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View Poll Results: Fav start off class | |
Scout
|    | 44 | 44.00% | |
Soldier
|    | 30 | 30.00% | |
Scoundral
|    | 26 | 26.00% |  | GameBanshee Forums
| | 
03-20-2007, 12:44 PM
|  | Exalted Member | | Join Date: Nov 2006 Location: The Milky Way
Posts: 62
| | Scoundrel, because the character is shorter. I know that sounds lame, but thats why I play as scoundrel. I don't like towering over my companions.  | 
03-23-2007, 07:33 PM
|  | Member | | Join Date: Jan 2007
Posts: 36
| | Quote:
Originally Posted by Steven00009 I like the Soldier/Consular combo. As a level 20 Jedi Consular i had Like 400 VP, and 300 FP.  | Yeah, I liked that too. The only real problem was the slow feat progression, but the force powers were worth it. For me that mixture just seemed to fit. Think about it; a fighter AND a diplomat. Pretty kick-ass.
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| 
03-24-2007, 05:50 AM
|  | Exalted Member | | Join Date: Mar 2007 Location: Korriban
Posts: 92
| | | Scout I would say Scout because like the Sentinel, it appears to be a balance between the two other classes.
Although you are more combat orientated as a Soldier, and more sneaky/persuasive as a Scoundrel, the implants can strengthen the attributes of those classes so that you are a balance of the three.
Scout would be the best choice for someone who is new to the game, as the specialist Computer and Repair skills can help remove enemies which they wont be experienced in fighting.
Chris (Darth_Ruin) | 
12-27-2007, 03:04 PM
| | Member | | Join Date: Dec 2007
Posts: 4
| | | Scout,for it's free implant feats.You NEED those for (SPOILER) the end game +4 CON or +4 DEX implants. | 
01-03-2008, 03:31 PM
|  | Member | | Join Date: Nov 2007 Location: Ebon Hawk
Posts: 27
| | wow... ,strange im thinking that you are all usin quick character making , why dont you all experiment and do custom character, and choose you're own? the game is alot more fun this way, also i know a glitch which will give you 257 skill points per level.  
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01-30-2008, 05:55 PM
| | Exalted Member | | Join Date: May 2002 Location: The Netherlands
Posts: 249
| | | Scout, because of the good saving throws, good skills, and USEFUL bonus feats (soldier's heavy armour proficiency, yeah right, that'll come in handy). But mostly the good saving throws. | 
02-01-2008, 06:45 AM
| | Member | | Join Date: Jan 2008
Posts: 11
| | | Scouts Seem the Best Choice for Beginners and Experienced Players It feels like you get more out of the game especially on Taris as a Scout. Your vitality progresses just about right and then later you can pick whatever Jedi class you want with lots of skill already gained.
You can customize your character so that it lacks little on security and persuade as well as any other cross-class skill.
You can follow the suggestions the game gives and be excellent with computer and demolition while repair remains a class skill which is very useful to get more out of the game in general.
Recovering mines will fetch a nice price or be what they are: excellent weapons.
As mentioned above, one of the NPC characters will require high repair skills on your part if you want to do more in the game. | 
02-01-2008, 09:17 AM
|  | Exalted Member | | Join Date: Apr 2005
Posts: 278
| | Quote: |
Scout, because of the good saving throws, good skills, and USEFUL bonus feats (soldier's heavy armour proficiency, yeah right, that'll come in handy). But mostly the good saving throws.
| I would say the Scoundrel has the best bonus features, Luck and Sneak Attack. Of course, this is countered by him hardly getting any feature points while leveling.
I rather like the scout. I think you probably do get more out of the game if you play one. He is good in skills, life, and features, and best in saving throws. He does, however, have the least offensive options. The scoundrel with sneak attack has the most offensive capability. Then, the soldier with all his features give him the second most offensive capability. I don't mean to say that the scout is incapable of offense, though. It's just where he lacks.
