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I had a soldier/consular. His variety was great, and I never missed the skill points--I just concentrated what little I received on persuasion and treat injury. The rest of my crew made up for it.
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This is the path I would take 8 times out of 10, the combat system in KotOR favours melee over ranged fighting.
The feats you get as a soldier make up for the lack of them with the Consular, while the number of force powers as Consular complements the skills of the Soldier. (Don't you just love using "Force Wave" and then smacking them silly while they're stunned?)
Also, if you upgrade all the Jedi to have Heal (Lvl 2) then you will find that you don't even need Medpacs! Sell them! Get money for Weapons!