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05-06-2008, 12:33 PM
|  | Moderator | | Join Date: Sep 2001 Location: Mindlessly floating around.
Posts: 4,192
| | | @Invisible man: Please keep the discussion on topic. If you want to ask about the restoration project search the forum or start a new thread.
__________________ While others climb the mountains High, beneath the tree I love to lie
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05-06-2008, 06:25 PM
| | Member | | Join Date: Mar 2002
Posts: 34
| | | I think like Fable, the middle of the game, or the meat of it,was superior to KOTOR I. LIke with Baldur's Gate II and similar games, I found many of my complaints in the original were addressed with the sequel.
I always buff my main char, and take careful consideration of his level ups, etc, so when I found myself controlling a secondary characters, many times I had to think clearly and plan. It made the game very fun for me. Like when I had to take on a bunch ofassasins as T34M4, I was like "Whoa, this is a little R2 unit,what the heck do I do?"
Adding the ability to build items, customize things, upgrade, etcwere all improvements from part I, the NPCs felt more fleshed out. In part I Bastila had a huge story, and so did Carth, but the others felt a little sparse. In this one everyone had a big story, except the ones that were carry overs from part 1.
But then I get to the end, and my romance was unresolved, the droid subplot wasn't concluded, the last time I mentioned some dialogue options with NPCs they werent ready to talk about it, so it never got finished, and I get Kreiasaying they will live their life and move on while I go find Revan.
What kind of ending was that? and did the bad guys WIN?? I mean, you approach Kreia, andshewantsyouto killher sothe force will die, and you kill her, so is the force dying atthe end? Didnt youplay into her hands? | 
05-23-2008, 02:20 AM
| | Member | | Join Date: May 2008
Posts: 14
| | | I mostly liked the dark side ending. Only thing i think is wrong with it, would be that it either needs to go a bit farther I.e you use the force to 'forcefully' throw her off the top of the core, and you actually SEE it, or a bit of recognition as the new Dark Ruler of Malachor. | 
06-02-2008, 09:08 AM
|  | Member | | Join Date: Jun 2008
Posts: 2
| | I think the ending was pretty cool. Ya know, in the way that Krea (Traya) explains the whole plot of KOTOR2, and it's pretty cool that she explains to you what will happen to your friends. They need something like that for KOTOR 3.  | 
06-02-2008, 01:24 PM
| | Member | | Join Date: May 2007
Posts: 44
| | | i think the whole storyline is very bad in kotor 1 you had a nice kill-talk comparison, but in kotor 2 you have nearly no fights and you spend hours talking about the unintresting lives of your party members and kreia talking cryptic(always about the force  ) even worse: you have to load your game when you lose influence with your companions or never be able to talk with em again about new stuff, or companions from the other side mess up your own alignment.
the storyline makes no sense at all: they tell you all about your party members, but nothing about the three end bosses. sion is ridiculously ugly and his voice is irritating! and nilhilus? hes no longer a man? i dont buy it, they tried to make the whole story special and mysterious but it ended up as very annoying. the storyline of the first one was way better: unpredictable plot, realistic(no unnatural people like nilhilus or sion) and most important of all: not depressing, the music was so depressed and always hearing how the republic is doomed(because of you!) and how theres no hope left!
also, they kinda copied the storylines about the planets: you start on a ship/facility which will be destroyed when you leave, you escape to a huge city-planet and cant get away from it, they re-use two planets(which isnt all bad, but all the planets are WAY too small), onderon is completely like manaan as in being neutral and having to make the choice between the republic and the sith, and nar shaddaa is probably the best planet in kotor 2(the biggest, i might add)
the new workbench/lab station system makes me spend less time fighting and more time boosting my fighting skills, which is bad.
many of the characters were 'stolen' from 1:
-atton is like carth(who also plays a small role in this), because he trusts no-one
-kreia is like bastila(same accent and always nagging and 'teaching' you new things)
-HK-47 and T3 and completemy the same!!
-put canderous in some armor and youve got mandalore(same voice actor)
-mira>mission
-hanharr>zaalbar, but evil
-visas, bao-dur, disciple, GO-TO and handmaiden are new, but all annoying
and i dont think that the plot of 1 looks like the sw movies because:
-you were revan and you didnt become him(you could be him again)
-you wear a mask to make people fear you, not because you cant breathe on your own
-you dont have a son
-you didnt betray your master, quite on the contrary, it seems
-you are/were the man in charge, not some old man like sidious | 
06-04-2008, 06:46 AM
| | Exalted Member | | Join Date: Nov 2005
Posts: 389
| | | Reading this thread has actually greatly changed my opinion of the ending. I always thought it was rubbish, possibly because first time through I played DS and tended to end conversations as soon as they began by telling the person to shut up...DS 'I don't care about other people and what they have to say' type character. The end result was that I did not actually find out who I was or what was going on at all.
