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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Star Wars: Knights of the Old Republic III

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  #151 (permalink)  
Old 04-13-2005, 12:17 AM
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Why are there always two? Yoda said it but in KOTOR that is constantly disproven. It is more valid in the case of Jedi - Obi and Vader, if you forget the council
There is only two Sith (Master & Apprentice) because that was the rule established by Darth Bane following the last great war between Jedi and Sith some 1000 years before movies. After he got missing the remaining Sith decided to use "Thought Bomb" (don't ask what it is) to wipe out all Jedi on the planet they were fighting. Bomb worked, but it killed all Force sensitives on the planet except for Darth Bane and a kid that become his apprentice. Following that debacle Bane made a rule that there will always be only two Sith and that they will try to gain control using subterfuge and cunning instead raw power - that's why Palpatine was a politican.

Redclaw, only one more thing to add - make force powers useless against other force users so that you had to use lightsabers.
  #152 (permalink)  
Old 04-13-2005, 12:43 AM
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Well make it much more dependant on the level of your character against the enemy level. Would be a waste of time using the Jedi Master/Consular class then, since all the difficult enemies are force users - you'd have to put in some SERIOUS class specific buffing powers or something to make it worth taking.

Plus for example, people like Dooku more or less totally outclassed Obi-Wan Kenobi and Anakin Skywalker in the Geonosis hangar duel, both in the use of the force and in lightsaber combat. And Luke didn't stand a chance against the Emperor's force attacks. So maybe you should implement a new saving system which is based primarily on the (force-users) level, with maybe an additional dice role. Also make a Consular's level worth 1.5 and a Master's level worth 2 in a to-hit and defence system, which would make the class more powerful (rightly so) in the force. This is much better than having force-users immune to the force. Most non-force users would then have little to no resistance to force powers, except for maybe a select few.
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  #153 (permalink)  
Old 04-13-2005, 09:07 AM
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"Redclaw, only one more thing to add - make force powers useless against other force users so that you had to use lightsabers."

Not useless, but Jedi and Sith should definitely have more resistance vs. the force. Something else I would like to see is Force Telekinesis, where you can pick up objects using the force and use them as missiles against your enemies or obstacles. Classic Luke vs Darth.
  #154 (permalink)  
Old 04-13-2005, 04:35 PM
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I was just reading th first posts on this thread, and people wanted to bring back Bao-Dur and Manaan.

NO WAY!
Bao-Dur was the most annoying, boring and humourless character in both games put together. His voice was so annoying as well. I wanted to kill him half the time. I mean, I am a sith lord, and he is lightside and he is saying how my decisions are wrong. Any Dark Lord would not want light followers, especially when they contradict you.

Manaan was the most boring level imaginable. I never looked foreward to the Manaan level, just water with a tiny city that took bout 3 loads to get from one place to another. I am not having that again. I don't like water now because of that level. Did I mention it was incredibly boring?
  #155 (permalink)  
Old 04-13-2005, 05:46 PM
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Yeah, since all of us are sith lords...

Bao dur was was a good character because you had a relationship with hi that Kreia had no influence on. That was very important considering she had it in for you from the begining...

Manaan is actually one of the better planets in KOTOR...compare it to Tatooine, which required large amounts of running across vast expanses of sand dunes...if anything is boring it's running around the dune sea...

Also, this thread is about what you WANT in Kotor 3, not what you don't want...
  #156 (permalink)  
Old 04-13-2005, 07:29 PM
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well if you disagree with having it in there then why not let him say so
  #157 (permalink)  
Old 04-13-2005, 08:01 PM
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Hey, Xandax, would you move the DS vs LS conversation to it's own thread, please. I don't think I can and I want to continue it but it has nothing to do with the thread its in. Thank you.
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Last edited by maverick8088; 04-13-2005 at 08:04 PM.
  #158 (permalink)  
Old 04-13-2005, 08:34 PM
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What I want

coruscant
alderaan
kashyyk
ryloth
corellia
fly ships
new game engine
no backwater worlds
Revan
No ebon hawk
translate droids
sheath unsheathe weapons
  #159 (permalink)  
Old 04-14-2005, 02:29 AM
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"make force powers useless against other force users so that you had to use lightsabers"

Useless was a stupid choice of word. What I mean was reduce Force power effectivness against other force users so you are stuck to using your lightsaber.

