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  #16 (permalink)  
Old 05-01-2008, 06:31 AM
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Originally Posted by GawainBS View Post
Yes, I do that with BGII as well. Sometimes, you're just fed-up with playing Rangers, Fighter-Druids and Thief/Mages.
It's not that, for me. It's just that I don't think much of some of the decisions in weapons proficiency made for the party NPCs. And as I've played through the game with those proficiencies before, I think I can safely change them without frowning at myself in the mirror in the morning.

But I generally stick with playing sorcs and kensai/mages. Except that in the game I've currently got on hold, I'm playing a cleric for the first time, using Divine Remix. It's working out well.

But back to M&M 7. If you've heard about the new mod under development (it might even be finished by now), I wouldn't suggest it. The creator didn't have any interest whatever in the progression of difficulty--he wanted to drop some massive level 25+ creatures in your town relatively early in the game, so he gave your party a fantastic weapon, armor, and magical talisman. As a result, the game is boringly easy through several levels, and then incredibly difficult, and then boringly easy, again. No responses to queries why he's chosen this path, and lots of fanboi action urging him on.
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  #17 (permalink)  
Old 05-01-2008, 06:33 AM
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I stumbled upon it yesterday while searching for any means to get MMVI to work again. I didn't even touch the mod, for exactly the same reasons you described.
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  #18 (permalink)  
Old 05-01-2008, 06:46 AM
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Originally Posted by GawainBS View Post
I stumbled upon it yesterday while searching for any means to get MMVI to work again. I didn't even touch the mod, for exactly the same reasons you described.
It's a shame, but understandable that the M&M games don't get modded. They are simply too well built from the perspective of gradual increase in difficulty. The apparent non-linearity covers up an extremely sophisticated progression that always offers you at least 2-3 options at any time which will keep your party developing. Tampering with that is like trying to remove several wheels from the inside of a complex 18th century clock and keep it running accurately.

But I suppose if you had to mod, M&M 2, 7 and 8 would be good places to start. Only they would require a lot more effort than is currently being provided.
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  #19 (permalink)  
Old 05-06-2008, 03:31 AM
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Would you happen to know if different items that regenerate HP/MP stack their effects?
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  #20 (permalink)  
Old 05-06-2008, 06:16 AM
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Would you happen to know if different items that regenerate HP/MP stack their effects?
They don't.
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  #21 (permalink)  
Old 05-06-2008, 08:58 AM
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Damn, I thought as much. A pity. Thanks.
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