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09-16-2006, 03:31 PM
| | Member | | Join Date: Sep 2006
Posts: 7
| | | Possible idea Maybe in the prologue, you start off as Revan, and create his face
(thus avoiding the problems i highlighted above), and are stuck on some unknown planet, by a shipwreck. You then see sith jedi attacking. Not a problem because Revan is strong in the force, but there are too many. You escape into some jungle. Screen fades and there is darkness.
Next shot shows the screen slowly clear, and it is 1st person.You see a young woman lean over you shaking you, saying "Ooh you look terrible.Was it a nasty dream?" Then you cut to character creation screen and create yourself, and then there is the usual 3rd person shot, and you see you are at the a jedi academy. You tell the young woman (who becomes your love interest if you are male), and she tells you to tell your master (who becomes your love interest if you are female). He goes with you to the council, who tell you they too have felt this, and that you must be very adept in the force (despite your few years). They tell you that you must search Revan, and that your master and the young woman shall accompany you. But first, you should deal with some civil unrest.
Then you must travel from planet to planet searching for traces (Telos, Manaan, Tatoinne, Onderon and some new ones.) Somewhere down the line you meet the Exile, who is neutral, and has had his face burnt off, along with Vivas Marr, who is pure light, and furthers your training.
All throughout the plot, your jedi master acts as your conscience, and constantly harps on about how strong you are. For some reason, you have to pick up a sith lord, and you lean towards them as you walk the light or dark side. Eventually, they give you a prestige class and say you are destined to become the strongest user of the force for millenia (until Darth Vader hint hint).
Eventually you find out where Revan is, and meet him. And together you defeat the bad guy. Now Revan gives you a choice. Either head the jedi council (encouraged by the jedi master), or strike him down and lead the sith (encouraged by the sith lord). END.
Somewhere in the game you take part in a full scale war. | 
09-16-2006, 08:51 PM
|  | Exalted Member | | Join Date: Mar 2006 Location: Frag Town
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| | Quote:
Originally Posted by magic80 Maybe in the prologue, you start off as Revan, and create his face
(thus avoiding the problems i highlighted above), and are stuck on some unknown planet, by a shipwreck. You then see sith jedi attacking. Not a problem because Revan is strong in the force, but there are too many. You escape into some jungle. Screen fades and there is darkness. | It isn't necessary to customise either Revan's or the Exile's face, gender and alignment. Its too troublesome for the developer. Just give them preset faces and voices. As for the alignment and gender, if you choose Revan's gender and alignment, the Exile will be the same as Revan. Pure simplicity. I know not everyone will be happy with this direction but this method will definitely cut down on the number of complications the developer will face in developing the next KOTOR.
__________________ "Every time I hear a person saying, 'PC games are dying,' or 'PC games are dead,' particularly if they're a competitor, I fully agree with them--and I encourage them to get out of the space as soon as possible, just so I don't have to compete with them," -Tim Holman, Senior Producer for Company of Heroes
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09-17-2006, 02:53 PM
| | Member | | Join Date: Sep 2006
Posts: 7
| | | Yeah, whatever, you're a freak. But i think the getting to play as Revan in the dream idea is good, and i also feel that the game needs to be set about a decade or two after the others to give the jedi time to round up the jedi and begin training apprentices. | 
09-18-2006, 07:56 AM
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Posts: 3
| | | rebuilding the jedi order-- hidden threat My idea is that the theme of the next game should be the the struggle to rebuild the jedi order-- and the revealing of the hidden threat that is hinted at in the second game. This would involve a plotline of sabotage and maybe terrorism against the rebuilding jedi and tensions between the jedi, the republic, and the exchange/hutt.
Darkside and lightside choices would arise as to how the Jedi choose to promote their power. If they do so by intimidation and bribery then they will become like the Sith. If they choose to act nobly then they will maybe lose some influence here and there but become true Jedi in the end.
Rebuilding the jedi order makes sense because at the end of KOTOR 2 it is all but finished but obviously by the time of the star-wars films the jedi order is restored. The sabotage and betrayal theme was hinted at as the real threat that Revan was pursuing. This echos a strong theme in the star wars films of the emperor corrupting the republic from inside. Maybe this seems a little derivative but then the "you are Revan" story is just a variation on "no Luke I am your father!"
