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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Star Wars: Knights of the Old Republic III

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  #211 (permalink)  
Old 06-04-2007, 08:02 PM
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Quote:
Originally Posted by LastManStanding View Post
everything that happens in this game was meant to tie off the stoies started in kotor 1.

Think about it all the areas were you leave in kotor one unresolved, like korriban and dantooine, you come back and learn what happens. I believe that this game was obsidian entertainments way of ending kotor 1's story so they don't have to keep making sequals that have to do with Revan and the exile. Theory: I believe the Meatbags at Obsidian have a really cool idea for Kotor III but it didn't nessisarilly have tied into the original Kotor's story so they kill all the sith lords and Jedi masters so they can create a brand new story with thier own characters and thier own ship and don't have to make it conform with Bioware's original storyline. they are giving themselves artistic freedom for the next kotor.
but if they do that they will have to continue on with the story and add extras into it and it might take longer. that my friend is kinda stupid beecause the history books have been written why rewrite them for this game. u r surposse to continue them not make something half way through. but least most of u guys r getting the idea of kotor 3. like i said pm me and talk too me if u got any questions because i love to argue about this stuff.
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  #212 (permalink)  
Old 06-04-2007, 08:03 PM
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Originally Posted by OftheRepublic View Post
well kotor 2 didnt answer the kotor 1 questions- like life not all questions have answers
ya but this is just a game it will give us all the answers.
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  #213 (permalink)  
Old 06-05-2007, 09:49 AM
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Quote:
Originally Posted by intombed View Post
ya but this is just a game it will give us all the answers.
It depends on what sort of "answers" you want.

Yes it's just a game, but a specific type of game - an open-ended role play game. Some of the things people are wanting "answers" to here are entirely down to your individual style of play.

However, if K3 is the end of the trilogy, there's obviously a slight problem with maintaining the open-endedness, given that it presumably has to end in the same place, whatever path you choose to get there.
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  #214 (permalink)  
Old 06-15-2007, 11:02 AM
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Originally Posted by bigredpanda View Post
...if K3 is the end of the trilogy, there's obviously a slight problem with maintaining the open-endedness, given that it presumably has to end in the same place, whatever path you choose to get there.
Well, maybe they could make it so that you choose between light or dark path, like previous two, but in the end of the dark path someone kills you. That would be really cool ending.
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  #215 (permalink)  
Old 06-17-2007, 12:30 PM
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lol funny funny that would be kool only problem ia that which will kill which revan will die or the exile. perhaps they will both meet there end or perhaps the true sith will meet there end.
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  #216 (permalink)  
Old 06-17-2007, 02:33 PM
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Quote:
Originally Posted by Kaja Sinis View Post
C 2 the J's view can be authenticated, if KOTOR III were to perhaps sign you up with one against the other. Maybe each with their own of a disk 1, disk 2 scenario. All I know is that the Jedi Order has to be restored somehow, somewhere along the line well prior to 4,000 years later, so I figure Revan and the Exile together, or one against the other, will be responsible for bringing it about. Kreia mentioned to my LS character that the followers of the Exile were the new Jedi. If that were to become true, then KOTOR II can't be intended for DS. Also, I don't believe they'll abandon the Ebon Hawk in K3. If they do, then C2theJ would be accurate in his assumptions. But if the Ebon Hawk makes an appearance in the beginning cutscene, then I'll be ultimately convinced that Lucasarts is favoring LS endings throughout the trilogy. I just hope that I don't have to deal with another unexplained blank slate of an ex-Jedi with amnesia or another Mandalorian War general or someone's Force-sensitive janitor that crawls out from under some rock that noone's ever discussed in the first 2 KOTOR. I'm not feeling the whole broom or mopsaber vibe, but after meeting GO-TO nothing could disappoint me as much anymore, so I guess we'll all just wait and see and play the hands we're dealt by Obsidian when that time comes.
Starwars Knights of the Old Republic II was good some how game, related to much around Nancy Drew books mixed with Revenge of the Sith.
I grew tired and tired about finding clues and faqs about where Revan went.
Obs tainment should of done a whole lot of a story board history around the Exile. Exile, who is He/she.

He/She just walks in, no history or child hood about you.

