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  #31 (permalink)  
Old 09-27-2005, 04:48 PM
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I don't really care about all the "are you crazy?" responses I'm about to get, but I think that the ending was just right, considering how the rest of the game went. I liked this game a bunch more than original because it reminds me of Dune, or to a lesser extent "The Bourne Identity", in that all the pieces come together at the end, and unless you take a second look at it, you go "whoah, WTF just happened?". I guess you guys didn't take too close looks at things, or else you might appreciate the ending like I did.

Oh, and I only played Darkside, so I don't really know the light ending.
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  #32 (permalink)  
Old 10-12-2005, 03:26 AM
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Quote:
Originally Posted by Bluefang
........Thing is, it used Kreia, too, as we know (given what happened 4,000 years later) that she did NOT succeed in her goal of destroying the Force.

By the end of the game, the Jedi are wiped out, the Sith too, and all that remains are a few scattered Force-weilders, plus Revan out there in the beyond somewhere. But obviously that was enough to rebuild both the Jedi and the Republic.

But look what happened in the Star Wars movies: THE SAME THING!! The Jedi lost their way somehow, the Sith arose, Annikin got turned to Darth Vader and wiped the Jedi out except for Yoda and Obi-Wan, then his son comes along, turns him back to the light side, and he does in the Emperor and himself. Leaving the Sith destroyed, and only Luke among the living Jedi to rebuild the whole thing.

The Prophecy about Annikin was that he would "bring balance to the Force." Clearly, the Jedi misunderstood that prophecy. He balanced the Force by wiping out both the light and dark side weilders, allowing everything to start over from scratch. Dovetail that with what's happened in these games, and it looks like the Force does that periodically. So the Force really does have its own agenda, and the Jedi and Sith only THINK they understand it.

As an old fan of almost everything connected to SW universe, I must admit that the above theory is simply great!
Of course, I played both games, and was dissapointed by the KotoR II ending (expected more than just flying out on "the Ship That Was Once Destroyed on Planet Surface and Now is Recovered by the Main Character Force Will") but I immidiately wondered if it's not just an ESB ending. So...there must be KOTOR III in plans at least.

But then I have read the above theory and....well......seems logic.
Hmmm but then, is it already an end of SW?

I perfectly know, those are only computer games and movies, but...U know, don't U?

May the Forks B with U
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  #33 (permalink)  
Old 10-27-2005, 12:16 AM
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Like so many games today, it felt rushed and flimsy overall, and got worse as it went. I didn't really bother trying to think about it thematically, because the whole game was just so unpolished by that point.
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  #34 (permalink)  
Old 10-27-2005, 12:21 PM
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It was an Epic Game.

Playing it gave me the same feeling that watching any of the Lord of the Rings films did. Because the game (as in the LoTR movies) spanned such a large area of the SW universe, as well as being so rich in history, especially if you played KOTOR 1, it gave a very rich sense of depth. I personally have experienced that only once before, in Baldur's gate 1 and 2 for PC.

The customization and use of the NPC's in this game as incredible, the lightsaber aspects were amazing, and the story sucked me in.

Having said that, yeah, the ending was a bit of a let down. At least for the light side...I only just beat it, though I've started a 2nd game. I can truly see how this project was rushed to the market...the LS ending seemed to have been tossed in as an aside. I think, as was already mentioned, more information given on what happens with the rest of the Ebon Hawk's crew, as well as the Exile.

My only thought is that they are paving the way for KOTOR 3. Will the exile then follow Revan in his search for the enemy that Kreia said will threaten the whole galaxy, sith and jedi alike?

I don't mind endings which leave you hanging, so long as there is a hint of something more. This didn't have it. When Kreia goes on about being an emptiness in the force, it honestly left me feeling a bit empty and unfulfilled playing the game.

I think then, that some clues or hints, or such, should have been given for LS endings, that perhaps lead you to believe that the exile could only find something to fill the void if he followed Revan into the beyond. Who knows...I haven't heard anything about KOTOR 3...maybe that was their plan?

PS - I also agree that the Trayus academy was too easy...mind you, I only played on the normal difficulty, but one jedi against a handful of sith marauders and such should be difficult, not easy. But again, it is kind of cool being able to kick ass on that scale.

Overall, I give the game a 9 out of 10. And the more I play it, the more I'll like it, ending aside.
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  #35 (permalink)  
Old 11-10-2005, 02:00 PM
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The ending was terrible! I cannot believe I went through all of that for such a disappointing conclusion.
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  #36 (permalink)  
Old 11-11-2005, 09:48 AM
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The ending was awesome....as for any lame endings as Kotor II had it leaves unanswered questions and raises the bar for another game...although part 1 didn't leave us wondering if there was going to be a II this game sure has got me wondering if and when they are going to make a III to answer the unanswered questions.
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  #37 (permalink)  
Old 11-11-2005, 01:23 PM
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Quote:
Originally Posted by Thran Baill
Playing it gave me the same feeling that watching any of the Lord of the Rings films did. Because the game (as in the LoTR movies) spanned such a large area of the SW universe, as well as being so rich in history, especially if you played KOTOR 1, it gave a very rich sense of depth. I personally have experienced that only once before, in Baldur's gate 1 and 2 for PC.

