Banshee Network
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It's against Evil enemies and against Chaotic enemies. Over half of the enemies are Evil, probably. And it should stack against Chaotic Evil enemies.
Mighty + X means that you get to add "X" of your STR *modifier* to this weapon's attacks. So if you have 18 STR (+4 modifier), you would do 4 extra...
Remember, Zaeve can cast Bull's Strength to raise her STR, but she can't give herself more spellslots. That sling is very good, though.
The STR belt isn't worth it for her. It's +2 dmg IF you've got a Mighty ranged weapon. The extra spell slots are worth a lot more.
Yes, you can tell him so. Just make a save before turning in the quest. If you make Zaeve ranged, be sure to take Zen Archery.
MotB is about 1/2 to 2/3 the length of the OC.
Sling, definitely, as it allows a shield. Crossbows are hideously slow without the proper feat. BTW, do the Monk quest for Kelghar, but tell him he...
Thanks for the clarification. I didn't know that. However, who still plays an umodded, unpatched BG nowadays? ;)
Mine has been Chaotic Neutral to Lawful Good. I seem to gravitate heavily towards Lawful Good, though.
No, it's not worth it as a partymember.
The title screen always shows the most recent expansion installed. Since SoZ is the last one, it will show that on the title screen. Nothing to worry...
Read up on the ability: the target either needs to be flatfooted (not aware of you, or disabled somehow), or you have to be flanking the target....
I played through the entire game only this week, and FoV started right after ED, without problems. First time I heard of this bug.
You don't want to dualwield Celestial Fury because you only get half-hits then? Care to explain that?
One note: Flames of Vengeance rolls out from Ego Draconis. There is no need to export or import a character, it's just a continuation of the game....
I'm ditching Sneak Attacks as a reliable means of damage: if I get any, great, if I don't, no problem. The Sneak Attack range should be 30 ft, in...
Not really intrested in giving a Rogue level to the Wizard, from an RP point of view. Determined to stick it on the Ranger. (Or a couple of lvls of...
I'd start with a lvl of Scout, for the multiplied skillpoints at lvl 1. That's an advantage that can't be overlooked, and given that you start at lvl...
Why Extend Spell for the Wizard? I can't imagine this one relying on many buffs. Oh, for the Scout/Ranger: I suppose Yuan-ti isn't worth it?