This would be okay for a ghost

Who was Exiles mother and father, Exiles family, school class mates.

Exiles child hood Jedi master.

How did Exile meet Revan, what made them become friends.

How did Exile get Revans beep droid on weels, how did Exile get the Ebon Hawk.

Who where those dead people on the Ebon Hawk before docking on Peragus.

How did Exile come across metting Bastila before Kotor 1 took place

Kotor 3 ideas

I love Kotor series, these days video games make you fell you are inside the video game as your character living in that world..

Kotor 3 should some how be like the Sims.

Date female characters if male, female dates male characters.

Briana the Handmaiden or Visa should return, only for a love life with your character. Walk around, show some male and female in love behaviors.

Afther beating Kotor 3- You can ask Briana the handmaiden or Visa to marry you, ingaged to be married your character will be.
Go on a cruise across space. Show the character kissing for once.

Game ends afther doing what ever love life you want your character to have.


Same way with feamle characters, but with Atton or Desiple.


My idea for the game is to add life to it, make you feal like your in it.

More Freedom, emotions, drama sort of
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  #217 (permalink)  
Old 06-17-2007, 05:13 PM
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i want the story to end but there should be an ongoing game- so once u beat the story if ur sith u can try to conquer the galaxy or jedi help rebuild the republic or solve stuff
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  #218 (permalink)  
Old 06-18-2007, 04:59 AM
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Quote:
Originally Posted by Revans mask View Post
Starwars Knights of the Old Republic II was good some how game, related to much around Nancy Drew books mixed with Revenge of the Sith.
I grew tired and tired about finding clues and faqs about where Revan went.
Obs tainment should of done a whole lot of a story board history around the Exile. Exile, who is He/she.
(S)he is the Jedi who went to Mandalorian wars, activated the Mass shadow generator near the end of the war and had to severe conection with Force to survive, then returned to Jedi Council to stand trial and was sentenced to exile.
Quote:
Originally Posted by Revans mask View Post
He/She just walks in, no history or child hood about you.

This would be okay for a ghost

Who was Exiles mother and father, Exiles family, school class mates.
Jedi don't have families.
Quote:
Originally Posted by Revans mask View Post
Exiles child hood Jedi master.
Master Kavar.
Quote:
Originally Posted by Revans mask View Post
How did Exile meet Revan, what made them become friends.
He was general in Revan's army.
Quote:
Originally Posted by Revans mask View Post
How did Exile get Revans beep droid on weels, how did Exile get the Ebon Hawk.
T3-M4 got Exile, not the other way around. It came for him because it was instructed to get help for Revan. It was also driving Ebon Hawk until it was atacked by the Sith and saved by Harbinger.
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Originally Posted by Revans mask View Post
Who where those dead people on the Ebon Hawk before docking on Peragus.
It was Kreia.
Quote:
Originally Posted by Revans mask View Post
How did Exile come across metting Bastila before Kotor 1 took place
Bastila was one of most famous Jedi knights because of her Battle Meditation, everyone knew who she was.

I think Exile's charachter was explained into much greater detail then Revan.
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  #219 (permalink)  
Old 06-19-2007, 04:51 AM
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NIce post, Obrad

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Originally Posted by Revans mask View Post

Kotor 3 should some how be like the Sims.
Hmm.

I think perhaps there's a point you're missing about the "love" stories of K2. The relations between the Exile and their crew were all exploring the different types of "love" and "power". Each crew member had a different take on it. In this way, it was quite complex and very interesting. above all because it avoided the whole predictable love stories of K1 which were quite cringeworthy at places.

I think if K3 were to be all like you describe with "get a girlfriend and kiss her and stuff", it would be a definite backward step. Just my opinion!
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  #220 (permalink)  
Old 06-19-2007, 11:07 AM
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story

Well I would think that a possiblity for how kotor3 will start, or how whoever makes the game will resolve the issues from the previous 2 games would be in a similar fashion to how kotor2 did it. Just have the events of revan and the exile already come to pass, meaning exile went to the unknown regions, discovered what revan was doing and they resolved it, whether together or against eachother, those events have come to past.

