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His website, his screens.
A side issue of interest: roughly three-and-a-half years ago, when LucasArts unveiled a promo pre-pre-pre-pre-alpha build of KotoR at E3, I was part of the press that got a look at the results, under wraps. We were shown a scene outside a desert spaceport, with perhaps fifteen characters engaged in various occupations and discussions. As you approached near any group, if conversing, they'd stop, and see what you wanted; or on occasion, try and draw you into the conversation. We were all fascinated about this feature, which LucasArts boasted would be standard in all future RPGs.
