests a return!
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  #22 (permalink)  
Old 02-22-2005, 06:21 PM
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Bring the KOTOR I AND II brethren ever closer

ok earlier I said the most important thing was being able to continue playing after you kill the final boss,I was wrong,it is the 2nd important thing(and dont get me wrong everybody elses ideas would make the game own all forever)the utmost important thing is.....being able to play with other people!like let PC and xbox live people play together,or(and this for xbox only obviously)if you don't have live but have extra controllers and friends over with you,they could pick and control one of your party members(controller A is main char. controller B is secondary char. and controller C is your 3rd char.)this would be the same for xbox live EXCEPT that on xbox live the person you're playing with can also use their main char.



In my opinion this idea can be summed up in 4 words:Hail To The King
  #23 (permalink)  
Old 02-23-2005, 08:44 AM
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A lot more detail on character creation. I was really disappointed when I found out we still had three classes for the main character. Even if we don't have races, there should be non-jedi classes. And probably have almost all the powers limited to a certain class. Right now, the only real difference between the classes are hit points, life and some extra features. Even light/dark side doesn't have much difference. You can have a jedi consular finish the game using nothing but force storm.

Make MOST NPCs depend on which side you are. It's frustrating that when playing the dark side, you have to leave behind a large group of people and probably just play with a few NPCs (or play solo entirely). Yeah, you can infulence those light sided people and try getting them over to the dark side, but you do good deeds along the way and it screws up the mood.

Maybe make most NPCs kinda neutral, or give them influence options that do not necessarily require you to be light/dark. Example: An NPC could respect strength, and you could do a good/bad deed, then explain this deed is blah blah blah strength and gain influence with them.

The choice to go solo: maybe a bit extreme, but some of us want to be loners. I mean, real LONERS. It really annoys me towards the end of the game when I am leaving 8 people behind in the ship and striking out on my own. I've been totally ignoring and mostly insulting them this whole time, shouldn't they have left by now (extreme negative influence)?

Tone down lightsabers a bit and balance the three fighting styles. The first game, lightsabers were not really that good, the second game, they are far too good to ignore. Not all of us want to wield lightsabers. Also, the game has three fighting styles, dual wield, one handed and two handed (double edged). Dual wield is far better than the other two (especially since you can put +ability crystals in lightsabers). Maybe throw in a feat for two handed weapons.

Complete the game before release. It's really frustrating to see those two map notes on the final part of the game.
  #24 (permalink)  
Old 02-23-2005, 09:56 AM
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Even though I love both games, the critics were hard on the game regarding game improvements, for which I think Obsidian (if the make the third game) should make a new engine , in which they blend the current engine with the jedi Knight series engine (keeping it in third person RPG) I think it would be cool to have the maniobrability of a jedi knight as in the Jedi Knight: Jedi Academy game, specially force jump and lightsaber/force power combos.

The strory and plots, I think I trust obsidian, they did a great job with the second game. Though I woudl like to see a Revan comeback.
  #25 (permalink)  
Old 02-23-2005, 10:20 AM
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One thing I do NOT want to see - and sorry for those who want them - FPS style game play where I get to chose when to block or strike or having a 'snipe mode' to hit others' heads. If I want to play an FPS then I'll jolly well play an FPS. Bioware and Black Isle (and thus Obsidian) were famous for their rule-based and stat-centred RPGs like Fallout and BG, PS:T etc, and I'd like it to remain that way, considering the vast number of RPGs out there that already don't make use of rule-based combat. It's not that I don't like sniping and blocking and what not. I loved VtM:B, Deus Ex and SS2, and have DX:IW on disc (because my laptop can't play it for nuts). But there's something I still love about dice roll (or at least, random number generator) RPGs, and I'll be greatly disappointed if Obsidian went for the FPS/RPG route.

Bugs and graphical flaws and what not are just down to production values. Hopefully Obsidian gets more business and more money and can devote more energy to polishing their products. As far as I felt, KOTOR I was far more polished than KOTOR II, including things like cut-scenes and general appearance, but KOTOR II felt more integrated intra-planet (I didn't feel as though I landed on the planet and then went about searching for the quest that would bring me the Jedi master or the star map... KOTOR II 'drew' me in better, at least).

One major irritation: voice acting in KOTOR II was quite disappointing - Bao-Dur sounds like a jaded museum guide ("yes... general..."); Sion had a ludicrous and again emotionless British accent ("why. why do you still persist."), and Queen Talia had this hideous faux Indian accent (I mean, what for??). Therefore, one of my votes goes to voice-acting. (Oh, for a nemesis with the panache of Jon Irenicus again...)

The influence system wasn't as impressive as I expected, but it still was rather interesting, and I won't say that I disliked it (although it could do with a little more polish a la Atton NOT complaining about you being dark side even though his skin's scaly). I don't really mind it being implemented again, but I would limit it to only a certain number of characters to keep things more localised. Yeah and also getting influence for doing non-lightside or darkside stuff, as Jon_Irenicus mentioned..

