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  #76 (permalink)  
Old 02-20-2007, 07:03 PM
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Quote:
Originally Posted by Kyln View Post
Actually what bothered me the most about the game was the limited ability to pick feats. That and if you had to cripple your character early in the game to make it most effective later on.
Can't agree more. Thanks to the very low level cap of 20. Felt like my character is still a weakling even when I reached the limit. And assuming if I want to play the game again, I had to cripple my character in order to be able to invest in more Jedi-related (and other) feats when I reach Dantooine.

Another beef I had with the game is how stupid the AI is. When left to their own devices, they tend to do some very stupid things that will get them killed instead. Had to switch to the other characters to prevent them from getting themselves killed. I really dislike this method as it is equivalent to babysitting (to me, at least). Reminds me of the very first Rainbow Six and Ghost Recon games where you have to switch between members to coordinate movement and what not.
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  #77 (permalink)  
Old 03-28-2007, 03:11 AM
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Thats the only problem with this game. The level Cap. It does not let you go further and gain more power to crush your enemies. I need a constant flow of bloodshed to keep my rage alive. I am Darth_Ruin after all.

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  #78 (permalink)  
Old 04-15-2007, 01:58 AM
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Deliant's Top Ten Irk's:

10. The thing with lightsabers vs. normal weapons. Anybody see a major issue when metal hits laser? Metal goes buh-bye. Or... so we thought...

9. Juhani. Ugh. Whiny, annoying, arrogant... cat!

8. And, while we're at it, we'll throw in the general whiny nature of many other characters as well. Carth and Bastilla I could stand. Actually... while Carth whined, it was a sort of whine I myself found kinda attractive. I'm just one of those darn girls that sees a hurting man and... yeah, well, we get the picture. Jolee could do his piece, but Mission drove me nuts until she calmed down. Took her a while though.

7. Once again, getting stuck in a people sandwhich. It's murder: Carth, Bastilla, me, in the cantina, with the table. Or several tables, even. Thankfully, it could be fixed pretty quickly by switching characters and moving them manually. Until they come running back when you switch back to you again. *growl*

6. Yes, I'll admit it: it was a pretty easy game. My little brother cheered and jeered when he defeated Malak (in the first, mini battle) with two strikes. What I didn't tell him, however, was that I'd done the same thing. Drat.

5. We'll reserve this particular spot for the bright yellow combat suits and the "robes" that stuck to you like fly paper to a wall. Darn annoying, that was. I wanted a jedi outfit, not a speedo, thanks. I'll admit that they're character specific clothes were alright, but I ended up selling alot of the silly armor. I mean... who can take one seriously when they're hopping about in a yellow space suit? And we'll never forget looking like we're the dude from Star Trek, with the funky visor. *sigh*

4. Oh. Oh, we all know how long it took to get around Mannan. The vast Mannan actually made the game more realistic. But, as much as we love the realism, we hate it. Boredom. Oh, boredom... after seeing the hundredth Selkath flapping about, you're ready to damn them to the Sith.

3. But what murdered me was the underwater pieces. That and any part in space. "Uh oh. Here we go again out in space. Alright, all I gotta do is get to that door over there. Yep. I'm going. Should get there... ah, maybe next century." And it didn't help that, on the Leviathan, I kept getting confused in the airlock and going back outside. Yes, we all appreciated the realism... as much as we hated it. Thank goodness they fixed that in the next one.

2. Ah, Taris. Why did you take so long to release us? They coulda given us a planet or two more in place of the dull monotony that was running back and forth, back and forth...

1. And we'll end it off with the cliche "Light/Dark" things. Such as: we're not entirely sure why these Sith, this Malak, these random people would do things like this... and in more then one instance, it could have no real backup. Yes, I know... did Darth Vader have a specific reason? (Emitting the silly background they gave to him in the later three movies... yes I hate them, and ignore them as best as possible) No, he didn't. So why should Malak? But everyday people? Classic "Bad Guy"-s and "Good Guys"-s, though the good guys definetly get the better half. I swear, I was devistated the first time I finished the game... Carth ran off on me! Bastilla's all "We don't need him" and I'm all "I don't need YOU! Can I trade?"

Despite my whining, I really think this is one of the best games I've played. And that's a rather selective list: Fatal Frame 2, Morrowind, KOTOR... yeah, those are my top three.
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  #79 (permalink)  
Old 04-25-2007, 02:42 AM
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KOTOR would be a lot better if you could hack off limbs.

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  #80 (permalink)  
Old 04-25-2007, 05:34 AM
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Quote:
Originally Posted by Darth_Ruin View Post
KOTOR would be a lot better if you could hack off limbs.

