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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Star Wars: Knights of the Old Republic II

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Old 03-22-2006, 11:40 AM
Thran Baill's Avatar
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Join Date: Aug 2005
Location: Ontario, Canada
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Major Glitch in Jek Jek Tar Hidden Base...

<SPOILER ALERT>











In the J J Tar Tunnels, AFTER you've killed Hanhar, (playing as MIRA if you are LS), my plan was always to kill off the kath hounds, then rush through the base and unlock the door as quick as possible, triggering play with your main character. (I don't level Mira up at all...I save it for when I convert her to a Jedi)

The problem I encountered, was when I ran. I lured the 2 Ubese bounty hunters into the ring, then ran up the ramp to the door, and proceeded out. Unfortunately, I ran so fast (I had an adrenal alacrity stim in use), that one of the Ubese was left in the arena.

So as the main character, once you've wiped out teh base, and you're captured and taken to GOTO's yacht...the last Ubese in the room actually interacts (as in fights) with KREIA as she walks in to revive Hanhar. What happens next is instead of going to the GOTO Yacht sequence, your main character is back inside the Jek Jek Tar Base, and that's it. You're trapped.

My solution was to re-start from the save (I saved right after I killed Hanhar), and make sure the Ubese were out of the room. Fixed it no probs.
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Old 03-23-2006, 08:36 PM
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Haha that sucks. Anywho its good that you saved at the right spot.
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Old 03-25-2006, 10:40 AM
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Posts: 389
A new bug! Congratulations.

I met a new one today as well. After telling the mercs to kill me, Saquesh forgot to walk through the door to the left, and just stood there. Thus I couldn't proceed any further. I also encountered an invisible Atton conversing with Kreia while imprisoned by Atris, another new bug, though not a harmful one... Also a Sion who wouldn't go 'hostile'...
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