__________________ Always remember you're unique ... just like everyone else. | 
02-07-2008, 08:25 PM
|  | Member | | Join Date: Feb 2008 Location: The Land of The Living
Posts: 5
| | | I like starting off as a Scoundral
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02-08-2008, 12:42 AM
|  | Exalted Member | | Join Date: Dec 2007 Location: Smileyville's Arcade
Posts: 187
| | | Personally Scout. You get a nice ballance between skills, feats and vitality. And you automatically get to use implants. Then I become a jedi sentinel... | 
03-12-2008, 03:30 PM
|  | Exalted Member | | Join Date: May 2007
Posts: 72
| | I like guardian better. Guardian class has a sh#t load of strength and attacks. On Taris/ kotor 1. My male guardian ripped the bad azz sith with robes apart.-Sith Base final boss battle.
Advice
Guardian Jedi, Zaldar and Canderous are a force to be reckon with= Dream Team
strong Guardian Jedi+ stong Bastila + strong Zaldar= The dream team
If your team is low on health. Use Revan, Bastila, Jouli, Cat Lady= use them
Possible pro team
Lv 15 Revan
Lv 15 Bastila
Lv 15 Zaldar
Lv 15 Canderous
Lv 14 Carth
= Equip them with strong abilitys
Last edited by Revans mask; 03-12-2008 at 03:42 PM.
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03-21-2008, 11:23 AM
|  | Exalted Member | | Join Date: Oct 2006 Location: Glabbeek, Belgium.
Posts: 1,362
| | From a powerplay point of view, I'm inclined for Scout. You should note I play untill lvl 4 and stop leveling until I become a Jedi.
Combat is the name of the game in KotOR and Scoundrels are pretty fragile the first few levels and don't get a lot of feats.
Scouts get better vitality, they get 3 feats over the first 4 levels, which include two bonus feats for Implants Lvl 1 & 2. This line of feats is as good as mandatory.
Their bonus feats include Flurry, which offers the best "attack" featchain in the game, for me. Power Attack in inferior, while Critical Strike leaves you defenseless for a few levels and in fact only gives a chance for an extra attack (An Attack at double damage, or two attacks, that's the same  ), as opposed to Flurry, which simply gives it.
Furthermore, Scouts are the only ones with Repair as a class skill, which can come in handy later.
Soldiers just offer a few points more of vitality, very few skill points, and one extra feat, which is meaningless, since they don't have Flurry nor the Implants. | 
03-21-2008, 10:42 PM
|  | Exalted Member | | Join Date: Apr 2005
Posts: 278
| | Quote: |
Their bonus feats include Flurry, which offers the best "attack" featchain in the game, for me. Power Attack in inferior, while Critical Strike leaves you defenseless for a few levels and in fact only gives a chance for an extra attack (An Attack at double damage, or two attacks, that's the same), as opposed to Flurry, which simply gives it.
| I thought I would clear this up, as the common misconception is that Flurry is the best attack feature and the other two kind of suck.
Flurry only adds 1 swing to your attack. If you have 2 blades and use force Master speed, you will swing at your enemy 4 times when you attack. If you use Flurry also, you will swing 5 times. If you do really high damage, that extra swing from Flurry might deal 25 damage. With Sneak Attack III, it might deal 35 damage.
Power Attack adds 10 damage to each swing. If you swing 4 times, that is plus 40 damage everytime you attack. Unlike Flurry, the bonus damage from Power Attack is not effected by how much damage your lightsaber does.
Master Critical Strike gives a 40% chance to deal double damage everytime you swing. Critical Strike has the potential to deal the most damage, but just like Flurry, it is dependant on how much damage your lightsaber does. Two single blades have a higher chance to crit than double-blades.
You may reconsider if Flurry makes a class better for playing. Flurry requires that your lightsaber does 40 damage in order to just be on par with Power Attack.
__________________ Always remember you're unique ... just like everyone else.
Last edited by Caden; 03-22-2008 at 02:25 AM.
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03-22-2008, 11:24 AM
|  | Exalted Member | | Join Date: Oct 2006 Location: Glabbeek, Belgium.
Posts: 1,362
| | Quote:
Originally Posted by Caden I thought I would clear this up, as the common misconception is that Flurry is the best attack feature and the other two kind of suck.