Chris (Darth_Ruin)
Kotor is also a family game so that will never happen. There are plenty of games out where you can do stuff like that, why do we need to be able to do it in Kotor?
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  #81 (permalink)  
Old 04-25-2007, 09:03 AM
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Originally Posted by mr_sir View Post
Kotor is also a family game so that will never happen. There are plenty of games out where you can do stuff like that, why do we need to be able to do it in Kotor?
Mostly in M-rated games but not those that are rated T and below (ESRB method). To be on topic, I kind of agree with what you said. I see no point in having flying limbs especially in a game that is geared for the younger audience.
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  #82 (permalink)  
Old 05-05-2007, 03:03 PM
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it would defenatly have been better as a m rated game flying limbs bloodstains on your cloths and what not also swearing i realy was hoping for hk-47 to start swearing at random people
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  #83 (permalink)  
Old 05-06-2007, 01:40 AM
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my gripe.
#1

3x jedi
3x force storm
= too many bade dead dudes.

come on. if you have that much power and can blast all the dudes away why do they need you?

#2
Replay sucks. Took ages to get into it knew how to do all the quests and nothing reall changed even though i was dark this time. (except i'm worried etc from bastilla)
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  #84 (permalink)  
Old 08-16-2007, 05:23 AM
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I'm new to KOTOR (and this style of interactive RPG in general), but I thought KOTOR was amazing, and look forward to buying KOTOR II. Anyway, I'll skip the introduction for later, as it's rather late over here (damn this game lol)

A couple things I just wanted to point out and reply to:
Quote:
Originally Posted by DesR85 View Post
Another beef I had with the game is how stupid the AI is. When left to their own devices, they tend to do some very stupid things that will get them killed instead. Had to switch to the other characters to prevent them from getting themselves killed. I really dislike this method as it is equivalent to babysitting (to me, at least). Reminds me of the very first Rainbow Six and Ghost Recon games where you have to switch between members to coordinate movement and what not.
I have to agree somewhat, I can't tell you how many times I'd have two Jedi behind me, while I was off dying from hordes of hostiles alone, with fuzzy white stars circling my head from the repeated Force Valors being cast. In the most recent one, I had no less than 4 Dark Jedi slicing me up, while Jolee and Juhani were off in the back, with another 6 Knight Valors in total ready to be cast.

Quote:
Originally Posted by Deliant View Post
10. The thing with lightsabers vs. normal weapons. Anybody see a major issue when metal hits laser? Metal goes buh-bye. Or... so we thought...
Note that quite a lot of the blades in KOTOR are constructed with, 'weaved', or use some form of Cortosis, which is known to resist lightsabers. Though I admit, it would be interesting, perhaps, atleast in a cutscene, to see someone's precious sword being sliced cleanly in two by a Jedi/Sith.

Quote:
Originally Posted by Deliant View Post
7. Once again, getting stuck in a people sandwhich. It's murder: Carth, Bastilla, me, in the cantina, with the table. Or several tables, even. Thankfully, it could be fixed pretty quickly by switching characters and moving them manually. Until they come running back when you switch back to you again. *growl*
Definitely, lol. *Gee, I wonder why Revan is walking into us like that? Does he want something?*

Also, about the Pazaak being useless comments, I'd almost agree, except for one thing: Suvam Tam (spoiler, highlight) Suvam Tam of the Yavin 4 station will sell his items cheaper, AND buy your items for a much higher price, if you beat him 10 times at Pazaak. I learned Pazaak right there next to him, and didn't stop until I'd lost 12 times and won 10 lol. (Yes I suck at Pazaak), but afterwards, the guy was buying my tons of extra Lightsabers for 600-700+ each, as compared to their normal 300-400 price (I forget the exact prices) Of course I stupidly went straight to the unknown planet before visiting him to get the real good stuff the first time.

Quote:
Originally Posted by DaveO View Post
I did not like that the non-Jedi characters got very rarely used once you became a Jedi. There were some areas where you're forced to take a character along for an NPC quest, but I would have liked a little more opportunity to rely on the non-Jedis more. Also one slight issue with the game is that you can still get the computer-oriented experience bonuses after clearing an entire area. I don't like that the boss battles were not really that difficult even on the highest difficulty. Calo Nord and Darth Bandon were a bit too easy. There were some challenges, but the AI should really have been a LOT better to make it tough to finish the game on the highest difficulty.
I can see what you mean, but I still used Mission Vao and T3-M4 quite often. Mission + Sneak Attack X + distracted henchmen = dead in one/two hits. It was quite funny taking out the Rancor on the Unknown world in one/two hits, with a little 14 year old Twilek.

(Some Spoilers, highlight)Bandon was definitely too easy. Heck, so was Bastila (Force Wave spam anyone? She never even got within lightsaber range lol, I obviously went light side first time around, Scout + Consular).

