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Old 08-29-2002, 01:16 PM
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I think that the Infinity engine shouldn't be thrown away so easily.There are so many new RPG games around ( NWN , Morrowind ...) and all are graphicly great but is it just me or I am very dissapointed with current games (except IWD2 ).

They just don't give me enough playability.I remember when BG series were in everything was looking so great and I thought that there will be many more games with the same engine.But with the exception of IWD and Planescape there weren't any.

To coclude all this I think that Bioware should make more games based on the Infinity engine ( with 3rd edition rules implemented of course , like in IWD2) and of course thay could change interface and they could improve game visualy but the core , the engone should stay.
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Old 08-29-2002, 03:53 PM
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Hello and welcome to SYM Are you Swedish, or did you just use the name of a Swedish football player?

There is a discussion concering the Infinity Engine and IWD2 over at the IWD2 forum, you can find it here.
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Old 08-29-2002, 06:09 PM
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Thanx

BTW I am not from Sweden but from Croatia
Larsson is one of my favourite footy players and at the given moment that was the best nick I could thought of.
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Old 08-29-2002, 06:13 PM
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Quote:
Originally posted by Henrik Larsson
Thanx

BTW I am not from Sweden but from Croatia
Larsson is one of my favourite footy players and at the given moment that was the best nick I could thought of.
LOL! Welcome to the forum, @Henrik. Please feel free to contribute to other threads, as well.
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Old 08-29-2002, 06:17 PM
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Quote:
Originally posted by Henrik Larsson
BTW I am not from Sweden but from Croatia
Larsson is one of my favourite footy players and at the given moment that was the best nick I could thought of.
Hehe, yes, he is good, scores heaps of goals for his club team

Hope you will like it here!
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Old 08-29-2002, 10:02 PM
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Well, due to the current obsession with 3D and hi-poly models in the gaming industry, I think IWD2 will most likely be the last game to use the Infinite Engine. IMO, I think it is time for IE to retire, at least for a while. There's 9 games made with it (BG1 and expansion, BG2 and expansion, IWD 1, 2, and 2 expansions, Planescape, and a lot of other big mods), it could get a little bit redudant. Besides, I like to see developers to develop their own engine so that my fifty bucks actually play them to do something new. However, that is not to say that the IE should be competely abandoned. Maybe a public release of the developing tools would keep the legacy of the Infinity Engine alive.
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Old 08-29-2002, 10:09 PM
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Well I think the engine needs a rest. Although I would hate to see the demise of 2D games as a result. I love my 2D games, and would gladly play them over most 3D ones, who tend to suffer from poor frame rates and even poorer graphic details ruining the atmosphere. But then again, just look at how long Half Life has been going for with all its mods, especially since it was based on the original Quake. Overhaul the engine, but if no one is willing to change it then lets move on.

Well thats my non-answer
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Old 08-30-2002, 01:05 AM
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Welcome to GB @Henrik.

IMO the potential for fan-created modules using the IE is quite impressive. Look at some of the BG2 mods out there, for example. I tend to agree with humanflyz, release the toolset and then let Bioware themselves move on.
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Old 08-30-2002, 07:39 AM
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If the Infinity Engine teaches us anything it's that a good story and compelling characters are far more important than good graphics. How many 3D games have you played that suck? And wouldn't you rather play a good game that may use an older engine if it's fun and enjoyable rather than just eye candy (that's why I love Rollercoaster Tycoon)?

For instance, BG2 is a far superior game to NWN. Don't even try to argue this with me. However, technically and visually, NWN is a better product, but I am simply not compelled to play it like I was with BG2. If Bioware can contintue to put out good games (and by good I mean games that have a solid story, lots of character interactions and longevity through replayability) using the Infinity Engine, I will continue to buy them ahead of 3D games that lack those components.
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Old 08-30-2002, 07:44 AM
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One of the problems with outsourcing the Infinity Engine to smaller Dev's is the pre-rendered backgrounds. It took the artists at Bioware and Black Isle Studios months to draw the characters and the backgrounds, one would not be able to get new scenery and new characters into the games very easily.

Most dev's like TeamBG do their work part time and just don't have the resources to make the beautiful scenery we are used to.

As i said over in the NwN forum, because NwN's tilesets are all the same and dull it at least means one can work on the story and characterisation more, those are the important parts of the BG saga. Frankly i prefer the original BG because it has a better plot line and feel, the graphics are not the important part. Obviously i have no interest in playing a game without visual representation, but it is finding the right balance that is important.
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Old 08-30-2002, 08:20 AM
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I think the reason for NWN's poor story, ineffectual dialog and terrible AI lies at least in part in the time they put towards 3D engine development. I would say great, that means they'll have more time to put into the CRPG stuff that really matters (to me) for the next several releases, but in fact their Star Wars CRPG (under development for LucasArts) uses a completely different 3D engine with a great deal more variety. It looks, IMO, like the NWN engine was essentially cobbled together as a do-it-yourself kit for players, and remains the most underwhelming, overhyped product I've seen yet this year.
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Old 08-30-2002, 11:22 AM
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I completely agree with HLD. I found the lack of interaction really annoying in NWN, and to me it has become more of a hack'n'slash game rather than the RPG it deserved to be.

I am really looking forward to IWD2, mainly because of the IE which, I think, is THE greatest gaming engine ever. Playability just doesn´t get any better.
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  #13 (permalink)  
Old 08-30-2002, 04:52 PM
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Quote:
Originally posted by HighLordDave
If the Infinity Engine teaches us anything it's that a good story and compelling characters are far more important than good graphics. How many 3D games have you played that suck? And wouldn't you rather play a good game that may use an older engine if it's fun and enjoyable rather than just eye candy (that's why I love Rollercoaster Tycoon)?

For instance, BG2 is a far superior game to NWN. Don't even try to argue this with me. However, technically and visually, NWN is a better product, but I am simply not compelled to play it like I was with BG2. If Bioware can contintue to put out good games (and by good I mean games that have a solid story, lots of character interactions and longevity through replayability) using the Infinity Engine, I will continue to buy them ahead of 3D games that lack those components.
Ain't that true

And maybe even if the engine is getting old and if Bioware want to continue with graphicly attractive games they should at least pass the Infinity engine to the others just like someone said few replies above.
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Old 08-30-2002, 04:59 PM
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Quote:
Originally posted by HighLordDave
using the Infinity Engine, I will continue to buy them ahead of 3D games that lack those components.
This last part of HLD post should explain why the engine will not anytime soon be released to the public domain.

A company cannot afford to have a old product of theirs competing against it's newest product..
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Old 08-30-2002, 08:07 PM
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Quote:
Originally posted by Weasel
A company cannot afford to have a old product of theirs competing against it's newest product..
Open source code is working for Linux . . .

I think that even if they released the source code for the Infinity Engine, they'd still sell games because it's only hardcore geeks that want to make up their own mods. Most of us want to download other people's stuff. Look at the kinds of game exchanges that go on with games like Civ3 and Zeus which have mission editors.

Why couldn't Bioware develop a toolset/mission editor using the Infinity Engine and existing maps so folks could create their own mods easier than the hard way that the people who made TDD and Ascension took?
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