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  #1 (permalink)  
Old 08-28-2007, 06:45 PM
Lady Dragonfly's Avatar
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How To Spawn Blockbuster RPG's

A Short Guide to...

Spawning a Blockbuster RPG

The Storyline

A. Choose a Hero (a lad or lass):

1) A young lad of humble origins (a manure-shoveling peasant or a petty criminal is your best bet)…

2) A young lad of fuzzy origins (short/long memory is wiped off due to various bizarre circumstances) destined to discover his true identity in Chapter 4…

3) A young lad of fuzzy-humble origins (adopted/raised by peasants/monks) destined to discover his true identity in Chapter 4…


…is called upon to fulfill a prophecy of some sort. The fellow is bewildered (WHY ME???) and obviously reluctant to stick out his neck, but hey, he is the Chosen One. Tough luck.

B. Choose an Adversary:

1) An extremely evil (and extremely competent, which is even worse) Wizard/Warlord…

2) An extremely evil Lich/ Mummy King/other dead guy who refuses to stay put…

3) An extremely evil Dragon/Demon…

4) An extremely evil and power-crazy group of Ancients/Aliens/Mutants…


…is scheming and plotting to take over the World.

C. Choose how the Evil Adversary is going to pull off his stunt:

1) By screwing the innocent

1) By corrupting the weak and gullible

2) By recruiting the evil and avaricious

3) By spreading pestilence and malicious rumors

4) All of the above

D. Choose

To be continued by you...
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Old 08-28-2007, 07:02 PM
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The fact that there's a list means it shouldn't be blockbuster simply because it's cliche enough to have its own list of standards and status quo's of gaming.
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Old 08-28-2007, 07:07 PM
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I think you missed the point, Siberys...
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Old 08-28-2007, 07:09 PM
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Quote:
Originally Posted by Lady Dragonfly View Post
I think you missed the point, Siberys...
No, I didn't. This was meant as a sarcastic bit of humor to the cliche that is RPG.

I responded anyways more seriously because as sarcastic as it is, 80% of those statements are completely true, which makes my point that RPG's are truly cliche valid.
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Old 08-28-2007, 07:17 PM
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Quote:
Originally Posted by Siberys View Post
I responded anyways more seriously because as sarcastic as it is, 80% of those statements are completely true, which makes my point that RPG's are truly cliche valid.
And how is your point different from mine?
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Old 08-28-2007, 07:23 PM
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Quote:
Originally Posted by Lady Dragonfly View Post
And how is your point different from mine?
I like to rant.
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Old 08-28-2007, 07:28 PM
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Quote:
Originally Posted by Siberys View Post
I like to rant.
I see.

Would you like to continue spawning the Short Guide?
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Old 08-28-2007, 07:44 PM
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D. The Good guy's Rule of Thumb-

-Always protect the innocent, unless they are any race but human.
-Always Uphold the law, even if it's only a forty gold fine for killing anybody of any political rank.
-Always fight with virtue and honor until you find out that blackguards are SO much cooler!
-The Evil Villain of the story must be a relative of yours or a previous best friend.

E. The Bad Guys Rule of Thumb-

-Always hit the ~ key for ultimate evil exploits!
-Doing quests for towns, earning the gold they give you for them, and then slaughtering them all until that message "The Town of Spree officially Hates You" is nothing to be ashamed of.
-The fair princess of the story is someone you must go all the way with.

F. The Neutral Guys Rule of Thumb-

-Never finish the main story.
-Always swindle more gold out of the poor people in a poor town for your services, and then buy there stuff with that money.
-Setting fire to objects is not technically evil, even if the objects are owned property.
-Nobody likes a druid, so become a ninja-necromancer to destroy them today!
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Old 08-28-2007, 07:57 PM
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This brings to mind a couple of other RPG Cliche lists I've seen :
The Grand List of Console Role Playing Game Cliches

Dictionary of RPG Cliches

RPGamer - Editorials - RPG Cliches: Part 1

btw Lady D,
I only just noticed your avatar, I really like it
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Last edited by dragon wench; 08-28-2007 at 08:04 PM.
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Old 08-29-2007, 06:51 PM
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G. Game setting

- Medieval fantasy setting (90% in most RPGs)

H. Dialogue

- Always the long lecture talk between one character and another.
- Contain lots of nonesense.
- Dialogue sequence have to be long, long, long.