This would be the easy way out for the developers, basically you find out what happened at the beginning of the game, but not every detail. Some of your party members will tell you some details, but that would be the end of revan and exile. Or at least that would be the end of having to use revan and exile in any way, meaning they wont be party members, and likely not another character you would speak to. The whole point of doing it this way is for a few reasons.

1: Makes it much easier to create a new story, and easier to create a new character and also easily ties in what happened in the past 2 games.

2: Newer gamers who either havent heard anything about the previous 2 games, or havent played them, won't have a tough time understanding what happened, and it would be easier for them to just jump into the game without having to do their homework on kotor.

Now I am not saying I want this to be done, but I think this is the route that will be taken. A relatively lengthy explanation, and maybe some cutscenes just for visual support, about who revan and the exile are. And show/explain most of what took place after kotor2 regarding exile and revan, and closing that storyline.

I know a lot of people would like to have either character in their party, or to be a big part of the game, and finishing the storyline yourself. But you have to understand that developers either wont have enough time to create a good storyline, or wont want to take the time to tie in all the loose ends there are.

Last edited by danielkx; 06-19-2007 at 11:10 AM.
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  #221 (permalink)  
Old 06-19-2007, 11:15 AM
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story

Another reason why the developers might do what I said above is because it would take much more creativity and time to have events in the unknown region. New planets have to be created, and not only that, storylines and many other issues have to be created for the region, which I would assume would be a big part of the game.

And to be honest, even though I would prefer the developers to allow us to be apart of what happens to revan, exile and the true sith, I think if that is done it would be a little rushed. Also it wouldnt feel as fresh to me, because they would have to include a few characters in your party that were party members in the previous game.

So if they take the route I mentioned in the previous post, we would probably have a fresher set of characters to interact with, as well as new plot and story to be immersed in.

BUT, if the developers do this, then they better have a very good explanation of what took place, as well as tie up most of the loose ends that were left unresloved.

So all in all, it would be nice to be apart of the story involving revan, the exile and everything else, but I wouldn't be upset if they just came up with a good explanation of what took place, and created a new storyline that is obviously a result of what revan and exile did.

EDIT: Also, I know many of you would love to be a part of all the other characters from the previous games, such as bastilla, carth and everyone else... but that would require even more work on the behalf of the developers. And you should know by now that games created today, with the exception of a few, usually sacrifice hard work on story and characters, for gameplay and of course the overrated graphics. I cant stand it when graphics take precedence over story development and gameplay, but to appeal to younger gamers, I would expect developers to focus heavier on graphics and use the easy way for the storyline.

Last edited by danielkx; 06-19-2007 at 11:19 AM.
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  #222 (permalink)  
Old 06-19-2007, 04:00 PM
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Quote:
Originally Posted by Darth Zenemij View Post
Did you not understand, I think thats its pretty obvious, you get consumed by Malachor when your dark side, and you just fly off if your light side, do you want to be just sitting there trying to escape Malachor? It gets destroyed, The Exile is dead, and if your light sided, then you just continue flying, until you decide that you want to help revan.
I just wanted to say that at the end scene of kotor 2, when u complete the game as dark sider, you don't get killed on Malachor, the machinery isn't connected by the BD's droid and the planet doesn't collapse, you simply inherit the mantle of Dark Lord of the Academy. The planet is consumed and destroyed only if you end the game as a light sider, because Bao-Dur's device is connected when you take off with the Ebon Hawk.
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  #223 (permalink)  
Old 06-30-2007, 06:15 AM
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Hi everyone.

