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Go Back   GameBanshee Forums > Forum Categories > RPGs > Star Wars: Knights of the Old Republic II

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  #16 (permalink)  
Old 08-21-2005, 11:36 PM
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indeed the ending was err.. fudge.

1st of all it never tells wat happened 2 bao-dur, atton, mira/hanharr, T3, 47,Brianna/Disciple and Mandalore. if u were a LS on nar shaddaa u used mira 2 beat up hanharr she walks threw teh gates then blah she's gone. in kotor 1 it tells wat happened 2 ur party members but in kotor 2 it doesnt. i can only assume they went with the Exile, but she/he cant bring any1. so wth happened? i NOW know the original ending where atton's supposed 2 get killed by Sion and how all ur party members besides 47, T3 and Mandalore get killed by kreia but it never actually says so i'm in a state of complete confusion.

overall tho the game itself was fun especially fighting Vrook, even tho he used single i still say he was the biggest saber buff JM.

PS: did any1 think Nihilus looked a bit like flashback Revan AND he used his saber differently from all other characters?
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  #17 (permalink)  
Old 08-22-2005, 03:07 AM
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about your companions: ask darth traya about it before finishing her. she will dell you anything you want to know about them. I recall only the future of the droids is unclear, maybe because the will appear in kotor3.

about nihilus: was that this guy with the stupid mask? helooked to me like some cartoon-dog... and how he fought I do not know, because he died to quick to attack me!
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  #18 (permalink)  
Old 08-22-2005, 08:25 AM
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Thumbs down

the plot in the entire game was too predictable , i was expecting a big twist, there was none, the ending sucked
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  #19 (permalink)  
Old 08-22-2005, 10:35 PM
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What got me was that I wasn't even offered a cigarette after I finished the game.
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  #20 (permalink)  
Old 08-24-2005, 08:42 AM
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*tosses a ciggy* enjoy.

What got me the most about the ending was how small it seemed to matter. I mean the dangerous sith lords you killed easily. What was Darth Traya going to do? The star forge seemed far more interesting and important, and topok much longer to get through, then Trayus academy.
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  #21 (permalink)  
Old 08-26-2005, 06:16 AM
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yeah the ending was really stupid.i was hopeing to see raven again but insted i got sum silly old woman who likes to get grenades thrown at her!!the whole game was to easy and the dude on the front cover lasted around 3 secs before i killed him.but it kept me amused for 30ish hours
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  #22 (permalink)  
Old 08-27-2005, 01:24 PM
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i didnt like the ending at all!!!! Darth Traya just falls in that thingy and then its over.... no fun...
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  #23 (permalink)  
Old 08-27-2005, 02:02 PM
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Quote:
Originally Posted by darth leano
the plot in the entire game was too predictable , i was expecting a big twist, there was none, the ending sucked
Personally, I don't find predictability a problem. You more or less know exactly what's going to happen in Shakespeare's Othello before your first read-through or viewing of the play--the greatness lies in the writing, and suspense. I think the writing and characterization certainly made KotoR2 far superior to KotoR1 for me, and the *characters* were far less predictable, here. But the abruptness forced on the developers by Lucasarts in getting the product out did make things come together far too quickly. Just my POV.
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  #24 (permalink)  
Old 08-27-2005, 02:52 PM
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Cool TSL Missing Content

The ending is a lot more interesting if you listen or read the cut audio clips that are included with the game but not used. You can listen to the clips and read transcripts here.

Team Gizka is working on restoring this content for at least the PC version. Can't wait till they're done!
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  #25 (permalink)  
Old 08-27-2005, 04:12 PM
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Same here, Conundrum. I only hope it's done before the next millenium. Mind, I don't blame the people who are working on this. The fault lies securely with Lucasarts, whose motto should be: turn 'em out fast, grab the money, and run. That said, I think once the ending and other materials are revealed, it should cause a major rethink for many players about this game. Because the writing is actually among the strongest of any RPG out there. And this isn't surprising, since the project leader held a similar post on PS:T.
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  #26 (permalink)  
Old 08-27-2005, 04:56 PM
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Quote:
Originally Posted by fable
And this isn't surprising, since the project leader held a similar post on PS:T.
Just out of curiousity, as it isn't ringing any bells for me, what is PS:T?
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  #27 (permalink)  
Old 08-27-2005, 05:25 PM
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I think it's Planescape: Torment but that's just from doing a search. I don't know anything about it yet. Here are some links:

Planescape: Torment @ Gamebanshee

Planescape: Torment @ Gamespot

Planescape: Torment Development Team

Last edited by Conundrum; 08-27-2005 at 05:30 PM.
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  #28 (permalink)  
Old 08-27-2005, 05:28 PM
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Thanks Conundrum.
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  #29 (permalink)  
Old 08-27-2005, 05:50 PM
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Quote:
Originally Posted by Darth Darmok
This stuff about taking control of other characters to accomplish things is STUPID. I didn't pat 50+ dollars to be a droid or an ignorant, weak @ss pilot that can't fight!!!!
I have to disagree. I think playing the separate characters individually added some challenge to the game and got you thinking about using the abilities of the different characters and outfitting them. I think when you play your main character in TSL, it is a lot easier than KotOR, so playing the individuals adds some difficulty. My first time playing KotOR I was using lifepacks like crazy against Malak because I didn't have Destroy Droid. I never got that sense of difficulty in TSL except with Mira in the Jekk Jekk Tar arena and Atton against the Twin Suns. I also liked playing them individually when they're not Jedi since it can use some creativity. My attack strategy is pretty similar with any of them after they become Jedi.
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  #30 (permalink)  
Old 09-27-2005, 11:48 AM
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The whole game was darker and weirder than KOTOR. I agree the ending should have been handled better. But it did lead me to think of some things, about what Kreia was saying: how the Force has its own will, is seeking balance, and uses people for the purpose. Thing is, it used Kreia, too, as we know (given what happened 4,000 years later) that she did NOT succeed in her goal of destroying the Force.

By the end of the game, the Jedi are wiped out, the Sith too, and all that remains are a few scattered Force-weilders, plus Revan out there in the beyond somewhere. But obviously that was enough to rebuild both the Jedi and the Republic.

But look what happened in the Star Wars movies: THE SAME THING!! The Jedi lost their way somehow, the Sith arose, Annikin got turned to Darth Vader and wiped the Jedi out except for Yoda and Obi-Wan, then his son comes along, turns him back to the light side, and he does in the Emperor and himself. Leaving the Sith destroyed, and only Luke among the living Jedi to rebuild the whole thing.

The Prophecy about Annikin was that he would "bring balance to the Force." Clearly, the Jedi misunderstood that prophecy. He balanced the Force by wiping out both the light and dark side weilders, allowing everything to start over from scratch. Dovetail that with what's happened in these games, and it looks like the Force does that periodically. So the Force really does have its own agenda, and the Jedi and Sith only THINK they understand it.

I personally believe the closest anyone could come to matching the Force's agenda is to incorporate and purify passion, rather than suppressing it as the Jedi do, or surrendering to it as the Sith do. I've said in real life about certain religious/moral convictions regarding sex, "If sex is evil, then evil becomes sexy." Broaden that to all passions (including sex of course), and you can say the same about the Jedi teachings. It hands a big portion of human nature over to the Dark Side by defining that portion as being part of it. And so this tick-tock routine, with Sith and Jedi destroying each other, will keep repeating itself until the Jedi eventually get it right, if ever.
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