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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Star Wars: Knights of the Old Republic III

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  #16 (permalink)  
Old 06-20-2005, 10:08 PM
Darth Zenemij's Avatar
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Yeah, come watch the empire stricks back and see Vader killed by an adorable Ewoke! I can only imagine. Back on topic. If they made games like movies though, you wound;t get killed by a kinrath or just some sith.
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  #17 (permalink)  
Old 06-24-2005, 09:44 AM
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dear lord i hate the ewoks how could they get kill storm troopers i hate them so god dam much i wonder how george lucas can sleep at night i mean its so satasfying on SW battlefront to just shoot one in the face or something but godd dammit i culd go on for ages about how i would torute and kill those little buggers hmmm shall i go into detail?? i got so many ideas

oh yeah but i back to the beggining and like i said about to lightsaber battles i just play JK: II again and like the saber fights in that are pretty good like they need something like that and alot better people with guns like i siad before but they are so god dammed poor
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  #18 (permalink)  
Old 06-24-2005, 03:52 PM
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I can see where you guys are going with the lightsaber fights, but wouldn't that make it boring? I mean, a one hit kill? Any typical soldiers would be easy to kill. Use the force to block whatever blaster shots, like in the movies and KOTOR II, and then just chop them in half in seconds?

But it would be kind of nice to block shot, wouldn't it?

Its easy to kill the stormtroopers anyways. All it takes is them tossing rocks and smashing tree trunks together... hehehe.

I have to admit the little buggers are annoying though.

Last edited by Hill-Shatar; 01-27-2006 at 02:39 PM.
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  #19 (permalink)  
Old 06-25-2005, 02:10 PM
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This thread is evidence enough that you cant please everyone.
I personally enjoyed both games, each had their merits and each had its bad points.
If the puzzles, the fighting system and the damage system were all made more 'realistic' you would end up with a 'simulation' not a game.
Developers are not going to make a game where the puzzles are all einstein esque, the enemies kill you with a single hit, and you can only wear 1 suit of armor and only carry 1 weapon.
Just so as you know I think the games had a difficulty setting somewhere!
Let me guess even on well 'ard level its too easy! You guys
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  #20 (permalink)  
Old 07-09-2005, 08:58 PM
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I'd just like to point out that the majority of users have mutual ideas about what they want. Although I may disagree with what others have to say, usually I'm just being overly nitpick, like the majority of the people in these forums who disagree. Sure, some people may want to be Twileks or Iridorians, and others may want entirely new races, but we all want to be other races, or at least have the option. In many ways everyone wants something to be different, so its not just that you cant please everyone, its that its impossible to really have every single one of our nuances come out in KOTOR III.

Last edited by Hill-Shatar; 12-28-2005 at 11:54 PM.
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  #21 (permalink)  
Old 01-27-2006, 02:36 PM
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chopping enemies in half, would not be a good idea. and it was enoying that you lightssaber goes right trough an enemie. what about that the lightsabers/swords just would hit a guy, do damage, and than bounce off.
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  #22 (permalink)  
Old 01-28-2006, 01:58 PM
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It's the difficulty and challenge that makes a game interesting, one slice with a lightsaber and the players opponent is dead kinda takes the challenge out of trying to find a way to kill a really hard opponent and takes the difficulty away from the game, making the game uninteresting and easy to beat.

p.s. a player can venture around without a party and just be a jedi and kickass all over the place, personally i like having to choose the right partner for each challenge.
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  #23 (permalink)  
Old 02-13-2006, 06:06 AM
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I'd like to see when you put on gloves for example, or belts, that it is actually visible in the screen. (if you're player is naked now, and you put on gloves, you can't see it).
And when you turn handmaiden to the darkside, she still keeps whining about a bad deed you commited, i suggest that when you turn players to the darkside, there comes a point that they actually become cruel etc.
And i want to have difference in lightsaber forms, so that when you are using ataru, you are jumping around like a green puppet.
And the sniper shot should add + 5 to attack -5 to defense and x6 critical hit, and put away the whole stun part
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  #24 (permalink)  
Old 02-23-2006, 09:13 AM
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I would like that the game has harder to solve puzzles and mysteries, the ones in kotOR 1 and 2 were quite easy. I would really like to put myself on the test of how smart i am in kotOR 3.
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  #25 (permalink)  
Old 03-07-2006, 01:02 PM
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lvl lock back!

I really would like the lvl lock back! I think that KOTOR 1 crushed KOTOR 2 because of the non-random location of items and the lvl lock. U couldn't just run around and kill people til' u had enough lvl and enough stuff, you had to plan your char and scan the area for good items. And for gods sake, more non-linear play. The intro on KOTOR 1 was from my point of view taris and the ship, maybe 10-15% of the game, but in KOTOR 2 it was peragus and telos when u had no options of planet at all in about 40% of the game. I'd like more planets, more NPC, more places with high-ranked items, non random locations and the lvl cap back. And of course, a lot of sidequests! I LOOOOOOVED the assassin guild!
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