Flurry only adds 1 swing to your attack. If you have 2 blades and use force Master speed, you will swing at your enemy 4 times when you attack. If you use Flurry also, you will swing 5 times. If you do really high damage, that extra swing from Flurry might deal 25 damage. With Sneak Attack III, it might deal 35 damage.
Power Attack adds 10 damage to each swing. If you swing 4 times, that is plus 40 damage everytime you attack. Unlike Flurry, the bonus damage from Power Attack is not effected by how much damage your lightsaber does.
Master Critical Strike gives a 40% chance to deal double damage everytime you swing. Critical Strike has the potential to deal the most damage, but just like Flurry, it is dependant on how much damage your lightsaber does. Two single blades have a higher chance to crit than double-blades.
You may reconsider if Flurry makes a class better for playing. Flurry requires that your lightsaber does 40 damage in order to just be on par with Power Attack. |
Like doing 40 damage is that hard. Master Flurry only takes a -1 penalty, while PA takes a -3 penalty. A -2 difference isn't much, but it could add up.
Critical Strike, like I said before, relies too much on luck and takes quite a toll on your defense. It could be more worth it if there are crystals that increase the critical multiplier of your lightsabre, but I think those only exist in KotORII. In regular d20, with iterative attacks, something like Critical Strike would be great.
As an added bonus, I for one think that the flurry-animation is by far the coolest. | 
03-22-2008, 08:06 PM
|  | Exalted Member | | Join Date: Apr 2005
Posts: 278
| | Quote:
Originally Posted by GawainBS Like doing 40 damage is that hard. | It's harder than the 25 damage you might get from Flurry when you attack. Quote:
Originally Posted by GawainBS A -2 difference isn't much, but it could add up. | Not really. When you have a really high strength, a -2 chance to hit is negligible. You don't even notice it. If you have low strength, the -2 might be noticed. However, also on a low strength character, the bonus swing Flurry gives will deal even less than +25 bonus damage. Meaning, even on a low strength character, the +40 damage Power Attack does is worth a -2 chance to hit. Quote:
Originally Posted by GawainBS Critical Strike, like I said before, relies too much on luck | Luck? You have a 40% chance to crit with it. Those are extremely good odds. Luck is not required. It's not a 40% chance that you will do one extra swing the way Flurry only adds one extra swing. I know that's how you thought it worked. It really is a 40% chance that each of your 4 swings does double damage. Statistically, at least 1 of your 4 swings should crit everytime you use Critical Strike. If at least 1 crits, then you are already dealing the same damage that the extra swing from Flurry gives. Everytime you use Critical Stike, you should do bare minimum the same damage that using Flurry does. Maximum damage is insane in comparison. The enemy is also stunned, allowing you to deal even more damage with Sneak Attack. You will kill enemies and especially bosses a lot quicker with Critical Strike than the other 2 feature attacks. Quote:
Originally Posted by GawainBS and takes quite a toll on your defense. | Not really. Critical Strike adds a 6 second stun. That's a pretty long duration. You can keep more than one enemy stunned solely by using Critical Strike. They can't attack you when they are stunned so the toll on your defense shouldn't even go noticed. If you have more than 2-3 enemies, then you always have allies or force powers to distract them. As long as you are creative, you shouldn't even notice the toll on your defense. Not to mention, your enemies die quicker so you take less hits that way as well. Quote:
Originally Posted by GawainBS It could be more worth it if there are crystals that increase the critical multiplier of your lightsabre | I believe the Nextor crystal adds a 5% chance to crit, but the math proves that adding a crystal with raw damage gives better results. Quote:
Originally Posted by GawainBS In regular d20, with iterative attacks, something like Critical Strike would be great. | 40% chance for each of your 4 swings to crit are extremely good odds. Even if only 2 of your 4 swings crit, you are doing a lot more damage than you would with the 1 bonus swing you get from Flurry. Quote:
Originally Posted by GawainBS As an added bonus, I for one think that the flurry-animation is by far the coolest. | I like variation and use all 3 for different Jedi builds. Though, I use Power Attack or Critical Strike if I plan to deal damage with my lightsaber.
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Last edited by Caden; 03-22-2008 at 08:35 PM.
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