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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Star Wars: Knights of the Old Republic III

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  #1 (permalink)  
Old 06-16-2005, 09:51 PM
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Cool Some Serious Suggestions (Spoilers)

I grow weary of the combat sometimes, especially when it consists of fighting beasties: Kinraith, Kath Hounds, Boma lizards, whatever. It gets repetitive. I'd prefer smaller numbers of more challenging, intense battles, rather than a game where three quarters of it is the same thing over and over: go to the next room, kill the bad guys, take their stuff; go to the next room, kill the bad guys, take their stuff; go to the next room, kill the bad guys, take their stuff. It's the Jedi way.

It gets tiresome, and it's unworthy of a RPG with some genuinely fine role-playing going on. KOTOR II had a good story with some great characters, and one or two genuinely moving moments (such as when Mira, about to become a Jedi, confesses that she no longer wants to be alone and afraid, and when the Disciple goes to you after your encounter with the Jedi Masters on Dantooine, to tell you that you are the one worth following, regardless of what the Masters think) and some laugh-out-loud silliness, too (courtesy of the HK droid, such as when you install a Pacifist processor into him.)

I'm a bit older than the average player, I think, and would prefer better puzzles (indeed, puzzles worth of the name "puzzle", of the kind I remember from Myst and 7th Guest) and more plausible ones – nobody's going to encrypt a critical computer system with a simple math problem that a 10 year old could do.

I'd also like non-party member NPCs that behave more like real people (I detonate grenades in a cantina and everybody just goes about their business like normal, I wave my lightsaber in front of a bartender and he just stands there); and for Heaven's sake put some plausible limits on the amount of equipment a person can carry! By the end of Kotor II I was carrying around 15 or 20 suits of armour and about a dozen different melee weapons and maybe 15 or 20 blasters plus several hundred medpacs, stims, grenades, and mines. Wow - those Jedi robes hold a lot of stuff. I mean, why is a Sith trooper dropping a suit of armor or a Jedi robe when he dies anyway? Why are there "chemicals" and "parts" in old vases in millennia-old Sith tombs? Yes, I want the game to have lots of equipment, but make it realistic in terms of how I get it and how much I can carry.

I was disappointed that the big fights with the major Sith Lords in KOTOR II weren't more of a challenge as well. I'd like a long, running battle, perhaps interspersed with cut scenes (like the initial confrontation with Malak in KOTOR I). Apart from Darth Sion and maybe Traya everybody went down pretty fast (especially Atris.)

Don't get me wrong. I really liked Kotor. Darth Sion was genuinely scary, a great character (with a great voice) and Darth Traya was complex and I felt a real sort of affection for Mira and Visas and T3. But those are the things that really satisfied me in the end. So give me more of that – great stories, great characters, and some great light-saber ripping action now and again, too.
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Old 06-16-2005, 10:23 PM
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Fighting does get tiresome, but really how much can you expect? Considering KotOR III is most likely going to deal with the "true Sith," though, I expect we'll be in store for some serious fighting. At least I hope so. Kreia did mention that if a Jedi of this era faced one of the ancient Sith Lords (she mentions this on Korriban at the tomb of Tulak Hord, I think, whichever tomb was next to Ajunta Pall's), that Jedi would be like a child with a toy in comparison.

I've never found that Pacifist processor, so I don't know what that's about. And frankly, I was never moved by Mira or anyone else in the game except maybe Kreia. But then I tend to look at a game just like that: it's only a game. So it's not worth my emotional input; that'd be scary if it were, considering how often I go extremely dark.

I remember Myst and 7th Guest... a bunch of those class of puzzles would kill the usual gamers. Programmers have to keep in mind who is going to want to play this game, and most of the time it's not going to be people with a mind for puzzles. But there still should be a number of puzzles, especially some good hard ones, in the game; maybe instead of advancing the main plot, if you solve them, you get some powerful or unique item.

