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Wisdom and costitution...  
  #1 (permalink)  
Old 10-12-2009, 01:16 PM
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Are these retroactive? And also what build do you find good?
What of these build do you find more versatile? a consular-sith predator or a sentinel-predator?
Thanks for help
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Old 10-13-2009, 03:04 AM
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What would wisdom and constitution be retroactive to? And what do you mean by a consular-predator/sentinel-predator? You need to be more descriptive and clear if you expect help.

I apologize if I am out of line but it sounds like you are just messing with us.
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Last edited by Sakari; 10-13-2009 at 03:09 AM.
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Old 10-13-2009, 04:07 AM
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Quote:
Originally Posted by Sergio1992 View Post
What of these build do you find more versatile? a consular-sith predator or a sentinel-predator?
Sith predator = Sith assassin?
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Old 10-13-2009, 09:40 AM
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Yes, they're retroactive. CHA is as well, but INT isn't.
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Old 10-14-2009, 09:04 AM
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Quote:
Originally Posted by Loki[D.d.G] View Post
Sith predator = Sith assassin?
Ah well let's begin with a sorry, I apologize for the post. For Sith Predator, I intend the sith marauder, I translated into sith predator from the italian version.

I also asked about what is the best build that can be made into kotor 2.

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Originally Posted by Sakari View Post
What would wisdom and constitution be retroactive to?
Wisdom should be retroactive to force point, and Constitution to vitality point.
What I intend is: Imagine that my build character start with 12 constitution , and so it get at level 1, 20 vp. Imagine that starting a second build with 16 constitution I get 40 vp.
Now with the first build I get a second level. I get +12 vp and so I get 32 vp.
With the second I get 56 vp.
If i add to the first build the 4 point of costitution that the second build got, should i get the difference on hp (+24?)
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Old 10-14-2009, 09:30 AM
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Like I said earlier, they're retroactive.
I think the Counsular/Marauder is better, since you get good casting and good combat abilities.
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Old 10-14-2009, 11:03 AM
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Originally Posted by GawainBS View Post
Like I said earlier, they're retroactive.
I think the Counsular/Marauder is better, since you get good casting and good combat abilities.
hanks, your help is appreciated.
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Old 10-14-2009, 11:18 AM
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Though the skills of the Sentinel-Marauder combination could prove useful in some situations. That said, Consular-Marauder has always been one of my favorite builds.
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Old 10-14-2009, 11:22 AM
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I apologize for my poor initial reaction to your original post. That all makes much more sense now. I second Gawain in his opinion of Consular/Marauder for being an excellently balanced character in combat and force powers.

I would however like to add that the Sentinel is a really great class when it comes to skills. Having access to more skills really broadens your character's range of abilities and frankly, makes the game a lot more fun. Granted, it does come at a cost to your ability to drive those force powers home against your enemies since you don't have the coveted "Force Focus" feat, but unless you are playing on "Difficult" this will not hurt you too badly later game will all the added bonuses to wisdom and charisma gained from items and everything else.

Additionally, you may be able to make yourself a better fighter by possessing more skills because having a repair skill of 20 will get you the best rate when breaking down items into components in order to create item upgrades. The best item upgrades in the game all stacked on top of one another make a huge difference in your ability to both dish out damage, and take it in return.

It all depends on what your ultimate goal is, but if you have your heart set on using force powers as your main weapon, you definitely want Consular, otherwise think about the sentinel class.

Another option you could think about if you really want to be a consular, is going consular/Sith Assassin. The strategy here is using your superior ability to use the force to immediately use force insanity/stasis field and effectively stun all your enemies. Then since they are unable to respond to your attacks, all of your hits count as sneak attacks which at max level (level 19 for sith assassin) do +10-60 damage (ouch!). If you are going light side it is not as beneficial since the Jedi Watchmen (the Sith Assassin counterpart) progress much slower in sneak attack, and ultimately stop two levels short of the Sith Assassin totaling only +7-42 when the target cannot respond to the attacker. But as the Assassin, after your enemies go insane you will cut them down absurdly fast, even the bosses.

Hope that helps =-D
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Last edited by Sakari; 10-14-2009 at 12:47 PM.
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Old 10-14-2009, 02:55 PM
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As I always say in KotOR: make sure your Repair and probably also Use Computer is high.
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Old 10-15-2009, 11:19 AM
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Thanks again, anyway I should ask two question:
I read somewhere that the bonus power "Fury" for the marauder is broken... It doesn't give you the bonus it should give..Is it true?
And the second: Should I get the prestige class for the consular as soon as possible? Or should I wait for more levels??

Edit: A Third question: if I want a good damage dealer, should I go with one lightsaber, with two lightsaber, or with a dualled lightsaber?
another question: Should I go with flurry or critical hits?

Last edited by Sergio1992; 10-15-2009 at 11:26 AM.
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Old 10-15-2009, 12:06 PM
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1) IIRC when I played it, Fury was broken.

2) Personally, I feel that fifteen levels of Consular is good enough. Basically you'll be wanting the Marauder bonuses as fast as possible as they are really pretty good.

3) These topics have been discussed before. The best damage output would be dual lightsabers that have been fully upgraded. And the better combat feat would be critical strike, mathematically. But flurry looks way cooler.
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Old 10-15-2009, 04:14 PM
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To add on to what Loki said, dual lightsabers would be the best as long as you are going all out strength and Critical Strike. The reason I say this is because of the synergy they have between them.

For the sole purpose of getting better chances for critical hits, two single lightsabers is your best bet. A double bladed lightsaber does more base damage, but single lightsabers will always have a better chance for criticals: 50% chance max upgraded with Master Critical Strike.

The other thing to keep in mind is that Critical Strike has another added benefit. If you score a critical, the target is *stunned* for 6 seconds unless they make a fortitude save at a DC of the attacking character's level + attacking character's *strength modifier*. My suggestion is to go all out on strength. It is your best bet for maximum damage and giving you the best chance to take advantage of this stun ability. Since you are going to be a Sith Marauder you will not really need dexterity at all anyway with your large reservoir of life and damage reduction feat.

Also if you are a consular you will be able to keep most of your enemies disabled with force powers so the lack of defense will not matter greatly. As for what level to start the prestige class, it is as loki said. The consular gets his last class-based feat - master force focus - at level 12 so really after that point it is unnecessary to continue unless you like the force and skill point progression.
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