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  #16 (permalink)  
Old 01-10-2001, 11:31 AM
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Amen Waverly.
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  #17 (permalink)  
Old 01-10-2001, 11:43 AM
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Would it be fair to only let one person have a super sword? Don't get me wrong I know there is not suppose to be + 6 or + 10 swords laying around all over the place. And if I was playing some on-line I wouldn't want them to have them either. I believe this game was loosely based on the rules of AD&D.

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  #18 (permalink)  
Old 01-10-2001, 11:55 AM
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2 things.
1)I play a elf F/M she can go one on one but 3 on 1 she can not her scores are the result of 2 hours of reroll on BG I TOSC get all the books in the game(not all only 2 on wisdom) and inported the caracter, she very good but still there are somethings that she cant do.(like the twisted rune alone)
2)the +5 weapons are a rare as a tana“ri prist of Tyr. only gods weapons are of that quality,most of the weapons in the game are coverd in the "dungen master guide" chapter on equipement, even the Cyrsor is just a normal Holy Avenger, so dont think that +6 or +10 weapons are going to show up,TSR still have a word on what type of weapons are valid on the AD&D universe and in the game.

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  #19 (permalink)  
Old 01-10-2001, 02:41 PM
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Couple things. First, let's define "powergaming." By powergaming, I mean doing anything within the rules of the game to become powerful. To some extent, everyone does some of this because it is needed to win. Pumping characters up with editors (or IMO even cap removers or importing items repeatedly)isn't powergaming, it's munchkinism.

The power level in BG2 is high, but I think we'll find it's difficult to get around that with a computer game unless you change the rules. In PnP it can take an hour to fight a few orcs. On a computer the fight will be over one way or the other in about a minute. In BG scripts limit the dialog options available. In some computer games it is more free form, but the characters are still looking for specific key words which can make things frustrating rather than improving it. True AI for computer NPC's is a long way off still so we'll only see really complex dialog in PnP and MMORP for a while.

As far as Tolkien power levels being limited, I think MERP has Gandalf as a level 30/60 fighter/mage or so, the witch king as a level 60 sorcerer, and Sauron around level 150+. Even the hobbits are all in the 12-18 range (fighters and thieves). Sting is a (+20/5 to convert) +4 short sword of spider slaying that continually detects evil creatures, Glamdring makes Sting look like a steak knife and Anduril makes Glamdring look like a decorative sword (although Anduril IS arguably the most powerful weapon east of the undying lands).

Being powerful gets old, but it's fun to BECOME powerful...as long as it is a challenge to do so. Which would be more fun to play: Bilbo or Bartleman Butterburr?!?

One of the most fun characters I ever played was one most would consider munchkin (heck, I would if someone else told me about it): a vampire elder sired by the Queen of the Damned, consort to the goddess Kali, and a powerful mage and a empathic healer in his own right. Going out and killing orcs with him wouldn't have been any fun, but it's amazing the intrigues that can happen between demi-gods.

I'm not sure it is the power itself that helps make things interesting though: I think it is the number of creative options that are available. A straight +5 weapon may be more effective than a +1 weapon with special abilities, but the +1 weapon may be more intersting. However, the +5 weapon is the one more likely one to have special abilities.
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  #20 (permalink)  
Old 01-10-2001, 02:50 PM
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Well I'm a powergamer then because I haven't hacked my ability scores ( I played BG1 6 times with the same char http://www.gamebanshee.com/ubb/eek.gif ) with no editor and I still have the cap (downloaded but never put it in my game).

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  #21 (permalink)  
Old 01-10-2001, 02:58 PM
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You can have a great gaming experience in either a magic rich or magic deprived environment... I've played in a pnp campaign, in which I played a NG Ranger, starting at 1st level. The only magic we discovered before hitting 5th level were a couple of lesser potions... When I was 5th lvl, I got my first magic item, a +1 longsword. I didn't find a better weapon until 8th level, when I upgraded to a (oooh, get this!) +2 Longsword! This character finally got what could be considered a great weapon upon reaching 11th or 12th level, a +3 Longsword which can cast 'heal' once per day.
I've also played in heavy magic worlds, where my 3rd level assassin already has a few magic daggers, leather armor +2, Cloak of elvenkind, and boots of springing and striding! Both are valid.
In a pnp environment, a good DM can keep game balance in either setting. The computer gaming environ, as we have it in BG2, cannot change on the fly like a DM can, so I choose not to use the cheat console to import powerful items, nor do I plan on using a character editor or other tool to augment my character or equipment. Now, as far as stealing items which pre-exist in the game, I have no problems there! Why am I a thief, anyways?

