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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Star Wars: Knights of the Old Republic III

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  #61 (permalink)  
Old 05-07-2006, 12:17 PM
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Quote:
Originally Posted by DesR85
What about this idea of flying your ship real-time? Might be able to enjoy the scenery more if the flight is in real-time.
Yes, i noticed that in the games, actually space battles and flying and stuff, is a very important aspect in Star Wars movies. So i think there must be more attention to the flying part, but you can fasttravel too, for the people who just want lightsaber/sword/blaster fighting.
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  #62 (permalink)  
Old 05-07-2006, 01:38 PM
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Quote:
Originally Posted by FighterTundra
Yes, i noticed that in the games, actually space battles and flying and stuff, is a very important aspect in Star Wars movies.
Agreed, perhaps the Dex modifiers, and/or reflex saves could be used to determine how your flying skills are, and intelligence/awareness could be used to determine enemy ship classes, weapons, etc. This could add a whole new RPG angle to Ship Piloting.
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  #63 (permalink)  
Old 05-07-2006, 10:07 PM
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Hmmm. Not a bad idea, though I'm slightly concerned about those whose piloting skills are low. Whoever is flying that ship will surely have a high chance of crash landing pretty often wherever he/she goes. Plus he/she have to go to a nearby parts shop to find parts whenever a crash landing occured. This will be enough for me to sing, "King of crash landings," (changed the title from the original song, "King of wishful thinking," by Go West ) during the whole journey . If so, I suggest auto-pilot to do the landings and the more mundane tasks.

If there are flight-based missions like raiding cargo ships, chasing pirates or helping out lost pilots, real-time is a good idea. Raiding and boarding an enemy capital ship will sound great, though you may need an armada to do that.

Also there will be a good chance to try out those main guns on the ship because in the KOTOR series, the main guns on the Ebon Hawk are there for decoration and pretty much useless. Only the turrets are used throughout the game have seen some action.
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Last edited by DesR85; 05-08-2006 at 03:24 AM.
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  #64 (permalink)  
Old 05-12-2006, 01:09 AM
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This thread appears to be dormant for some time now . Let me jumpstart it with some ideas from the combat perspective.

1) In my opinion, each party member (Jedi or not) should have some distinct combat stances or methods of fighting different from the others, like how they wield a weapon (be it sword or gun) for example.

2) Another is when someone uses Force lightning on you, you should be able to use your lightsaber to absorb or deflect the lightning depending on your saving throws. Like if your saving throw is equal to the attack throw of the enemy using Force lightning on you, you will be able to absorb it. Any higher and you'll deflect the force lightning back to the recipient.

3) Give each team member some signature moves to make them stand out from each other.

4) Lastly, blaster rifles should display the upgrades you installed on your rifle. Realised that they all looked the same whether you upgrade them or not. Furthermore, the blaster rifle should have an aim feature like Fable: TLC's so that you can make quick and clean kills (headshots, more likely).
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  #65 (permalink)  
Old 05-12-2006, 02:20 AM
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Quote:
Originally Posted by DesR85
4) Lastly, blaster rifles should display the upgrades you installed on your rifle. Realised that they all looked the same whether you upgrade them or not. Furthermore, the blaster rifle should have an aim feature like Fable: TLC's so that you can make quick and clean kills (headshots, more likely).
What i loved about modding up your Mandalorian heavy repeater was the awesome feeling of power you got when using the third level of rapid shot. (Or whatever it was called, it's been a while now) I'd live a way to be able to experience mowing down enemy soldiers with your gun, not just standing there and fire a few round every ten seconds. I know this sounds a lot like what you might have in an FPS, and i guess that's what i mean. Adding an FPS element to the game would make it great for gun-wielders.
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  #66 (permalink)  
Old 05-12-2006, 06:38 AM
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Quote:
Originally Posted by DesR85
4) Lastly, blaster rifles should display the upgrades you installed on your rifle.
Yes, i think that too, and the same for swords and lightsabers.
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  #67 (permalink)  
Old 05-12-2006, 02:01 PM
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Good idea. I would also like to see more animations for characters using ranged weapons, especialy some kick-butt dodging when they are atacked by an melee fighter.
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  #68 (permalink)  
Old 05-12-2006, 08:46 PM
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Quote:
Originally Posted by Fierce
Good idea. I would also like to see more animations for characters using ranged weapons, especialy some kick-butt dodging when they are atacked by an melee fighter.
Or maybe like blocking someone's hit with your rifle and attacking the enemy with the butt of your rifle when close range (may not be a good melee weapon but at least its logical). I mean, how do you fire off a shot at someone at point blank range in the middle of a melee fight?
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Last edited by DesR85; 05-12-2006 at 09:05 PM.
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  #69 (permalink)  
Old 05-13-2006, 05:46 AM
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Well, I've never seen a RPG game with logically looking fights....but I think it's time to change it. More acrobatics and realistical(sp?) moves!
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  #70 (permalink)  
Old 05-14-2006, 04:50 AM
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Quote:
Originally Posted by Fierce
Well, I've never seen a RPG game with logically looking fights....but I think it's time to change it. More acrobatics and realistical(sp?) moves!
Yes. Just make sure that the guy don't do that while fixed to a spot. Prefer that you can move around to avoid hits and attack at the appropriate time but that will make the game real-time rather than turn-based. However, it will make the acrobatic moves more flexible.

In fact, I prefer a more real-time approach to the next KOTOR instead of turn-based but this idea of mine might put off some people.
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Last edited by DesR85; 05-14-2006 at 04:56 AM.
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  #71 (permalink)  
Old 05-14-2006, 11:45 PM
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Quote:
Originally Posted by DesR85
In fact, I prefer a more real-time approach to the next KOTOR instead of turn-based but this idea of mine might put off some people.
Any ideas as to how they're going to fit this in with the Turn-Based DnD style of gameplay? It's a nice idea... but i doubt its practicality.
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  #72 (permalink)  
Old 05-15-2006, 08:03 AM
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I think they must just keep the game turn based.
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  #73 (permalink)  
Old 05-15-2006, 08:07 AM
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Quote:
Originally Posted by RBitG
Any ideas as to how they're going to fit this in with the Turn-Based DnD style of gameplay? It's a nice idea... but i doubt its practicality.
Hmm.... might have to ditch the turn-based nature then but the D&D system can still be applied in real-time.

Maybe you can constantly hit that guy but provided that each strike (melee weapons) or shot (projectile weapons) has a dice throw or something similar so that at least there will be misses, blocks and hits. Same goes for force powers, projectile weapons and vice versa. Got this idea from NCSoft's MMORPG, Auto Assault.
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Last edited by DesR85; 05-16-2006 at 02:34 AM.
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  #74 (permalink)  
Old 05-17-2006, 09:25 PM
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What about the idea of C4s?

I don't know if this idea has been covered but what about placing C4s on the door? I find it wierd to place a mine at the foot of the door to blast it open. Placing a C4 or similar explosive on the door will make it look logical rather than using a mine.

Quote:
Originally Posted by DesR85
Maybe you can constantly hit that guy but provided that each strike (melee weapons) or shot (projectile weapons) has a dice throw or something similar so that at least there will be misses, blocks and hits. Same goes for force powers, projectile weapons and vice versa. Got this idea from NCSoft's MMORPG, Auto Assault.
Can anyone comment on this idea, please? Thank you.
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  #75 (permalink)  
Old 05-18-2006, 06:54 AM
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mines are ok to me, but C4 is a good idea too, or just place a mine in the middle of the door.
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