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01-01-2006, 06:55 AM
|  | Exalted Member | | Join Date: Nov 2005
Posts: 86
| | New Mini Games I was pleased to play pazaak (futuristic version of black-jack) and swoop racing, but why not holo- chess (chewie vs C3PO remember) pod racing (ala swoop but with opponents,classic racing style).
What other mini games would be nice to have in? | 
01-01-2006, 12:24 PM
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Posts: 30
| | | it woldn't be logical to have "holo-chess" (it's called Dejarek or something like it) or podracing, because kotor is 4000 years older than those games. oponent swoopracing woldn't do either cuz u make kotor a flight-driving-don'tknowwhat simulator. it wold be nice dowgh if those platforms are put away to make the game more realistic, maybe change them to something else or so. and a more complicated pazak will do, one that is based on luck and IQ in equal proportions | 
01-02-2006, 01:29 AM
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Posts: 287
| | Ok first chess is possible or Dejarek or somthing anyways that doesnt matter it's not too difficult a game to fit in. You have to remember in 4000 years they havn't accomplished very much in the SW movies.
And second opponent swoop racing would take away from the mini game. But make the tracks a little more complicated.
Last pazaak is fine the way it is i like but think about what you said even out the luck and IQ. the player has to think of what cards to play depending on what he played so my point is it is exactly how you want it
Now back to topic i would like to see some bounties to collect on each planet so the player can make extra money and extra experience.
Thats it i cant think of anyother games i'd like to see. | 
01-02-2006, 06:32 AM
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Posts: 86
| | Yeah that was a good idea! Bounty hunting, on each planet there could be credits for capture either bad guys or good guys.Like if you are a DS, you would get credits for capture ordinary thiefs or people who owe others (like criminals) money but cant pay their debt because of their pazaak addiction, you could only capture good aligned/ mostly innocent debt victims. As a LS think vice versa of the above described idea.
There could be a mercenary mini game on each planet too, similar too bounty hunting but the exceptions could be that you earn less creds for capturing/kill people but you could as either DS or LS capture or kill both good and bad people, if you want to turn into a badass mercenary if you are LS you could capture/kill good people. And lets say if you are an LS sent on a mission to search for a bad/good guy(by good i mean ordinary innocents that have done bad things but have a good reason for it or owe money thanks to their pazaak gaming, but still need to get to justice), your reward for capturing the person would be greater than if you capture the person and bring them for justice (most good people spare the life even criminals unless they have done extreme criminalities).
Or if you are DS sent on a mission to search for a good/bad guy, your reward for killing the person would be greater than if you have captured him. When killing your targets you should be able to get a thropy or something showing that you have done the job you got paid for.
Mercenary and Bounty Hunter may be similar jobs but as Atton sais "Bounty Hunters are the most lowlife mercenaries in the galaxy"
Bounty Hunters earn alot more creds (from min 600 to max 50.000 creds, depending how hard the target is to find) but can only capture good or bad people depending on your alignment, Mercenaries earn a alot less creds (from min 400 to max 30.000, depending how hard the target is to find) but there are more opportunies to capture/kill someone and a quick way by turning from bad to good by capturing bad guys and drom good to bad by capturing good guys.
Other than killing or capture people, why not a archeogolist,palentologist,geogolist game where you earn reputation, money and items for finding and learn and find more about the different ruins, species/races, fauna, minerals, rocks, etc 
Last edited by Orfinn; 01-02-2006 at 06:40 AM.
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01-03-2006, 04:59 AM
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| | | Well they are both same basiclly but i'd rather worry about one sorta what you said but i dont see how they could fit the capture in maybe instead of capture, the player can get what the bounty owes the client instead of killing. (reward depending on alignment)
And the whole learning through ruins is another great idea. | 
01-03-2006, 10:50 AM
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Posts: 30
| | | Guys, guys... there's something to lose in these many minigames too. getting to the point. when u go to a planet u go in a certain scope... getting a jedi, opening a star map sort of thing. if u get to planet X and start helping the citizens, playing pazak or drinking your ass of in the cantina, u kinda forget why u got there in the first place ("ohh... i'm so smashed... better get back to my ship... butaaa, where did I put it???). It wold be a nice thing, to have lots of minigames, if u were just wandering throw the galaxy (like gta san andreas... traveling around... then u go "hey dude isn't that Dantooine, let's go smash some jedi faces). now please, don't get the idear to transform kotor in a gta tipe of game | 
01-03-2006, 06:40 PM
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| | | Taris Destroyer I would be cool if you could play arcades in the cantina like "Taris Destroyer."  It would be your job to blow up buildings on the planit serface.
