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Future of Online Gaming?  
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Old 11-18-2007, 08:11 PM
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Guys what do you think of this game?

If this is the future of online gaming, I'll say that it looks pretty bleak to me. The producers know how ballistic people would become when they lose too much money, thus they have taken plenty of safety precautions to keep the anonimity of their players.

Would any of you even consider playing a game such as this? Personally I'd prefer pay to play MMOs that don't implement such gaming rules. In fact, player chat is prohibited in Kwari. Aren't online games made for people who like to socialize? Think CS where you need to fork out money everytime you get headshot.

The game itself is not special in any way whatsoever, having borrowed tonnes of its content from big hitters such as Quake and Unreal Tournament. But the prospect of making cash can be downright addictive at times,... when you are on the winning side.
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Old 11-18-2007, 09:13 PM
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The lawyers are going to love it, it should keep them busy for years. I guess it was inevitable that something like this would turn up sooner or later, I'm not sure if it's actually viable given all the legal wrangling that is bound to arise.
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Old 11-18-2007, 09:20 PM
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But don't you agree with me that online games should not be heading in that particular direction?

It's downright dangerous when you stop to consider it properly.
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Old 11-18-2007, 09:31 PM
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Quote:
Originally Posted by Loki[D.d.G] View Post
Guys what do you think of this game?
Nothing special, it's essentially a free version of that counter-strike game (I think counter-strike is online).


Quote:
If this is the future of online gaming, I'll say that it looks pretty bleak to me. The producers know how ballistic people would become when they lose too much money, thus they have taken plenty of safety precautions to keep the anonimity of their players.
Wait, I'm not understanding what you just said. In simpler vocabulary, you just said that game developers understand that people who play MMO's get mad for losing money, but somehow keeping anonymity is going to make up for the fact that they still pay 20 bucks a month just to play the game?

Quote:
Would any of you even consider playing a game such as this? Personally I'd prefer pay to play MMOs that don't implement such gaming rules. In fact, player chat is prohibited in Kwari. Aren't online games made for people who like to socialize? Think CS where you need to fork out money everytime you get headshot.

The game itself is not special in any way whatsoever, having borrowed tonnes of its content from big hitters such as Quake and Unreal Tournament. But the prospect of making cash can be downright addictive at times,... when you are on the winning side.
No, I would never play this, and after experiencing Dungeon Runners, I won't ever touch an MMO again. I tried starcraft online a LONG time ago, and hated the online part, and a decade later I tried Dungeon Runners, an MMO, and hated it. MMO's are purely for marketing IMO, they aren't meant as games to add something new and exciting or something but rather keep game company profits up so they can make other quality games. Problem is, most game companies who have made an MMO have yet to produce a single decent quality game since, or otherwise I'd let the entirety of the massive multiplayer generation slide.
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Old 11-18-2007, 09:40 PM
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Quote:
Wait, I'm not understanding what you just said. In simpler vocabulary, you just said that game developers understand that people who play MMO's get mad for losing money, but somehow keeping anonymity is going to make up for the fact that they still pay 20 bucks a month just to play the game?
Sorry, maybe I wasn't all to clear about the message I was trying to convey. In basis, this game is a different breed altogether from most pay to play MMOs currently out on the market. In fact, the game requires the player to buy bullets from the producers, using real cash. So there are no fixed fees and the more you want to shoot, the more you have to fork up. The bonuses here are that if you damage a player and even kill him, you will get a small amount of cash that can be used to buy more ammo or other perks. There are also bonuses such as rockets that, uh, rocket around levels and each player that shoots at it but doesn't kill it gets a small amount of thier cash stash absorbed into the rocket. The one lucky fellow who finally manages to bring it down will reap the full rewards...

The anonimity is key here because players might end up forming alliances to defeat other players who are going solo just to gain more money. Imagine if that player finds out about the alliance. Some people might just be willing to kill out of sheer frustration. And when I say kill here, I mean in real life. Hence, it is safe to stop players from knowing exactly who they are up against.

All in all, I think that this is a really bad idea from the producers. Encouraging this kind of mentality from gamers is just not healthy.
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Old 11-18-2007, 10:12 PM
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You're joking right? People from world of warcraft decided to crash an in game funeral to a friend of a party that died in real life. Jackass's crashed this party in a player versus player realm JUST because they can, and even though it was kind of weird, it was still a tribute to a real deceased friend that also had an account on WoW, and nothing bad happened to anybody from the whole incident. Nobody was hunted down and shot to death, nobody was banned, nothing happened afterwards, people just continued on in real life as normal.

To think an alliance of people paying cash for the better weapon against a solo person might make the solo person kill the people in real life is absurd, that is by far the least likely thing to ever happen. EVEN if they did happen to have just their address or their name or something, I doubt they'd waste money to buy a gun or something, waste more money for a trip down to where the jackass's live, and do something as criminal as that just for a video game. Identity theft, maybe, but not homicide, especially when the frustrated gamer is thousands of miles away, I seriously doubt it.
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Old 11-18-2007, 10:30 PM
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You seem to be missing the point here Siberys, in this game players will be playing for money, real money that goes into their bank account. Hit someone you get money that gets transferred into your bank account, there are also other ways to win money one of which Loki outlined.

If the scenario that Loki layed out, when someone loses or gets deprived of a lot of money (in their view), bad things can happen. I'm not saying it will, in fact I can't actually see this game getting off the ground, far too many legal obstacles to overcome in too many countries. For a start Mr Taxman is going to demand a piece of the action, which means you can forget anonymity for a start.
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Old 11-19-2007, 12:44 AM
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People kill each other for stupid things in real life daily. It is the product of people being stupid.

There have been people killing or injuring other players over MMO actions reported over the years, however there are people who wake up and go shoot 20 kids at their school instead. There are people who kill others out of jealousy and all sorts of other things.
I fail to see it as a problem with the game(s) and not just a problem with these people.


I have other issues with a game such as this, but fatality in the real world is absolutely not one of them.
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Old 11-19-2007, 07:45 PM
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galraen, you got it right.

@Xandax
Quote:
I have other issues with a game such as this, but fatality in the real world is absolutely not one of them.
Fatality in the real world was just an example I used to outline how dangerous this kind of online games can be. There are also other problems with it. Since the game is played with virtually no communication between players, the social interaction that exists in other MMOs does not apply here. And because of that, this becomes less of a game and more of a money making industry. I would also like to know what other kinds of issues that you have with this game.
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