It's been mentioned before about realistic item drops. Sure, sometimes it's useful, but honestly, how many droids are going to need medpacs or stims? As for finding chemicals in vases, you could always attribute that to stuff breaking down over the years. But carrying capacity should definitely be fixed; I usually break down or sell the majority of my stuff if only to make it easier to sift through the stuff I really want to use. Maybe if they installed a carrying capacity limit, and if they put the canisters back on the ship like they had on the Ebon Hawk in KotOR, that'd be cool.

Nihilus was easy because he tried to drain the Force from the exile to feed himself, and encountered the wound you created. Sion and Traya were slightly difficult, but as powerful Sith Lords, they should've been able to resist Force Crush. That alone made the fights that much less fun and challenging. But Nihilus, Sion, and Traya should've been more difficult. I fought Sith Marauders and Masters throughout the game that were tougher than the three Lords.

Hopefully, we'll get a good deal in KotOR III. At least we can hope it'll be finished before released.
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Old 06-17-2005, 02:07 AM
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I disagree with the puzzles because if they were a challenge it would just slow the game down and be really boring.
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Old 06-18-2005, 03:47 AM
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puzzles weer super easy

force crush was way too poweful, enemy cant even makea move when u use it, sion never even hit me once... ok.. lol

and there need to be some battles in the next 1, the most u ever fight is like 7-8 , if ur 1 good guy fighting against the heart of the sith & the dark side, i think they are gunna make it harder for you
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Old 06-18-2005, 08:45 AM
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There should be more movie sequences where u get to watch the fighting being done so u can sit back and enjoy watching it.
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Old 06-18-2005, 03:23 PM
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they need to have better battle like lightsaber on light saber fights like in the movies like they automatically do flips n doges and stuff that would be cool but just add more action in the fighting like in the movies and then also maybe improve the graphics on cutscenes so its like (probably not possible on this game) but something like half life 2 graphics and have like some ****scene battles where you see jedi versus sith and its a good battle like in the movies id like to see that
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Old 06-18-2005, 05:35 PM
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Quote:
Originally Posted by tj_92
they need to have better battles like lightsaber on lightsaber fights like in the movies like they automatically do flips n dodges and stuff that would be cool but just add more action in the fighting like in the movies and then also maybe improve the graphics on cutscenes so its like (probably not possible on this game) but something like half life 2 graphics and have like some ****scene battles where you see jedi versus sith and its a good battle like in the movies id like to see that
Yeah like when they hit eac others lightsabers, then theres a break, then they hit them again and then the sith just kicks or something.
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Old 06-18-2005, 06:12 PM
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Speaking of something serious, I want to see realistic parties. There's no way people'll only head out three to a party, although the need to guard the ship is necessary. But there are just times when it's ridiculous. When you crash on Telos and meet Bao-Dur, Atton isn't just going to vanish. It's more realistic that he'd follow and help you. I understand the need for making it tougher for you by limiting your party members, but that's still less realistic. People aren't going to just vanish like that. The same could be said in KotOR I when you take Carth and Mission into the sewers and rescue Zaalbar; then you have to choose two of those three to take with you into the Vulkar base. And you expect someone to just suddenly make their way alone up to the apartment? Uh uh. They could at least let you temporarily have 4 party members, and throw more and/or harder enemies at you.
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Old 06-19-2005, 08:41 AM
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Quote:
Originally Posted by Darth Zenemij
Yeah like when they hit eac others lightsabers, then theres a break, then they hit them again and then the sith just kicks or something.
yeah i know it really annoys me lol but it also annoys me how you cant hit a footlocker from 3 foot away with a blaster i mean you have to be a serious i dont know but how is that possible? but they need to just have one continueous lightsaber battle like block dodge while your chosing your next attack and like they do flips to dodge out the way and stuff cause just if i was the like sith or whatever fighting the exile and he stopped like that id take the chance and take him down!
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Old 06-19-2005, 08:44 AM
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Quote:
Originally Posted by Chimaera182
Speaking of something serious, I want to see realistic parties. There's no way people'll only head out three to a party, although the need to guard the ship is necessary. But there are just times when it's ridiculous. When you crash on Telos and meet Bao-Dur, Atton isn't just going to vanish. It's more realistic that he'd follow and help you. I understand the need for making it tougher for you by limiting your party members, but that's still less realistic. People aren't going to just vanish like that. The same could be said in KotOR I when you take Carth and Mission into the sewers and rescue Zaalbar; then you have to choose two of those three to take with you into the Vulkar base. And you expect someone to just suddenly make their way alone up to the apartment? Uh uh. They could at least let you temporarily have 4 party members, and throw more and/or harder enemies at you.
yes thats annoying aswell like when your in the shadowlands in kotor 1 you meet jolee and like she get him in your party and you then just like send one of your party members back all the way to the ship???? and then the zaalbar thing aswell they should like have a back up party of something so you can switch to another party like when the attack on onderan is happenin you send one group to the tomb of i forgotten but then you go to onderen that would be cool two partys twice the fun
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Old 06-19-2005, 05:50 PM
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yeah i agree with the party things. that does get really annoying. and also, i get this a lot, when your fighting someone and you guys just take turns hitting each other and no blocking. i HATE that.
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Old 06-20-2005, 04:27 AM
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I think the whole 'damage' system has to be reworked.