Finally - I really would like Bioware and Obsidian to stop the 'collect four parts of the <put quest item here> from four <areas> and then return to <first area> to assemble the <quest item>' game concept. It got old the first time NWN came out, but no, they proceeded with SoU, KOTOR I and now KOTOR II. For the last time, have some kind of intelligent pathway through the game. Sure, everyone's clamouring for non-linear gameplay and all, but if you want truly non-linear gameplay then go out onto the street and lead a social life. Games are interactive entertainment, and there has GOT to be some sort of plot to follow. Well, to their credit Obsidian aimed to have some sort of revelationary plot in KOTOR II, a la PS:T... uh, but there's nothing to be revelationary about if the main theme isn't explicitly laid out in the first few parts of the game.
  #26 (permalink)  
Old 02-23-2005, 11:23 AM
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Actually, I´d like for mainly four things:
*First, conserning the game itself, it would be nice with the puzzles. In Kotor there where quite a lot of them, in Kotor2 there´s quite few. I was dissapointed in this, since Kotor proved more than just being a "click-and-hit" challange, but Kotor2 is more about "click-and-hit". Same thing, the different quest could be harder. Now it´s just like "he was last seen there", you go there, and someone tells you "he is there". Again, being allowed to do some thinking would be nice, after all, this is a game about Jedi´s, and in my opinion, Jedi´s are Jedi´s not only because of their bond with the force, but also as because their ability to solve problems. Now, stay with me all of you saying "yeah, but kids like this and that" or "I don´t want to think, I want to play" and other complaints about this. I´ve figured it all out.
First, when it comes to puzzles, you could have an option to include them or not, and even to what extent you want to include them. The less puzzles you want, the more, and as a lowest level all, of them could be able to be bypassed by destroying a certain computer central or what for the specific puzzle is apropriate. Although, I think solving puzzles should generate XP´s, since that would be a way to gather XP´s regardless of alignment and alignment shift.
About the missons, this could be a part of your making of the character. All feats and skills should be eaqually choseable, wether you choose to be a Guardian, Consular or Sentinel. Now, instead, by choosing a specific type of Jedi you´ll be more prone to choose a specific mission, that is if you´re prone to play as a Guardian you´ll choose hack-´n-smash missions, and you´ll propably choose feats and skills accordingly during your travels. If you´d like to go the counsular-way, you´ll choose that type of side-missions, beeing arbitrating and medling in others business for the good of the republic. Finally, being a Sentinel would mean you´d choose missions or stealthier type, such as undercover and detective work.
Now, with a system like this, you´d have a lot of freedom in creating the kind of Jedi you´d like to have, and the 'exam' I read about earlier in this thread could finally render you as the type of Jedi you´ve been most active as.

*Second, also about gameplay, but conserning one of the minigames, is the swooprace. It would be nice to go after upgrades for your bike if you´d like, since as far as I understand it, you´re suppose to carry you´r swoop-bike with you in your space-vessel. But this is more as it would be cool, as this would mean you could personalize your swoopbike to.

*Thirdly, and this is more cosmetic. Yes, It would be nice to be able to choose a different race. Being the race of this BaoDur or whatever he´s called, would be nice, especially if you´re going as a dark character, since this would bring you somewhat look-alike as Darth Maul.

*Forth, and this is for the main plot. Why not make this game into what the title is about, Knight of the old Republic? Alas, a very free plot, with a lot of different missions, and where the goal is the development of the character. Reaching a certain point you´ll elevate to the grade of Master, where only your first part of the name hence will be used in the game together with the prefix Master, giving 'Master ****'. Or, if you´ve chosen the other way, this moment would render you the grade or Darth, where your first part name will be altered by the game in some way to give the name of your Darth, the 'Darth ****'. Naturally, here you would be able to choose another name for your Darth, only name exepted would be your original name.
Then, finally, here is where it would all be brought together again. From that point your missions would be different, leading trough a greater plot, although from two different parts according to wether you are light or dark, but both ways leading to the final battle in some way.

This is my main thoughts. If you´ve read them, you´ll understand I have a lot of smaller thoughts about the game to. But this is enough for now I think.
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  #27 (permalink)  
Old 02-23-2005, 02:45 PM
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I agree with your missions idea very much, was going to suggest something similar myself. The first third/half of the game could be just going on missions for the Jedi Council (perhaps it could be a random selection of a larger pool of missions as well, that lead roughly to the same conclusion), which would in turn reveal some disturbing event or other, and then the game picks up with revelation after revelation and so on and so forth. So in the beginning everything is relatively hunky-dory but gradually you realise all is not as it seems. Kind of like Episode 1 I guess.

EDIT: Better melee-combat definitely though, needs to be much more tense, particularly in light-saber duels. I think the sabers in KotOR 1 were more overpowered personally however, the special crystals were INCREDIBLY powerful.

Also less lazy programming. For example the cyan colour crystal in II was just the Mantle of the Force special crystal without its powers, but still packing the light-saber sticking open bug.
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Last edited by Admo; 02-23-2005 at 02:48 PM.
  #28 (permalink)  
Old 02-23-2005, 07:13 PM
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A more open game play would be very nice. In Morrowind you had all these different missions you could do other than the main quest, I really think they could do the same with KOTOR3. And certainly keep playing after the end of the main missions, otherwise what's the use of all this awesome armor and weapons you get on the Ravenger (sp?) when you don't even play as a non-Jedi character again?! (well other than the remote). I suppose you could trade your knight robes for the more powerful armor and your lightsaber for a blaster and finish it out without all the great Jedi abilities you worked so hard to get... Oh well, at the very least release a full game not one missing half the bloody story!!!
  #29 (permalink)  
Old 02-23-2005, 07:25 PM
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Everything u guys said and entire party can stealth together. by the way darthfletcher do i know u
  #30 (permalink)  
Old 02-23-2005, 07:50 PM
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Oh one other thing, I want to know what happens to the Mandalorians! I mean there aren't that many left on Dxun and obivously their legends are still around in eposide3-6 because Boba Fett has Mandalorian armor, maybe this has already been answered though... They are a huge part of the first KOTOR, in fact that group on Dantoonie about kicked my butt every time, and this one around they seemed kind of wussy. Although the basilk war droid ROCKED.
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