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01-04-2006, 08:12 AM
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| | | I have to say I agree with Quinlan here. After all, KotOR is a game with a set story and mission objectives; side-quests are ok, but you can hardly put off your big galaxy-saving quest to go play pinball in the nearest cantina or hunt runaway criminals (wow, way to put those two in the same box...) I mean, all right, in KotOR I it made sense to hunt Desert Wraids for some extra money and XP, since you were already running aimlessly through the Dune Sea most of the time, but freezing the entire story to go around killing people off for the Genoharadan kind of made you lose the thread. Sort of like endless digressions regarding wildlife species in Jules Verne books (not that I dislike his books; they just have a lot of digressive descriptions)
And, as a side note, holo-chess is called Dejarik, and existed back in KotOR times, proven by the fact that it's mentioned more or less quite frequently by a number of characters (Kreia, Atton, Goto)
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01-05-2006, 09:52 PM
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| | | It's an option to do side quests not a priorety. each player should or shouldn't want to do them i mean the game doesn't revolve around the players that want to do only DS or only main story there are players out there that want to play mini games and others that dont. just cause it's there doesn't mean the player has to do it. You guys obviously wouldn't play them but other players will.
Personally the ruins investigation could give interesting information that has no real importance to the game it's just a fact that players would like to know.
And bounty hunting is fun no matter how the player completes it whether it be DS or LS it's just for extra fun, credits, and XP. | 
01-06-2006, 04:22 AM
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| | | Don't get me wrong - I think digging up relics for the sake of gaining some extra XP and finding out more about the SW EU is a great idea, and if something like that were in the game I'd definitely give it a go, but I think that exploring ruins, bounty hunting, mercenary work and suchlike would more likely fall into the category of side-quests than minigames.
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01-22-2006, 07:28 AM
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| | Quote: |
Originally Posted by Quinlan it woldn't be logical to have "holo-chess" (it's called Dejarek or something like it) or podracing, because kotor is 4000 years older than those games. | Actually, in KOTOR 2 when Atton asks Kreia why she's using him, she remarks that 'even a game of Dejarek has its pawns' and while Kreia/Traya can see incredibly far into the future, Atton didn't seem confused, therefore at the very least Dejarek existed during K2 (if not K1).
Still, including a worthwhile Dejarek mini-game would be next to impossible. Chess is a very hard game to play well and takes a long ammount of time for even one game. Now, space-checkers...space-checkers is a definite possibility  (no I'm not serious) | 
01-22-2006, 11:52 PM
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Posts: 287
| | Ok please give me an example of a mini game besides Pazaak so i can get an idea of what this thread is about and post some good ideas and some bad  | 
01-26-2006, 09:38 AM
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Posts: 145
| | | i liked pazaak very much. pazaak, but with 3 or 4 players in a single game, that would be cool... and harder.
Last edited by FighterTundra; 01-26-2006 at 11:08 AM.
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01-26-2006, 03:38 PM
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Originally Posted by marten0305 Ok please give me an example of a mini game besides Pazaak so i can get an idea of what this thread is about and post some good ideas and some bad  | I'm not quite sure what your asking for, but the other two major mini games in KotOR II were the fighting and fighters and swoop racing. Other mini games have been such things as hunting and arena fights, and in KotOR II, manning the turrent at the bottom of the ship.
I'm not quite sure about a lot of mini games being put in there at the moment. Pazaak didn't make much sense, but I guess you didn't exactly have a time limit on you in that one for a while, as they were all after you (hell, they even followed you to Telos, and I think that was the only part where the general population knew what was going on in this game...).
Other parts, such as being on the Ebon Hawk and being attacked by fighters, made sense. I wouldn't mind seeing more combat orietned mini games. You can swoop race in the game, why not make it you have to keep someone within distance of you in a side quest?
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01-27-2006, 12:36 PM
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| | Quote: |
Originally Posted by eskilla Actually, in KOTOR 2 when Atton asks Kreia why she's using him, she remarks that 'even a game of Dejarek has its pawns' and while Kreia/Traya can see incredibly far into the future, Atton didn't seem confused, therefore at the very least Dejarek existed during K2 (if not K1).
Still, including a worthwhile Dejarek mini-game would be next to impossible. Chess is a very hard game to play well and takes a long ammount of time for even one game. Now, space-checkers...space-checkers is a definite possibility  (no I'm not serious) | It would depend on how complex the rules for Dejarek are. If the game has six or more different types of pieces, each with it's own movement rules (plus some sort of combat rules, I'd guess), plus a whole host of other rules on top of that, then yeah, way too complex to put in Kotor III. If, on the other hand, it's something like:
Each piece can move X number of squares.
Here's X Piece's defense
Here's X Piece's attack
Here's X Pieces HP
If the attacking piece has more attack points than the defending piece, HP are reduced by the difference (or maybe just have the piece beaten).
Well, that's not too difficult and should be fairly easy to pick up. If people don't like it (I wasn't a big fan of Pazaak), then they don't have to play it. I wouldn't mind seeing some new mini games, personally. It would be kind of nice to see the people of the galaxy far far away having more to entertain themselves with than one simple card game and some dancing girls. | | Thread Tools | | | | Display Modes | Rate This Thread | Linear Mode | |
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