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12-14-2005, 12:58 PM
| | Member | | Join Date: Dec 2005 Location: liverpool uk
Posts: 5
| | | best to start with just a quick question i was wondering what you think is the best to start with and why
solider, scout, scroundal?? | 
12-14-2005, 02:33 PM
|  | Member | | Join Date: Oct 2005
Posts: 22
| | | In my opinion it's all about personal preferences, what you want to get out of your character.
In my first play through I went with a soldier/ guardian build, since then I've alway's used scoundrel/ sentinel build's, for the extra skill point's + the added bonus of being able to repair, unarm mines, hack blah, blah, blah without the need to keep on changing party member's. | 
12-14-2005, 03:18 PM
|  | Temporarily on Leave | | Join Date: Mar 2001 Location: The sun, the moon, and the stars.
Posts: 28,399
| | | Word of advice: skills count for next to nothing on your PC (except for healing and persuading, IMO). You can have characters in your party who easily learn various skills you need.
__________________ To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe. | 
12-14-2005, 04:13 PM
| | Exalted Member | | Join Date: Oct 2004 Location: Here, now
Posts: 1,938
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Originally Posted by fable Word of advice: skills count for next to nothing on your PC (except for healing and persuading, IMO). You can have characters in your party who easily learn various skills you need. | SPOILER...
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Repair... HK needs his memory back.
Admittedly Player skills are more useful in 2 rather than 1...
Last edited by fable; 12-14-2005 at 04:18 PM.
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12-14-2005, 04:17 PM
|  | Temporarily on Leave | | Join Date: Mar 2001 Location: The sun, the moon, and the stars.
Posts: 28,399
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Originally Posted by GregtheSleeper Repair... HK needs his memory back. | Never bothered with it, as HK will get it back, anyway.
And if you're going to give away inside information about the game, use SPOILER, or put it in black on black. I've changed your post accordingly. Next time, I'll delete it. 
[/quote]
__________________ To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe. | 
12-14-2005, 04:30 PM
|  | Exalted Member | | Join Date: Jun 2005 Location: Hell Freezing Over
Posts: 7,763
| | | You get some interesting inforamtion. Half the time I tend to drop my skill points into things I do often, just so that I don't need to switch characters every time I encounter a computer.
Besides, when you play a scout, those points have to go somewhere.
__________________ Buy a GameBanshee T-Shirt HERE! Sabre's site for Baldur's Gate series' patches and items. This has been a Drive-by Hilling. | 
12-14-2005, 10:47 PM
|  | Exalted Member | | Join Date: Mar 2001 Location: boston, ma, us
Posts: 725
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Originally Posted by swgamanda just a quick question i was wondering what you think is the best to start with and why
solider, scout, scroundal?? | scout is usually my first choice, nice mix of skills and feats, best saves, decent attack, decent hit points, free implant feats at levels 1 and 4. well rounded solid foundation to build on, can't go wrong w/ this one.
scoundrel also has merits, more skills, feats not quite so good - but still not bad, sneak attack and defense bonus. with the right support can be very handy in a lot of situations (a lot of party support in using stun / distraction to create sneak attack chances for example). in class persuade makes early life a little easier and more interesting. in the right mix, very good maybe more powerful then scout but slightly more fragile then scout.
soldier is my least fave, paltry skills, more feats - at the same time their defalt / starting feats aren't as usefull to me as the scouts or scoundrel, ie heavy weapons, heavy armour, power attack. imho this is too much of a drawback, if i really want a heavy armour type it's just as easy to take the heavy armour feat w/ a scout.
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fable raises a fair point about the relative weakness of skills (i might even go a step further and declare healing as worthless as the rest) pursuade still seems solid and worthwhile - also bear in mind your pc is always the talker in any conversations that rely on pursuade an npc cannot cover you there.
while other party members can fill in those gaps, almost 2/3rds of the npc's are near worthless in the skill department, the other 1/3rd can be very handy with skills but tend to lack punch in combat.
i prefer to have at least rudamentary skills, where my pc can cover absolute minimum skills in stuff like security, demolitions, computer, repair. and if the situation is right i can swap my team around to add a big brain if needed, or adjust equipment to modify skills i need to use. consider that there may be times when your ideal party isn't available. one caveat - i do like having a max skill demolitions "minesweeper" w/ my group when possible - mines are easy money.
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12-14-2005, 10:51 PM
|  | Exalted Member | | Join Date: Jun 2005 Location: Hell Freezing Over
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| | | swgamanda, if it was to ask a question from us t help you decide, then perhaps it would be a good idea to tell us your preferences for the game.
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12-15-2005, 04:04 AM
|  | Exalted Member | | Join Date: Jul 2005 Location: on a barron planet
Posts: 459
| | soldier is th e best.you get beter melee.blaster rifle,blaster pistol feats.and i like the clothe they get 
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12-15-2005, 08:15 AM
| | Member | | Join Date: Dec 2005 Location: liverpool uk
Posts: 5
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Originally Posted by Hill-Shatar swgamanda, if it was to ask a question from us t help you decide, then perhaps it would be a good idea to tell us your preferences for the game. | i have no major preference i just like a good all rounder i have plaed the game before but it was a while ago now but didnt get into it that much this time around i want to get involved more if you understand what i mean lol
hope you do
thxs mandy | 
12-15-2005, 12:48 PM
|  | Exalted Member | | Join Date: Aug 2005 Location: Ontario, Canada
Posts: 64
| | | I always went with a soldier, then switched to a sentinal class jedi. You get a nice boost in HP with the soldier and some nice melee skills and bonuses.
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12-15-2005, 04:32 PM
| | Exalted Member | | Join Date: Jul 2004
Posts: 194
| | | Scout/Sentinel was my favourite, excellent feats from the scout (possibly better then the fighter), decent skillpoints from scout and the sentinel, which has the best skill progression of the Jedi classes.
Skills may be less required in most parts of the game, they do add variety to your options and though fighting is required, it's not so hard that you'd need the best possible combat character to finish the game.
In general for rpg's a fighter type is usually recommended for a first playthrough, since these tend to be easier to play then rogues and spelcasters.
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12-15-2005, 04:46 PM
|  | Temporarily on Leave | | Join Date: Mar 2001 Location: The sun, the moon, and the stars.
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| | | I went the soldier route, but then switched to the Jedi type with the most powers. Nice combo, that worked well; but really, any combination can be made to the work in the game, since the combat is so incredibly easy.
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12-15-2005, 08:32 PM
|  | Exalted Member | | Join Date: May 2002 Location: Canada
Posts: 4,413
| | | Force Wave was really overpowered from what I remember. I had all my Jedi cast it and everyone else went flying.
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12-17-2005, 02:17 PM
| | Member | | Join Date: Dec 2005 Location: liverpool uk
Posts: 5
| | | hi all thxs for your input every one and for all your comments this will help as i play again on which to go for
oncew again thxs | | Thread Tools | | | | Display Modes | Rate This Thread | Linear Mode | |
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