One of the best things about KOTOR 1was the surprise twist and natural revealing of the story. One of the poorest things about KOTOR 2 was that pretty much everything was told to you on the first space station and the ending was very very poor. In KOTOR 3 therefore you will begin thinking that you are up against the sith remnants/exchange/mandalorians/Hutt and you may have to face these on different planets. Your stated goal is to help rebuild the jedi order and find the super villain behind the sabotage. Like KOTOR 1 you will be given hints throughout until 2/3rds of the way through it is revealed that the villain you are hunting is a puppet for someone else. Thankfully for the plot he is killed by one of your party before he can reveal more.
Near the end we will find that the real villain is someone inside the Jedi order-- preferably a favourite character who has "helped" or at least seemed to throughout. Again there should be hints that in retrospect all their help and guidance while seeming benign can be interpreted differently.
So... you will start as a Jedi maybe on Dantooine-- perhaps Bastila or Atton? There will be a short cut sequence with the academy on Coruscant being bombed. Many Jedi, politicians and civilians are killed. Many blame the jedi for bringing this threat and there is argument about who is responsible. Now instead of creating your character in the normal way you will pick a Jedi from the academy with a selection of attributes to investigate the trouble on Coruscant. At this time you will go through the character creation choices being advised by the traitor-- at the end he will smile cryptically and say " a wise choice Atton/Bastila".
Dantooine
The next bit is just a bit of messing about training on Dantooine -- time for a bit of bonding with Bastila and mentoring from the traitor plus here there should be the option of selecting at least one other character to accompany you to Coruscant. The traitor at this point will say that after watching your progress he has decided to accompany you to Coruscant to "keep an eye on you".
Coruscant
On Coruscant you are going to explore the underworld in disguise (otherwise nobody in their right mind would attack you), solve a few puzzles at the academy bomb site and talk to witnesses, plus you will pick up a few characters. This part should end with you learning of a secret mastermind behind the attack (not the real one but an exchange/sith/Hutt character in league with the Sith). The traitor should accept this unstintingly "yes it all makes sense-- blah blah blah unconvincing explanation". At this point a few other characters may make remarks about this seeming starnge or motiveless. The traitor will appeal to you to trust him.
Incidentally this was one of the poorest things with KOTOR 2 that the motivations of Kreia, Atris, the other Jedi masters and even the exile were all a load of tosh. I have no idea why they did what they did except to further the action- it was all the wrong way round. Here the traitor can give an unconvincing explanation and that's OK.
Now the other worlds you are going to visit are Korriban (regrouping Sith threat in tomb used as hidden academy).
A Czerka dominated world (possibly the planet holds the droid army from KOTOR 2?) big business and slavery threatened by Jedi meddling. A Mandalorian colony-- Do they plan to weaken the Jedi and maybe have another go at the republic? An Hutt dominated world-- do they want to become the major force in the galaxy again and who is their leader. On each world you should have the chance to find the ringleader and discount him as the mastermind. You may either destroy him make peace and along the way promote the Jedi cause on that planet either gaining LS or DS points. There is much room for ambivalent advice from the traitor-- prompting you to good when it will undermine your search or weaken a friend. Alternatively he can prompt you to make "difficult" or "necessary" choices (i.e. bad) when they will strengthen the power of the Jedi at the expense of others (his ultimate goal). He will of course express sadness at these sacrifices for the "greater good". You shouldn't gain DS points for doing these things though as he is manipulating you.
OK so about now we have to have an unexpected breakthrough (no I'm not sure what????)-- this should come maybe from a previous character. The villain (a politician who has crossed our paths several times obstructively is making a play for power in the galactic senate and is moving to ban the Jedi from Coruscant. We are convinced he has created the trouble himself to further this end. So we travel to Coruscant to sneak into his base. Halfway through this plenet he should gain power and the Jedi then become hunted on Coruscant (yes I know it's like Revenge of the Sith-- so sue me). At the end of this planet sense prevails and a truce is called with the republic (either by fair means LS or foul DS choices). The politician reveals that he was a puppet we are fools but is killed by a co-character before he can reveal the true culprit. This should not be the traitor-- though perhaps he may have preached political expediency at key points and influenced other characters. The traitor should be "appalled and saddened" perhaps hinting unsubtly at a darker motive to the other characters actions.