The customization and use of the NPC's in this game as incredible, the lightsaber aspects were amazing, and the story sucked me in.

Having said that, yeah, the ending was a bit of a let down. At least for the light side...I only just beat it, though I've started a 2nd game. I can truly see how this project was rushed to the market...the LS ending seemed to have been tossed in as an aside. I think, as was already mentioned, more information given on what happens with the rest of the Ebon Hawk's crew, as well as the Exile.

My only thought is that they are paving the way for KOTOR 3. Will the exile then follow Revan in his search for the enemy that Kreia said will threaten the whole galaxy, sith and jedi alike?

I don't mind endings which leave you hanging, so long as there is a hint of something more. This didn't have it. When Kreia goes on about being an emptiness in the force, it honestly left me feeling a bit empty and unfulfilled playing the game.

I think then, that some clues or hints, or such, should have been given for LS endings, that perhaps lead you to believe that the exile could only find something to fill the void if he followed Revan into the beyond. Who knows...I haven't heard anything about KOTOR 3...maybe that was their plan?

PS - I also agree that the Trayus academy was too easy...mind you, I only played on the normal difficulty, but one jedi against a handful of sith marauders and such should be difficult, not easy. But again, it is kind of cool being able to kick ass on that scale.

Overall, I give the game a 9 out of 10. And the more I play it, the more I'll like it, ending aside.
Thinking the way just like you. The ending was not bad if you do not only consider the video of Ebon Hawk flying away from Malachor. The dialouge between Kreia is very rich and is a perfect resolution for this game. The ending was not really detailed, but I don't care. Keeps me going for KOTOR 3.
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  #38 (permalink)  
Old 11-11-2005, 05:56 PM
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The exposition and middle of the game was enjoyable (you actually started as a Jedi, none of that annoying soldier crap that took up valuable Jedi levels from KotOR I), but I believe that the ending was indeed terrible. All this big stuff about Nihilus, and how he devours worlds; BAM! Weapon master with Force speed kills him without a worry.

Anyways, on to actual ending, On Malachor VI, what the hell is your party doing? Are they just sitting inside your ship frolicking and prancing around (cept for Mira who walks off alone, and those two new droids) - speaking of which, what the hell happened with Bara-Dur's (sp?) droid? It goes around and shuts of those beacons or whatever, then that Crime Boss's droid comes along and says: I can't let this happen *ends thast part*. ????

Furthermore, the ending did not only make no sense, it was rediculously easy. The only time when I had to heal was during the 3 lightsabre situation.
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  #39 (permalink)  
Old 11-11-2005, 06:32 PM
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The 3 end 'bosses' were pathetically easy, I agree. I was able to finish all three incredibly easily, even though Visas was mostly useless.

Apparently, your other party members were originally supposed to get killed, but that was cut. For some reason, though, Bao-Dur shows up as dead, when talking to his droid, and the like. They also cut out what the big droid did. Perhaps it was the DS ending that was supposed to occur, or was it the actual plan of things for the plot? If so, it made little difference and no sense.

Considering I also defeated Atris as both the Handmaiden and the Exile, I thought that was woefully underdone as well... it held none of the difficulties of the first one, trying to get control of Bastila.

For me, the ending was somewhat... confusing and obscure, form one thing, as you actual gain no actual knowledge, exceot for some conversation with the three now dead Jedi Masters you were sent to find. Also, it was not as impressive as the first one, nor as difficult. It would have healped if the enemies rose in difficulty as you rose in level, in my opinion.
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  #40 (permalink)  
Old 11-11-2005, 07:26 PM
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Originally Posted by Hill-Shatar
Also, it was not as impressive as the first one, nor as difficult. It would have healped if the enemies rose in difficulty as you rose in level, in my opinion.
They did rise in difficulty as you levelled didn't they? Meh, it was all a bit too easy I probably didn't notice.

The end boss(es) between the two games (I and II) are pretty similar (On my second run through, I had a consular with sabre fighting stats [str, con and dex] at a base of 10, while I pumped Cha and Wis hoping to create an Uber forcer who's powers no-one could resist, but in the end Malak resisted all my force powers, so I just whacked him with one lightsabre and 10-15 str and he went down easy), although the majority of the game is generally a lot harder in I than II
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  #41 (permalink)  
Old 11-12-2005, 12:36 AM
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I liked the ending, because much of the story was indeed explained to your if you explored the conversatiosn with Treya.

I liked it better then the first one, because that was in my view a very predictable story and very simple story, compared to the second which actually requiered the player to think a little about why some characters acted in a certain way. If it was just a result of the developers hurrying, so they couldn't explain it all - I don't know - but it had more "realness" then the first which was more bland and static.
You never quite understood Treyas intentions until the end, unless you spoke with her, factored the Jedi Master's convesations into the equation as well as some other clues.
It wasn't painted out as clear as the first and I liked that.

