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Originally Posted by GawainBS Yes, I do that with BGII as well. Sometimes, you're just fed-up with playing Rangers, Fighter-Druids and Thief/Mages.  |
It's not that, for me. It's just that I don't think much of some of the decisions in weapons proficiency made for the party NPCs. And as I've played through the game with those proficiencies before, I think I can safely change them without frowning at myself in the mirror in the morning.
But I generally stick with playing sorcs and kensai/mages. Except that in the game I've currently got on hold, I'm playing a cleric for the first time, using Divine Remix. It's working out well.
But back to M&M 7. If you've heard about the new mod under development (it might even be finished by now), I wouldn't suggest it. The creator didn't have any interest whatever in the progression of difficulty--he wanted to drop some massive level 25+ creatures in your town relatively early in the game, so he gave your party a fantastic weapon, armor, and magical talisman. As a result, the game is boringly easy through several levels, and then incredibly difficult, and then boringly easy, again. No responses to queries why he's chosen this path, and lots of fanboi action urging him on.
