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11-22-2006, 03:19 PM
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| | | What I mean is that KOTOR and KOTORII both had decent graphics but nothing spectacular. People love the games because of the storyline. That's all. If graphics are improved with the new engines being developed, I'd be very happy. The only point I was making was that these games are terrific because of the storyline of them. Improved graphics would be a very nice touch to an already terrific franchise (KOTORII's problems nonwithstanding)
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“The whole earth is the tomb of heroic men and their story is not given only on stone over their clay but abides everywhere without visible symbol woven into the stuff of other mens lives.” - Pericles
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11-23-2006, 06:20 AM
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Originally Posted by philosoldier84 What I mean is that KOTOR and KOTORII both had decent graphics but nothing spectacular. People love the games because of the storyline. That's all. If graphics are improved with the new engines being developed, I'd be very happy. The only point I was making was that these games are terrific because of the storyline of them. Improved graphics would be a very nice touch to an already terrific franchise (KOTORII's problems nonwithstanding) | Of course, the story is the best thing about KotOR 1 & 2 but that doesn't mean they have to exclude other things, like graphics (the first KotOR was pretty impressive in graphics but 2nd one was not since it had same graphics as the first).
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11-25-2006, 01:23 AM
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Originally Posted by DarthZ Of course, the story is the best thing about KotOR 1 & 2 but that doesn't mean they have to exclude other things, like graphics (the first KotOR was pretty impressive in graphics but 2nd one was not since it had same graphics as the first). | I dont see why they are not as impressive if they are the same. Just because they arent improved dosent mean they suck.
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11-25-2006, 02:09 AM
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Originally Posted by darth humac I dont see why they are not as impressive if they are the same. Just because they arent improved dosent mean they suck. | I said that the KotOR 2 graphics wasn't impressive, not that they sucked; Half-Life 2 released the same year (if I'm right) says alot.
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11-25-2006, 09:05 AM
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| | | Graphics are importante for like 5 minutes, by the time u catch up with the storyline, u dont even care about the quality of them... | 
11-25-2006, 10:28 AM
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Originally Posted by Exiliado Graphics are importante for like 5 minutes, by the time u catch up with the storyline, u dont even care about the quality of them... | Nah, graphics are more important than you think; most people think that they care about the storyline when they actually mostly care about the graphics, design and gameplay. I have to say that gameplay comes first, then story and graphics.
Games with only a story and graphics would be a movie, games with only a story would be a book. Thats why I think gameplay comes first (when talking about games).
In KotOR 1 and 2 story comes first 'cause I'd rather read them than just play them without any story.
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11-25-2006, 11:04 AM
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| | | this one time when i was sick from school ( i became obsessed with the game from a series of illnesses and missing school) and so i beat the first one and without pausing to breathe i stuck kotor 2 in. and i definately noticed that kotor 1 was way better with graphics (which seemed strange to me)
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11-25-2006, 11:10 AM
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Originally Posted by seejai this one time when i was sick from school ( i became obsessed with the game from a series of illnesses and missing school) and so i beat the first one and without pausing to breathe i stuck kotor 2 in. and i definately noticed that kotor 1 was way better with graphics (which seemed strange to me) | KotOR 2 had better graphics (nearly same graphics as KotOR 1 but they added some stuff), KotOR 1 was better designed which made it look alot better; at first I thought they had "disimproved" the graphic engine.
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11-25-2006, 11:12 AM
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Originally Posted by DarthZ KotOR 2 had better graphics (nearly same graphics as KotOR 1 but they added some stuff), KotOR 1 was better designed which made it look alot better; at first I thought they had "disimproved" the graphic engine. | oh ok
i does seem like worse but i think i understand now
__________________ "She was short, she was furry, she was loud, and she was determined to sell him a melon"- random passage from Spector of the Past by Timothy Zahn | 
12-22-2006, 08:24 AM
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| | What I had in mind for projectile weapons such as bowcasters or rifles to name a few is for constant firing when you initiate an ordinary attack action until the character reloads his weapon. Then the action will stop. It would be cool especially when firing a fully-automatic weapon at an enemy and imagine the damage inflicted especially if the enemy only uses a melee weapon and is charging at you.