I to like many of you came up with many Plots & storys that could be the next Kotor game As I thougt deeper into my idea relized that any thing that was story based contradiced some asspect of the other two titles & just like so many of you coming up with what seams like a good story or plot get shot down by some one who can point out the contradictions like i was doing to my own ideas I relize that the resons be hind why this is a problem is because when Bioware created the story thay cused a story line paradox by nothing less then the two ending resalts of the first game even in kotor 2 you see this in many diffrent ways such as the fact you can simply desides Revans fate by descusing rumers about what mite have happend the only thing the exile should have known is if Revan was Female or Male but the exile simple talking to Atton about what he had herd in his travils about the situation where hear say to the exile. what i am getting at is that if i say Revan saved the Republic for example it contradiced what some one eals may have did in the game exspeicly if thay only played dark side.so i dont go on for ever the game had a lot of story problems I'm impress that Obsidion was able to come up with anything at all with out useing a new story line all to gether.So you can see that it dose not matter if Revan or the Exile or any one eals is in the game is Playable or not or if thay just make a new story line all the to gether the problem will remane because now we have a new story line paradox from the last kotor for the same resons. But any thning siad here about Kotor 3 is erelavent becuse the devlopers will deside all together what the story will be & thay wont even consider your want & desiers I know this simple because I went & read some old post at other sites that were posted by people befor kotor 2 came out one of the post where simuler to many now and that is the debate & hopes of getting to play as Revan agian of course you know Revan is only talked about in the kotor 2. So don't be disapointed if you don't get what you want if this game happens at all. I would post my ideas here put it is pointless. One thing is for sure to me is that who ever mite make kotor 3 has there hands full..
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  #224 (permalink)  
Old 07-01-2007, 04:10 PM
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big post incoming (possibly 2 posts)... you've been warned!

The Main Character
PLEASE not the exile. After playing KotOR 1, the Exile seemed too insignificant of a character in comparison to playing Revan. Either play Revan, or a new character who will have a bigger (than the Exile) role. For talking, some actual talking would be nice. You'll still choose what the PC says, but after you do, (s)he actually says what you chose.

Starting the Game
Customization of the character. i'm thinking a new twist: you design not only the playable character, but also your "rival" so to speak (eg. if you're the savior of the republic, you design the sith lord, but (s)he still has a name given by the story though). in terms of actual customization of looks, more options is good, and i don't mean more heads. basically, let us choose length of hair, maybe it's colour, allow the selection of facial features (such as scars). also, although this isn't in customization, if you're going dark side, don't do just a darkening face. i've noticed that even as DS in kotor 1, there wasn't a mean-person look to the character. they still looked like they could be a nice person. give them angrier-looking eyes, it's more convincing to me that way. Finally, when you name your character, I'd like there to be a "Pronunciation" field that allows you to type out how the character's name is pronounced, that way the PC's name is actually said throughout the game, unlike in KotOR 1 where the only time you were called by your name was when you were called Revan or your actual name in alien speak. For example, say your character name is Jarag. You type in how you want it pronounced (I would put Jarag as something like this: Jare-eg)

Party Members
Bring back some party members from KotOR 1. I thought Canderous, Mission, Carth, Bastila, and Jolee were good characters (most ppl would probably agree with me for Bastila, maybe Carth). Mission because she was pretty light-hearted and made the game seem a bit cheerier (i also need a reason to bring Griff back to the game so i can kick his ass), Canderous because Mandalorians kick ass, or at least he does, and Jolee because he kinda became a nice guy as you got to the end of his storyline. Only real problem with Jolee is that he might be dead of old age by the time the story of KotOR 3 picks up. Carth and Bastila obviously because they were important to the plot. Maybe toss in a Wookiee with a nicer attitude: Zaalbar seemed to have a bit of attitude at points, and not just to slavers. May as well have HK-47 and T3-M4 in, since they were in the last two games, but i'd like to be able to train HK-47 as a "Jedi" similar to Dooku and Grievous (no 4 arms though, still 2). This would mean no Force powers, but he'd have to make up in that lacking somehow. I'm thinking have another alien party member (maybe male twilek to be Mission's boyfriend? She seemed to want to be mature in KotOR 1, imo), but no Cathar. Juhani annoyed me. Gonna need a massive ship, which brings me to the next point.

Ship
After the last two games, the Ebon Hawk has a familiar layout, possibly too familiar. I'm thinking that you should be given the option of a ship. Maybe go to a ship store on the first planet and you choose a ship, possibly actually go ON the ship to decide if you like the ship. Plot hole, though, if you want the Ebon Hawk (assuming the PC isn't the Exile), so maybe have another similar model of the Ebon Hawk.