I. Game Mechanics

- Use the D&D rules most of the time.
- If not D&D, some dice role rule.
- Must always reload a save game just to get the cool stuff.
- Must use the good/evil mechanic.
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Old 08-29-2007, 07:01 PM
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J. Rule of every cautious character-

-Ability to save game, thus eliminating one shot deaths. That boss may be hard, but we'll get him on the thirty-seventh try won't we gang?

-99 items of every kind, 99 specifically because the game doesn't understand 100 or above.

-The Ultimate weapons may be insanely hard to get for some characters, and the final boss of the game may be a pushover by the time you obtain them, but dammit all if they don't just looks so cool!

-The Wielder of a ridiculously huge/fat/designed sword is your friend, the wielder of a semi-normal sword if not elongated, take him down now!


K .Rule of RPG's in general-

-No matter the time period, no matter the technological setting, someone in the game, likely a party member, will have a gun.

-Combat doesn't happen realistically, it's never sword on sword or fireball versus ice storm, it's always "Ok, you're up next in initiative."

-Up, down, left, right, A, B, A, B, Select, Start = OMG!
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Old 08-29-2007, 07:18 PM
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1) Use elves.

2) Use dwarves. Make sure they have Scottish accents.

3) Set the RPG in a place filled with "quaint" houses, and call it medieval, even though it shares nothing with the medieval period.

4) If you kill something wielding a neat weapon and having great armor, make sure the corpse contains nothing but a knife.

5) Make the final villain ridiculously overpowered.
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Last edited by fable; 08-29-2007 at 09:35 PM.
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Old 08-29-2007, 09:06 PM
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L. Choose the right glitches

1) The powerful enemies get stuck behind crates at the right moment

2) Telling Beggemotto the Poor Farmer again and again that his pathetic quest is completed allows players to receive unlimited amount of gold and XP.

3) While talking to Morbinda the Nice, choosing the dialog option "Pleasure is all mine" makes the game crash. Choosing the dialog option "Fork out all your money, bwahahaha" does not.

4) Using resolution higher than 800x600 makes computers explode.

EDIT:
Quote:
btw Lady D,
I only just noticed your avatar, I really like it
Thank you...
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Last edited by Lady Dragonfly; 08-31-2007 at 04:08 PM.
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Old 08-29-2007, 09:38 PM
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M. Rule of the Lazy Developers.

-Release the game six months earlier only single checking for bugs and glitches.
-Release it for multiple consoles to get a massive amount of income from all systems.
-String out endless patches and apologies for releasing too early intentionally, yet don't bother with patches for the console versions even though internet capability on many modern systems is common now.
-Release a game of the year edition that has all the patch fixes and a couple updates with either expansions or mods, charge 25% more for the game of the year edition than the regular edition even though the patches are completely free.
-Create a new expansion, rinse and repeat the first steps.
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Old 08-30-2007, 08:33 AM
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N. Put time into world detail

1. Lets face it, even the best RPG can be a let down, or would be much better, --NWN-- if detail wasn't/was put into the mapping textures. I understand that the result of this is that you have a monster, system hog of a game when too much detail is utilized, but I feel that it can be accomplished enough as to make it not seem as if you are traversing the same maps with different shades. For example, the only thing different about dungeons and caves being the color.
2. I feel also that NPCs and enemy characters should be varied enough so that you are not aware of the repetition. Unfortunately for sticklers like me, I notice most enemy reappearances, and I feel let down when it happens.
3. Item detail. Receiving new items and upgrades is one of the most satisfying aspects of the game. I feel that we need items that have unique characteristics and great looks. Items should be crafted to reflect player archtypes: the cool dark demonic armor for evil character, stealthy looking armor for sneakers, shiney, heroic paladinesque armor for all of the lawful players, and ecetera.
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