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  #22 (permalink)  
Old 01-10-2001, 03:33 PM
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My last statements in this thread, but by all means, continue the discussion: Let me restate, I greatly enjoy the game, I don't knock it. A quick look at my equipment shows that I have exactly NO non-magical equipment. I am so gluttonously full of magic items that I regularly sell items as high as +5 without missing them (and I am less then halfway through the game.) In order for me to win a battle and consider the loot worthy, it must have godly powers. When the sequel or expansion pack comes, I will need to be dual wielding Thor's hammer, Poseidon's Trident, and come riding in on a Griffin to feel I have made further advancement. By contrast, if I had been making due with a few +1 implements, I would wet myself if I found something as mundane as Lilicar. The folks at TSR should know this, take a look at the quote above. Lets call it 'Weeping for there are no new worlds to conquer' syndrome. Wouldn't you be disappointed if Black Isle felt they could not release a follow up for this reason?

As for assigning values to Tolkein's characters and objects: an interesting read but I don't find them to have a basis in Tolkein's mythos as he created it. Gandalf had to give his very life to defeat a single Balrog - in BGII even Cernd could fake talk Firkragg into submission http://www.gamebanshee.com/ubb/biggrin.gif
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  #23 (permalink)  
Old 01-10-2001, 04:13 PM
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I enjoy threads like this becuase it really brings out the verbose folks who loved the nature of PnP roleplaying...

I agree that all of the roleplaying games I have played of late have been 'buffing' up on the items, sometimes at the expense of the content of the game. My two cents on the matter are I would like to see a game that took the complexity of character development that some PnP systems had, ARIA for example. That was an unbelieveable game system that had very clean rules...just very complex rules. I dream of a game where I can build my character from childhood into puberty into the character that actually qualifies for 'Hero of Trademeet' instead of killing some druid bimbo. The problem with a game of that kinda detail is most people would prolley get caught up in the details and either get sick of it, the complexity. Darklands was a really cool game becauase you got to choose careers before being a knight or cleric. Careers that influence their stats and personalities. If memory serves people didn't like it because it was too complex.

I think lots of people are addicted to Everquest because they can gain from it a sense of accomplishment that can be measured and compared to others. Perhaps their lives are not the most wonderful in real life, but in the game they can be a god. They can have respect from others by actions they directly take. That is only possible in an environment where every person has a virtual avatar that starts out equal.

I guess there will always be a disconnect between roleplayers that play with massive amounts of others for the community and those of us who rather live our lives in a more local community and be entertained by silly little roleplaying games. I for one love the worlds that have been built in countless books and developed by gaming companies. I just wish there was some way to make that into a game that I could play on my computer, in the background of my life when I just want to blow of some steam without the overhead of a virtual community.

That is probably why I read books more then I play computer games. More fufilling.

Hope that all made sense...
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  #24 (permalink)  
Old 01-10-2001, 04:41 PM
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Waverly: I know where you're coming from and I had the same thought myself. I think if there is a sequel it is likely to end with your characters ascension to godhood (replacing Bhaal?) and will be the last of the series although there could be more in the same world.

However, there are several problems with the statement, "Gandalf had to give his very life to defeat a single Balrog." First, Gandalf and the Balrog fell tens of thousands of feet together, the whole time battling eachother, but neither was killed by that or the fall and in the end Gandalf overcame so he didn't give his life.

Second, try wording it: "JUST to defeat a Greater Demon Lord," and you get close to the D&D equivalent. Yes, there were quite a few of them in the Silmarilion (First and Second ages were definitely high power environments!), but even then they were the greatest servants of Morgoth (greater than dragons).