On the topic of weapon firing modes, I would like to see some logic implemented in the guns used in the KOTOR series. It seems like most of the guns, especially rifles, in the KOTOR series have the ability to have different firing modes even though some of them do not look like automatic weapons or ones that have a grenade launcher (or heavy weaponry) attached beneath the gun.
What I would like is if the gun is a fully-automatic one, let it fire in a fully-automatic manner when initiating an ordinary attack (and stop when reloading, obviously). As for guns that fire semi-automatically, just fire like one but just keep firing until it is time to reload the gun. As for the powershot/powerblast, the skill should only be available if the weapon have an attachment (grenade launcher as an example) or is a heavy weapon.
Oh, and one more thing, I would like to see a reloading animation for rifles as well. It wouldn't look logical to see someone who keeps on firing a gun without reloading. 
__________________ "I have seen the blood and dirt on their faces. I’ve seen young boys turned into soldiers. I’ve seen men ripped apart by bullets. I can’t forget these things I have seen. And so I ask myself: How much more can one man take?" -Sgt. Matt Baker
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12-22-2006, 09:00 AM
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Originally Posted by DesR85 Oh, and one more thing, I would like to see a reloading animation for rifles as well. It wouldn't look logical to see someone who keeps on firing a gun without reloading.  | Isn't there an in-game joke about how you never need to reload in KOTOR2 on Dxun? | 
12-23-2006, 02:45 PM
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Originally Posted by KyLewin I'd be happy if they just let me use the Force to pull the stupid rocks out of the way... then I wouldn't have to get my pants dirty trying to climb over them.  | I agree you should just be able to blast things out of your way with the force. | 
12-26-2006, 07:19 AM
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Originally Posted by bigredpanda Isn't there an in-game joke about how you never need to reload in KOTOR2 on Dxun? | Can't quite recall but I think I ever heard of that joke somewhere before, though I can't remember at which part of the game. Anyway, it would be a nice touch and indeed logical to see this sequence after emptying the whole clip. 
__________________ "I have seen the blood and dirt on their faces. I’ve seen young boys turned into soldiers. I’ve seen men ripped apart by bullets. I can’t forget these things I have seen. And so I ask myself: How much more can one man take?" -Sgt. Matt Baker
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12-27-2006, 10:57 PM
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Posts: 287
| | | Info on Revan I found some info on Revan!!! On wikipedia it says that the Canonical version of Revan is male. It did not say what path Revan chose Canonicaly. Though do to much controversy over the decision, they MIGHT change it.
For those of you that do not know what canonical is (actually Star Wars Canon is the official term), it's them continuity (don't think i got the spelling right) of the Star Wars universe. In simpler terms, it is the official information that they will use in other Star Wars franchises. I think i got it, but if any of you understand and can put it any simpler, please do so. And the person incharge of what is Canonical and what is "non-canonical" is a Lucasfilm official and the person who maintains the continuity of the entire star wars universe, by the name of Leland Chee.
I also found another tid bit, Revan's holocron: "Revan had been a A TRUE SITH LORD, unlike the simpering Masters who bowed to Kaan and his Brotherhood." This also stated that the holocron was found 2,000 BBY (2000 years before the battle of Yavin, also known as Episode VI Return of the Jedi). So if Revan's Holocron said he was a True Sith Lord, that would mean he was a True Sith, so i predict that Revan in K3 will be with the True Sith if not they're lord. This is also Canonical information.
The starwars.com is the official site of the Star Wars universe. Wikipedia said this, "The Expanded Universe (also known as the EU) encompasses all of the officially licensed, fictional background of the Star Wars universe". The expanded universe can be found at starwars.com/databank, you can also find official information on the movies too.
Last edited by marten0305; 12-27-2006 at 11:41 PM.
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12-28-2006, 05:30 AM
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| | | I'm afraid I can't really get so hung up on what's "canonical" and what's not. The brilliant thing about KOTOR2 was that it was aware of the different choices you might have made in KOTOR. If a third game was to come out and say, "yes, you might have done that, but the correct answer was..." it would ruin it. That's why talking about what;'s canonical and not with regard the main characters of KOTOR doesn't make sense in the way it does to talk about Luke Skywalker or Kyle Katarn. | | Thread Tools | | | | Display Modes | Rate This Thread | Linear Mode | |
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