OK need a break will post the ending soon.... | 
09-18-2006, 08:50 AM
| | Member | | Join Date: Sep 2006
Posts: 3
| | | continued from above OK so the last bit on Coruscant is a bit of a false ending. The battle on this level should be just about tough enough for us to think oh well that was a short game. Obviously we need to carefully build it up and then pull the rug.
BUT at this point we have the classic ROTS plotline with a twist. The jedi have effectively put down a phony political putsch and have with the military (Admiral Onasi?) taken control of the Republic. Along the way you have gone from world to world coercing (by fair means or foul) all the other galactic factions to accept the power of the Jedi-- and this has then proved decisive in the jedi power grab. So the Jedi (who are on their way to becoming Sith in all but name) have taken control of the galaxy rather than the emperor/politician. Time for a flashback when we reassess our actions and listen again to the misgivings and doubts of you co-characters. The darkside here is to realise you have been duped be impressed and opt to find the mastermind that the politician talked of so you can seize power. The light side is to be appalled and set out to find who has manipulated you. You discuss with your crew what the politician has told you and what you suspect. Some believe you some including the "traitor" say they do not.
Nonetheless we we are off back to Dantooine where you and the crew are heroes. The traitor is especially honoured and high in the councils estimation-- hints here that he maybe getting too powerful. Many others however have misgivings about what the Jedi are doing and others like the power. The scene is set for you to drop your bomb and set of a civil war between the jedi over those who believe you and renounce their power and those who maybe don't believe you or just want to keep power. There is scope here for you to battle some of your cocharacters based on your alignment.
This section begins with an assasination attempt on your way to Atton to tell him your story. Hopefully you survive and try to tell the council, they are amazed but the traitor doesn't like it. The traitor expresses "sadness and bewilderment at the paranoia of a dearest friend" and makes a move to exile you-- time for your second flashback.
As he is talking in the council denouncing you with weasel words you begin to fade out the present, instead reassessing his advice and actions. You begin to realise that it was the traitor that pushed you by different means to supress the other galactic factions, hunt the "phantom menace" (sorry) and establish the new jedi order. With final realisation you tune back in to hear him banishing you and look around to see uncertainty amongst some of the council and affirmation in others. You speak up accuse him and it kicks off. The final bit is a real jedi civil war in the academy and you will fight the traitor at the end where he will confirm your fears (like a Bond villain). He will be pleased at the civil war as it gives him the opportunity to clear out or "purify" the jedi order and confirm his control. You will wipe the smile from his face and then Revan like either take his place or choose to set things to right.
There...what do you think? | 
09-18-2006, 04:05 PM
| | Member | | Join Date: Sep 2006
Posts: 7
| | I think your idea is good, but instead of jedi taking over the galaxy, they should be giant yellow fish, and instead of fighting our cocharacters, you should fight indigo fluffy elephants. What does everybody else think? | 
09-18-2006, 05:35 PM
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Posts: 115
| | | I got an idea Hey im not sure if its already been said, but il post it anyways.
What if they made a kotor 3 so big that they would make 2 expansion packs 1 where you play as Ds and 1 as Ls so thru the main game its about wich side you want to be Ls or Ds then u get the expansion packs and thers a story line set for ls and ds. Like somehow to end the series ( maybe a kotor 4 lol) but anywayz, any got ideas?
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09-21-2006, 06:35 AM
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Posts: 367
| | | Leet - that sounds like a silly idea.
Brachyury - I like some of your story, although it's perhaps a little bit too much like the prequel trilogy. The political intrigue is good though - if the game features Coruscant, it would have to have some of all that.