Am I the only one who feel like force powers in both games are either insanly powerfull (most of DS and direct damage dealers) or completly useless (Force Imunity/Resistance).
I mean lets compare force powers with D&D spells (I think it's safe to say that we all played D&D on P'nP or PC/XBox): all the force powers have a save DC that consist of 5+lvl+Wis bonus+Cha bonus which by the end of game become 55+ while character save bonus is equal to D&D (or more precisly Star Wars RPG). D&D spell have a save DC consisting of 10+spell level+Ability bonus+Misc bonus which even at high levels usualy don't get higher than 35.
Also all D&D spells that deal damage have a maximum damage cap based on spell level (Highest cap I can remember is Horrid Wilting 25d8); Force powers DO NOT have maximum damage cap.

I just hope that for KotoR III developers will choose to use existing Star Wars RPG Rules. It will have much more realistic (and in touch with existing SW universe) force powers than both KotoR and KotoR II
  #160 (permalink)  
Old 04-14-2005, 11:09 AM
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I thought Tatooine and manaan were weak levels, but Manaan weaker because master speed does n ot help running round the city much (It does a bit, but not as much as dune seas). The thing I didn't like was Manaans loading times, to get anywhere you had to load bout 3 times and the story wasn't that great either, run round, find the republic thingy, kill sith, kill sagath (or whatever they were called) and then you have the SM. And the loading I have already mentioned.

Do want:

Dantooine
Alderaan
Coruscant
Nar Shadaa
Korriban - Preferably thriving with Sith to get kool items off and decent fights from.
Revan
Bastila
Carth
some others as well, but I am hungry, so need food.
  #161 (permalink)  
Old 04-14-2005, 11:43 AM
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prestige classes

I completed the entire game yet i never got to choose my class i even played it twice! What happened to kreia saying "when he enters the trayus academy he will be faced with a choice" I never made any choice. Little help please?
  #162 (permalink)  
Old 04-14-2005, 12:05 PM
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Quote:
Originally Posted by ch85us2001
I completed the entire game yet i never got to choose my class i even played it twice! What happened to kreia saying "when he enters the trayus academy he will be faced with a choice" I never made any choice. Little help please?
Well for one you are on the wrong thread for such a question...lol. But to answer you....to get your prestige class you need to be 15th level and showing a firm leaning towards dark or light alignment, then go back into the Ebon Hawk and talk to Keria. You will get a dialog where she asks you which path you wish to pursue.

Last edited by RedClaw; 04-14-2005 at 01:50 PM.
  #163 (permalink)  
Old 04-14-2005, 03:12 PM
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you dont even have to go back to the EH. As soon as you get the level up for level 15, plonlk her in your group, level up and talk to her. You will gain another level. So as not to waste any EXp points, best to do it immediately.
  #164 (permalink)  
Old 04-14-2005, 04:15 PM
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I want the game to be
1) Real Time.
2) I want to be able to choose what race and class I play as. Not just jedi classes.
3) I want the style of game to change depending on the class I pick. Like an FPS if I become a bounty-hunter or a trooper, and an action game if I'm a jedi.
4) i want us to be able to explore vertically as well. Flying using jetpacks, the force etc.
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  #165 (permalink)  
Old 04-14-2005, 05:46 PM
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Angry Not possible

Quote:
Originally Posted by ajdaha
I want the game to be
1) Real Time.
2) I want to be able to choose what race and class I play as. Not just jedi classes.
3) I want the style of game to change depending on the class I pick. Like an FPS if I become a bounty-hunter or a trooper, and an action game if I'm a jedi.
4) i want us to be able to explore vertically as well. Flying using jetpacks, the force etc.
Ok almost everything u said you wanted is not possible:
1) Real Time meaing what exactly - you mean you attack and your character attacks, wait that happends
2) The purpose of the game is to be a Jedi Game Star Wars has always been Jedi and Sith specific - fine if you want to be a Soldier instead of a Jedi (no lightsaber alities) but you can be basically one now. They are not going to make plot specific for a trooper.
3) If you are a trooper or bounty hunter it would drastically change the game from being a Jedi. Not just simple ok instead of fighting sith to joining them but completely new game. The entire game is RPG not action or shooter.
4) This is the only half valid idea because it would give you give you some fun. You would fly jet packs up but there is no real point in this idea because there are no flying cities (except Curracant(sp?) kindof). Then what would happen if you fell down without a jetpack,didnt have one yet, or it ran out of feul? It is also not practical because there would be no delayed area - you could fly over the crashed spaceship to 3 levels ahead and get inbehind the boss of the game.
The only way to get what you wanted is to play a completely different kind of Star Wars game. May I suggest (given your ideas) SW: Jedi Outcast.
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Bao-Dur: I think he wanted us to give up the Genreal to his poorly trained collection of bounty hunters.

Atton: Ah. well that would explain it. Which one do you want?

Bao-Dur: I'll take the stupid one who decided to threaten us rather than shoot us when he had the chance.

Last edited by Tovec; 04-14-2005 at 05:51 PM.
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