I think flying off was the right ending after twice through the game. The first time I was a little puzzled, but I hadn't talked to Treya and didn't remember a lot of the old Jedi master talks, before bumping her on the head and ending the game. But the second time I took more time with the Masters and Treya - and it was worth it.

I also liked how you actually were able to use your force powers on the last 3 bosses as opposed to SW:KOTOR1. Properly why people think it is easier, but making bosses artificially strong by giving them high save throws is a bad way of doing it in my book.
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  #42 (permalink)  
Old 11-12-2005, 01:34 AM
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I applied the force which converts the enemy to your side for a minute or something to Darth Sion. It was succesful, but I had to wait for a minute for him to change back. Darth Nihilus and Darth Sion are jokes, but Kreia was a tough one. I couldn't stun her or so. . .
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  #43 (permalink)  
Old 11-16-2005, 01:13 PM
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In Conculsoin

reading earlier posts i relised the resan kotor and episode I II III IV V and VI have similar story lines is it makes for damn good gaming lots of books focus on mis read prophercys if this game came out later and wasnt rushed on by lucas arts and dint run out of money (wow a lot of ifs) we would be rating it as one of the best games ever the LS ending is terible and DS isnt much better. But if it had been do you think there will be kottor III with the promise from Lucas arts atachted (tht is to make fewer better quality games) and another 40 hours of frustratoin enjoymeny and at the end of it all the sense tht you have wasted a part of your life. Any Way in short shaby game similar story line to the film and lets hope for a better game in kotor III
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  #44 (permalink)  
Old 11-17-2005, 11:59 AM
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Quote:
Originally Posted by Xandax
I liked the ending, because much of the story was indeed explained to your if you explored the conversatiosn with Treya.

I liked it better then the first one, because that was in my view a very predictable story and very simple story, compared to the second which actually requiered the player to think a little about why some characters acted in a certain way. If it was just a result of the developers hurrying, so they couldn't explain it all - I don't know - but it had more "realness" then the first which was more bland and static.
You never quite understood Treyas intentions until the end, unless you spoke with her, factored the Jedi Master's convesations into the equation as well as some other clues.
It wasn't painted out as clear as the first and I liked that.

I think flying off was the right ending after twice through the game. The first time I was a little puzzled, but I hadn't talked to Treya and didn't remember a lot of the old Jedi master talks, before bumping her on the head and ending the game. But the second time I took more time with the Masters and Treya - and it was worth it.

I also liked how you actually were able to use your force powers on the last 3 bosses as opposed to SW:KOTOR1. Properly why people think it is easier, but making bosses artificially strong by giving them high save throws is a bad way of doing it in my book.
I agree. Having just beat it a 2nd time as a 16 Consular/10 Weapon Master Jedi, I truly feel the ending made a lot more sense. Like watching a movie twice in the theatre, because you missed a few things the first time around.

My theory on the Hawk's crew when you crash on Malachor V was that they were busy repairing the ship. Otherwise, how on earth did it survive that fall? That part wasn't really explained. And given how most of the NPC's could/would be jedi, having them die at the end is a bit weak. I'm glad they cut that out. But the ending did seem a bit hastilly thrown together, unless...

...you really read Kreia's dialogue and explore it as much as possible as Xandax mentioned. I don't think the ending left you with any closure, just more questions...which of course they will (I assume) integrate and solve in KOTOR 3. That's ok with me...I think where they've left the story is great. Is Revan dead or alive...will the exile go look for him as hinted at...etc. etc.

A longer, more challenging battle with the end lords would be nice, and tougher enemies as you progress would be a big improvement.

Speaking of difficulty, has anyone played it on the harder setting? What does it change? I'm going to start my next game as a sith on hard, and was curious as to what it affected.
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  #45 (permalink)  
Old 11-17-2005, 01:17 PM
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Quote:
Originally Posted by Thran Baill
I agree. Having just beat it a 2nd time as a 16 Consular/10 Weapon Master Jedi, I truly feel the ending made a lot more sense. Like watching a movie twice in the theatre, because you missed a few things the first time around.

My theory on the Hawk's crew when you crash on Malachor V was that they were busy repairing the ship. Otherwise, how on earth did it survive that fall? That part wasn't really explained. And given how most of the NPC's could/would be jedi, having them die at the end is a bit weak. I'm glad they cut that out. But the ending did seem a bit hastilly thrown together, unless...

...you really read Kreia's dialogue and explore it as much as possible as Xandax mentioned. I don't think the ending left you with any closure, just more questions...which of course they will (I assume) integrate and solve in KOTOR 3. That's ok with me...I think where they've left the story is great. Is Revan dead or alive...will the exile go look for him as hinted at...etc. etc.

A longer, more challenging battle with the end lords would be nice, and tougher enemies as you progress would be a big improvement.

Speaking of difficulty, has anyone played it on the harder setting? What does it change? I'm going to start my next game as a sith on hard, and was curious as to what it affected.
Yes but i think you're wrong because after reading the kotorII restoratoin site and some of the dialouges tht where not used on the game but are still on the disc it appears atton was ment to fight sion before the exile but im not sure and i cant give you a link sorry maybe some one else will because there kind like that
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