I shouldn't be able to get shot 5 times with a blaster and still run around with an almost full bar of health- conversely, I shouldnt have to chop a guy/creature 30 times with a lightsaber before he finally dies.

Granted, if you watch *ANY* of the SW movies, blasters are *Notoriously* innacurate- so I can see how someone would miss a locker from 3 feet away... lol. Why not? Stormtroopers could shoot 100 salvos from 30 feet away and never do anything more than put some scorch marks on the wall- and they were trained soldiers. :P

I think something in the combat needs to be reworked- but not making it take more hits with a lightsaber to make them go down- just getting close enough to them without getting shot to strike at them should be the real challenge.

And lightsaber battles SHOULD be quick... for the most part. A single *Hit* should be about all it takes to end a lightsaber battle. The rest is just parrying and dodgeing

On the other hand, I did see Darth Vader stop a blaster round with the palm of his mechanical hand when Han Solo took a potshot at him... apparently without doing any damage at all to his artificial limb... So maybe you can get shot 5 times if youre a Force user without any real damage being suffered Though, if you dont use the force, being hit anywhere on your armor is enough to kill you, even if just a grazing shot to the elbow.
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Old 06-20-2005, 04:38 AM
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@Mote: Let's bear in mind, here, that what we're talking about is fantasy. Imagine how ruinous to the storyline it would have been if Han Solo would have offed Darth Vader so realistically. You could justify what happened by claiming that Vader used the Force to deflect the shot. Concerning the stormtroopers...

Well, let's be frank, shall we? It just wouldn't do to have the protagonists offed by the faceless minions of the Empire. If a protagonist must go, better that it have dramatic effect...such as Obi-Wan permitting Vader to finish him off on the Death Star. Much more interesting than Obi-Wan being picked off by a faceless stormtrooper, wouldn't you say?
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Old 06-20-2005, 07:29 AM
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I agree Chanak, Really though I see both of your points.
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Old 06-20-2005, 09:28 PM
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I was going to say something similar, but Chanak pretty well nailed it on the head. There's no way in hell the stormtroopers are going to hit Luke or anyone else on the Death Star and kill them, since they're the heroes and have to make it out alive. The stormtroopers may be well-trained killing machines, brutal and efficient, and excellent marksmen, but it is the hallmark of Hollywood to make the enemy bad shots when they have to attack the hero. Only sometimes do they actually hit their target, and then it's only to open up some kind of dramatic scene, i.e. Han crouching over Leia at the Endor bunker and being ambushed by the stormtroopers.
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