Last edited by Darkblade89; 08-16-2007 at 05:34 AM.
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  #85 (permalink)  
Old 08-19-2007, 11:08 AM
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The only thing that annoys me with the kotor is the malaks automatic hit crit strike which i noticed last time i played the game... It just sucks... And if you havent already read about it, It happens when malak has about1/5 of his health left and not a single jedi left to drain. Its really annoying that he crits and stuns with that hit every time.... Got me really pissed

Non jedi chars useless????? Heck you obviously havent made canderous to be a melee guy... Im canderous, i kill everything with one strike...

Last edited by fable; 08-20-2007 at 04:38 PM.
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  #86 (permalink)  
Old 08-31-2007, 12:17 AM
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Quote:
Originally Posted by Jotun View Post



not enough sexy shots of Ballista. Hey in Kessen2 they had breast shots, why not here?

not enough female chars, and the ones you do get, only one is attractive. (seriously who wants to mate with a squid head?) of course you could help suppliment with picking a female char yourself, but this avatar is supposed to represent YOU.
i dont know that you want sexy shots of some siege equipment of other games?! jokin

agreed, maybe do the detail lvl higher for more sexy look
and juhani is scary after all...

Last edited by eijsvogel2; 09-01-2007 at 12:36 AM.
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  #87 (permalink)  
Old 12-02-2007, 08:47 PM
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Okay, this is an old thread, but I am playing KOTOR for the 1st time and I have to agree with the following pet peeves:

1: The "party AI" is anything but intelligent! I find it particularly annoying when I use grenades...and my party cheerfully rushes in to whack at the exact same person I'm aiming the grenade at! Come on, these guys would never have survived basic training at that rate...surely there would be the equivalent of "clear" or "heads up" to indicate "Please don't run to where I am throwing explosive devices as it will significantly shorten your lifespan"!! Or, you spot a mine, unpause to have your demolitions specialist deal with it...and everyone else runs through the mine to attack! Come on guys, let the bad guys come to US this time...which brings us to #2. Compared to those, the failure of NPCs to move out of your way in a crowded cantina is minor.

2: The only way I found to deal with #1 is to equip everyone else with ranged weapons. Unfortunately, the lack of a 'quick-weapon' slot is makes it painfully slow...scroll down through the whole list (okay, I'm a packrat) until you get to the blasters...and if your character is dual-wielding, aaargh! Unequip left, unequip and scroll through to equip right, scroll through to equip left.

3: A whole party-retreat option would be wonderful. He who fights and runs away, lives to fight another day...

4: Lightsabers vs. regular swords. It shouldn't be a contest! I mean, they use lightsabers to cut through doors and stuff (in the books at least), so why don't they slice through swords? And why did I spend all those credits upgrading my non-Jedi party members' stuff with cortosis-woven ones when the regular work just fine? (Yes, they do. Mission, carrying a blaster, ran round a corner into the two Dark Jedi that Bastila and my PC were fighting; without thinking, I quickly equipped her with her vibroblade, finished the fight and thought "Wait, that shouldn't have worked!" But it did.)

6: Map labelling, or lack thereof. Sometimes I would like to put a little note on the map that something interesting is in this room so I can o back. And the maps on Dantooine drove me crazy- all "exits" were marked "path north" or "path south". Enlightening. I actually made my own paper map with "grove", "Sandral estate", etc.

7:Clingy Jedi robes. They did NOT look like that in the movies! And, given how the Jedi feel about relationships, skintight costumes don't quite seem like their thing...

I am enjoying the game...I just would enjoy it more if I didn't have these frustrations...
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  #88 (permalink)  
Old 12-09-2007, 01:58 PM
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Quote:
Originally Posted by Darth_Ruin View Post
KOTOR would be a lot better if you could hack off limbs.

Chris (Darth_Ruin)
I agree that would be fun but yes it is a family game so wouldn't happen. Not just limbs of course ... heads as well

I just started playing KOTOR again on the 360 (old Xbox version of course). Mass Effect influenced me as it has a similiar system and realised I'd never finished KOTOR as I'd lent it out before I'd finished it and never got it back so ended up buying it again off Ebay. What a great game!
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  #89 (permalink)  
Old 12-09-2007, 04:35 PM
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It's only easy if you play it on easy, try another difficulty, and you'll find it takes alot longer to accomplish those easy quests you are complaining about. Also playing as a scout/jedi and only lvling up to 5 and no more makes you alot stronger jedi at the end of the game, as apposed to lvling to 8 on taris. If you can make if off taris w/o lvling past 5 your jedi will be more balanced at the end of the game. Thats something I learned on my own as well. And one other sucky thing was the galaxy droid......that thing ruins the end of the game for me alot...depending on whether i finish the geoheradan bounties before the leviathan or wait until after to do.
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  #90 (permalink)  
Old 12-09-2007, 07:30 PM
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Let's remember that this is a thread for complaints about things people don't like in KotoR. We already have threads for people who want to praise things in the game, or ask questions about it. So please, let people complain here if they want to, and don't argue with their points unless they're demonstrably wrong.
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