Weasel: Sorry, but replaying BG1 to use the books multiple times definitely goes beyond powergamer to munchkin in my book. I considered doing it then rejected it for that reason. You're welcome to do it if you really find it enjoyable playing the game with a character with mostly 25's. It does make a lot of cool spells and items useless though (Holy Might, Belts, even Barbarian Rage mostly, etc)
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  #25 (permalink)  
Old 01-10-2001, 04:45 PM
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Yes I know your right. http://www.gamebanshee.com/ubb/frown.gif But my high's number is 22. Even I thought 25's were to much. http://www.gamebanshee.com/ubb/eek.gif

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  #26 (permalink)  
Old 01-10-2001, 04:50 PM
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I know I said I was done on this topic, but I owe you an answer, Nighthawk. Gandalf does indeed die, but is sent back, "naked, I was sent back," presumably by a Valar to complete his task. Also note that the party does not recognise him, "Gandalf... that WAS my name" emphasis added, and his color is different. A very important change for a wizard. Try a quick web search to find about dozen different discussions on this topic. Now answer me this does a balrog truly have wings?? Hint: not an easy answer.

Got my terminology straight in the edit. Sorry for the confusion.

[This message has been edited by Waverly (edited 01-10-2001).]
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  #27 (permalink)  
Old 01-10-2001, 04:52 PM
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Yeah, I'm all upset because weilding Crom Faeyr makes my Barbarian's rage useless (Ch.6&7). Items are definitely more important than levels in BGII. Try starting out a new game, character at level 7, but give him the best weapons (cheating, but informative). You kick some serious *ss.

Sorry to get off topic, you just struck a chord as to the dominance of powerful weapons.
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  #28 (permalink)  
Old 01-10-2001, 04:59 PM
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Interesting points about Tolkien. As a Tolkien scholar, I always find it fascinating to hear others' views (others who have a clue anyway).

The point about Gandalf "giving his life" to kill a single Balrog is true...but misleading to compare to a dragon.

In LOTR & Silmarillion, Balrogs were Maia--or demi-gods come to Middle-Earth-- actually the same "race" as Gandalf. A Balrog by its nature is incomparably more powerful than a dragon of any kind. So, Gandalf "dying" in that match was less a measure of his power, and more of the relative equality (on some levels) of the combatants.

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  #29 (permalink)  
Old 01-10-2001, 05:09 PM
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The problem is that BG2 is a game that has to appeal to the masses just like any other. Most people wouldn't be happy trudging round with a +1 short sword for 90% of the game, and Black Isle wouldn't make any money on it.

It's a long time since I've played PnP AD&D, but to play properly back then you needed to buy DM's Guide, Players Handbook, Monster Manual (1 and 2), I'm sure there was another useful handbook as well but I forget it's name, die, a dungeon or two and if you play like we did a number of lead figures. I paid £24.95 for BG2, to get everything I'd need now to play PnP would probably cost £100-£150. PnP is for dedicated gamers who don't mind spending a couple of weekends trudging round a dungeon where the most powerful thing they get to fight is a Hill Giant or maybe a Fire Giant, and the most powerful magic item they get their hands on is a +1 short sword and some +2 leather armour.

In all the time I played PnP, I never had a single character resurected after it died, that was the luck of the game, you stayed and watched your friends carry on, or you went home and rolled up a new character for the next time a 1st level dungeon came around. In BG2 every map it seems has a Resurections'R'Us temple. The first time through BG2, I had to resurect Aerie 4 times, but I still had her with me at the end of the game. That's called appealing to the masses, not to the dedicated gamer.

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  #30 (permalink)  
Old 01-10-2001, 05:09 PM
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Umm...Gandalf IS a Maia (Istari are a special group of Maia). After his battle with the Balrog, which he slew and threw down from a mountain top, he was picked up (again) by Gwauhir. I've heard the view he died there and is a sort of Christ figure, but having read LOTR more times than I can count I still don't buy it.

I'll have to look for the details on that quote, though it's clear he returned to the undying lands briefly. His color was changed as he was now the leader of the Istari, taking the place of the corrupted and defeated Saruman and being permitted to use more of his power openly. Gandalf was just one of many names he had, the hobbits name for him...Mithrandir was his name to the elves and his name in the West (true name?) was Olorin.
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