However, I now think the thing to remember is that this is NOT a story about 'OMG we're saving the galaxy!!!!' (which KOTOR1 was). This is a story about one person, your character and how they choose to come to terms with the aftermath of the war. I guess you could even take it further and see the 3 Sith Lords as personifications of the harm the war has done to the mind of the Exile, or of everyone who was touched by it. You have to deal with the pain, sense of betrayal and sense of pointless emptiness which anyone who fights in a war feels.
The whole point of the ending is Kreia's line: there isn't any great secret, there's just you. I think I feel a whole lot better about the game.
OK, I'm being pretentious now. I'll go away. | 
06-04-2008, 08:04 AM
| | Exalted Member | | Join Date: Mar 2006
Posts: 335
| | Quote:
Originally Posted by Alcina However, I now think the thing to remember is that this is NOT a story about 'OMG we're saving the galaxy!!!!' (which KOTOR1 was). This is a story about one person, your character and how they choose to come to terms with the aftermath of the war. I guess you could even take it further and see the 3 Sith Lords as personifications of the harm the war has done to the mind of the Exile, or of everyone who was touched by it. You have to deal with the pain, sense of betrayal and sense of pointless emptiness which anyone who fights in a war feels.
The whole point of the ending is Kreia's line: there isn't any great secret, there's just you. I think I feel a whole lot better about the game.
OK, I'm being pretentious now. I'll go away. | That's pretty much how I see it. Huzzah!
Much of the dislike for K2 seems to come from players who want the kind of "save the galaxy" story. I always preferred K2 for having that darker, deeper edge - though obviously the rushed finish gets in the way at points. The gameplay at the end is slightly repetitive, but the rest of the game makes up for it IMO. | 
06-04-2008, 08:20 AM
|  | Exalted Member | | Join Date: Mar 2006 Location: Frontlines
Posts: 4,564
| | Quote:
Originally Posted by bigredpanda Much of the dislike for K2 seems to come from players who want the kind of "save the galaxy" story. I always preferred K2 for having that darker, deeper edge - though obviously the rushed finish gets in the way at points. The gameplay at the end is slightly repetitive, but the rest of the game makes up for it IMO. | That 'save the galaxy' story isn't the reason why I dislike KOTOR 2's plot. I dislike it because of the plot holes and parts of the game that didn't make much sense.
__________________ "I have seen the blood and dirt on their faces. I’ve seen young boys turned into soldiers. I’ve seen men ripped apart by bullets. I can’t forget these things I have seen. And so I ask myself: How much more can one man take?" -Sgt. Matt Baker
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06-04-2008, 01:20 PM
|  | Exalted Member | | Join Date: Jan 2008
Posts: 55
| | Quote:
Originally Posted by DesR85 I dislike it because of the plot holes and parts of the game that didn't make much sense. | Hopefully that'll change with TSLRP.
__________________ "You hear that meatbag? I will be back!"
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06-04-2008, 08:10 PM
|  | Exalted Member | | Join Date: Mar 2001 Location: Canada
Posts: 2,624
| | | A lot of the game does suffer from that fact that to fully understand the plot, its really necessary to take a lot of things from what some NPCs say and some times that are said in different conversations around the game. There's never one conversation which spells out the plot and there isn't one that sums up the idea nicely...had Obsidian had more time, they probably would've cleaned that up.
@Alcina, if you've got a renewed interest in the game, I posted a link to an excellent walkthrough/analysis of the entire (and I mean entire) game. The writer really ties all the plots together, and its really a wonderful read. Its a little further down the forum page at the moment...
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06-05-2008, 07:25 AM
| | Exalted Member | | Join Date: Mar 2006
Posts: 335
| | Quote:
Originally Posted by Nightmare There's never one conversation which spells out the plot and there isn't one that sums up the idea nicely...had Obsidian had more time, they probably would've cleaned that up.
| True. Though, again, this was something I actually enjoyed about the game... | 
06-09-2008, 05:06 PM
|  | Exalted Member | | Join Date: Mar 2001 Location: Canada
Posts: 2,624
| | Quote:
Originally Posted by bigredpanda True. Though, again, this was something I actually enjoyed about the game... | Well, it really does raise the level of intelligence in the game by requiring the player to actually pay attention, read, and string plot threads together. I certainly enjoyed it as well, but its one of the many reasons why (I think) this game is much more reviled than the first. Chalk it up to console gaming or whatever, but most games don't really force the player to pay close attention anymore, which is a shame.
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