Storyline and additional ideas on my next post...
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  #225 (permalink)  
Old 07-01-2007, 05:16 PM
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Influence
If we're going to have influence brought through to the third game, at least give us an influence meter for the party members, similar to the Light/Dark Meter on the Character page. This way we know how much more influence we need before we can train the characters to be Jedi. An idea I got relating to influence came to me the other day in KotOR 1 (killing Dia with Carth in the party). If a character is regularly light side, then you kill someone simply for credits, they get pissed at you for doing it, but they still help. However, my idea is that if you have a low influence with another person (let's say the influence meter is a 0%-100% idea, and the 0% would be an entirely DS equivalent) such as 0-25, then that person of your party will actually attack you in objection. If you win the fight against them, you don't kill them, but you've taught them a lesson, I guess you could say. For losing the fight, they don't kill you, but try to teach you a lesson. If you tell them to stuff it, then they proceed to try and kill you (if you lose the 2nd time, you die, if you win, it's the same as if you won the first time). This way it makes more sense if they object to your actions, as opposed to helping you do what they object to. However, if they would regularly have an objection to you killing someone for credits, but you get a high influence with them (75-100%) then they change their ways and they'll agree with your methods. Anywhere between 25 and 50 they object, but won't do anything (to you or the person you're about to kill), and between 50 and 75 they kind of agree with you but aren't sure enough of what to do and also don't do anything.

Storyline (Finally...)
As stated earlier in the customization of characters, you design your enemy. At the start of the game, you basically decide if you want to start off as a Sith or a member of the Republic (I'd prefer to work a bit to become a Jedi and get my lightsaber in 1 piece rather than work for the lightsaber but get the Jedi-ness right away). Not sure what the main questline will be (such as the quest for the Star Forge and the missing Jedi), but the finale will depend on who you you eventually side with in the end.

If you start as a Sith, then you are the apprentice to a master of a Sith Enclave (like the one on Korriban). You eventually progress to being apprentice to THE Sith Lord.

If you finish (up until the last fight) as a Sith, then you fight your master to become the Sith Lord. When you win, he is severely weakened (the PC thinks he's dead). Your rival shows up and you try to persuade him to join the DS.
If you succeed in persuading him, then a Dark Jedi runs in, apparently in pursuit of your rival, thinking (s)he is still a Jedi, not a Sith. Your master uses the Force to drain the health of the Dark Jedi, becoming fully healed. You and your former rival tag-team him (in short cut-scenes the Sith Lord will knock you or your former rival out and you fight him as the other character). You become Sith Lord when you two kill your master. If you don't kill him, then he kills you
If you failed in persuading your rival to join you, then you fight him/her and your master (weakened to the point from the previous fight that if you hit him, one attack will finish him). You then fight your rival in a final duel. Upon winning, you're the Sith Lord. Feel free to figure out how you got an apprentice in this scenario.

If you finish as a Jedi, you find out before the last duel that your rival joined the Sith and became the Sith Lord's apprentice. Similar to DS, you can try to persuade him/her to the light.
If you succeed, then you fight the Sith Lord together. The fight pauses and two Dark Jedi come in, having heard the battle going on. Sith Lord drains the life of one and fights you again, while the other Dark Jedi fights your new buddy. When you beat the Sith Lord, a cutscene shows the Dark Jedi cut off your friend's hand (or a limb or injured him/her in some way), then uses the Force to launch him/her away. Sith Lord drains Dark Jedi's health, recovering him to full health. This leaves just you and Sith Lord conscious/alive for a true final duel. After you win the fight, you carry your buddy away to your ship to fly away to safety (assuming the final duel takes place on some space station of sorts, just like almsot every Star Wars game and movie.)
If you failed in persuasion, then you fight your rival alone. The fight ends when (s)he's at near-death. You proceed to fight Sith Lord. After beating him, you retry persuasion on your rival. If succeed, then you both leave for safety, leaving Sith Lord to blow up on space station or die in someway that there's no way for him to survive. If you fail, then (s)he drains the remaining health of the Sith Lord to fight you one last time (this time resulting in the death of the rival).
Ok, that's starting as a Sith out of the way. Starting as a Jedi is all the same in the finale. The difference is the story up until the last fight.

To your relief, my main idea post is over. Will still post after, but in reply to other ideas, or to add some small ideas to this. *Cue members to comment, add on, and/or take away from my idea *
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