Two small points though - first, the time between KOTOR and Phantom Menace is like thousands of years, so the game doesn't have to finish with the Jedi Order being restored necessarily. Second, I like the beginning, but I would honestly imagine we would be starting with a completely new character. It certainyl couldn't be Bastila, because of previous game possibilities. | 
09-21-2006, 12:04 PM
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| | | "Second, I like the beginning, but I would honestly imagine we would be starting with a completely new character. It certainyl couldn't be Bastila, because of previous game possibilities."
Sorry I didn't make that clear-- what I was trying to say was that you only play her for the prologue at the end of which she selects a character from the academy together with the "Traitor" to play the rest of the game. You then becoe that character and you won't see Bastila till the Finale back at teh academy on Dantooine.
I take your point about the similarity with the crappy prequels. I think the style, with surprise and flashbacks nods to the first game more though. It is a chance to use the character interaction to the full-- make someone bond with acharacter and then trip them up. | 
09-22-2006, 08:23 AM
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| | Quote:
Originally Posted by brachyury Sorry I didn't make that clear-- what I was trying to say was that you only play her for the prologue at the end of which she selects a character from the academy together with the "Traitor" to play the rest of the game. You then becoe that character and you won't see Bastila till the Finale back at teh academy on Dantooine. | To spell it out (spoilers... although somehwre back int his thread I'm sure there's a list tha says all of this):
In certain endings to KOTOR1, you kill Bastila. To avoid all the complication of this, keep that beginning idea, just with a new jedi. | 
09-25-2006, 03:40 PM
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Posts: 115
| | | Bastila Bastila would most likely be in kotor 3 ,, seeing she was in kotor 2 same with Carth, if they make a kotor 3 im guessin they would base it on a ls path, considering they did that with kotor 1 to kotor 2
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The object of war is not to die for your country but to make other bastards die for his
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09-26-2006, 09:06 AM
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| | Quote:
Originally Posted by Leet Bastila would most likely be in kotor 3 ,, seeing she was in kotor 2 same with Carth, if they make a kotor 3 im guessin they would base it on a ls path, considering they did that with kotor 1 to kotor 2 | Er, no, no they didn't. And if they did base it all on a LS path, it would be the perfect way to ruin the notion of an 'open-ended' game.
Bastila and Carth were only in the game depending on how you described Revan. | 
09-26-2006, 09:31 AM
| | Member | | Join Date: Sep 2006 Location: Dublin, Ireland
Posts: 12
| | | ye but carth was in ir because light side or dark side he lived but emm how bas bastila in kotor II do u mean the vision in the tomb part cause that dosent count | 
09-29-2006, 05:57 AM
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Posts: 367
| | | Would it be possible for an admin to remove the poll at the top of this thread, by the way? It seems pretty irrelevant now. | 
09-29-2006, 06:16 PM
|  | Banned | | Join Date: Nov 2005 Location: Korriban
Posts: 102
| | | Story: Your a civilan on a planet in the outter rim touched by the previous wars between jedi, One day a ship drifts from the unknown and crashes on your land, You go check it out when your struck with a vision of whats inside the ship. It's Revan and the Exile fighting what looks like a Sith: when you awake it's night fall and you see the ships outer bay doors are open and there's a body laying there holding a lightsaber, it's the Exile you saw in your vision and s/he's been killed in the fight, or at least you thought s/he was. You take the body to your home and then s/he awakens to the sound of screams, both you and the exile look at each other and then go outside to see your daughter lying dead on the ground and you both look up to see a ship taking off in the night sky where the ship heads you see hundreds of alien ships in the sky above, right then Revan walks up holding the head of a true sith and throws it at the exile's feet, he then proceeds to walk over to you senseing some sort of power in you, Revan asks if the three of you can go inside and discuss what's happend, You pick your daughter up and lay her in her bed crying. You walk into your living room and demand that the two jedi tell you what's going on and who killed your daughter, They proceed to tell you about everything that lead up to this point(no black screen, actual story). Revan then gives you a choice to train you to become something stronger to avenge your daughter and save the galaxy against the True Sith threat. After you train and learn the ways of the Jedi and Sith Revan gives you a choice to kill Him(good) or the Exile(bad) to finish your test.
Thats all I have right now I'll think of something more for the story later. | | Thread Tools | | | | Display Modes | Rate This Thread | Linear Mode | |
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