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Go Back   GameBanshee Forums > Forum Categories > RPGs > Pool of Radiance: Ruins of Myth Drannor

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  #31 (permalink)  
Old 10-02-2003, 12:19 AM
Demis's Avatar
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Join Date: Jul 2001
Location: Greece
Posts: 1,075
Quote:
Originally posted by Snoop Dogg

*SPOILER*
Just a question? do people here think it is worth drinking out of that fountain that raises constitution by 4 but lowers dex by 1 and charisma by 2? Both my characters rely on (high charisma scores)
Probably not in your case but keep in mind that they are several items in the game that raise ability scores permanetly. On the other hand Pallies and Sorcorers can never have enough charisma
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  #32 (permalink)  
Old 10-05-2003, 11:01 PM
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Join Date: Oct 2003
Location: Canada
Posts: 86
I am on the second level of the Catacombs, um, i have not played it in a while but i beleive my party is as follows
Paladin/Monk Human Male
Ranger Half Elven Male
Thief Elven Female
Cleric Halfling
Emmeric
Faeril

I am not fond of multi-classing very much, except to use that double damage book for the monks

then before this game, i solo'd with two characters
Cleric16/monk8/paladin/8 Human male
fighter16/thief12/sorcerer4 half elf male
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  #33 (permalink)  
Old 08-22-2004, 05:59 AM
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Location: A better place
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This is my second post in these forums.
Well, here goes.
My solo-character is going to be a:
halfling 15 lvl Monk/16lvl Sorceror/1 lvl Ranger.
I hear there are many rogue, monk and sorceror based weapons that only they can use. I don't really wish to use the cleric's scrolls.
I was kinda hoping to max out dexterity and wisdom at creation to ensure that at the end of the game my Sorceror had the best natural protection he could get, and give 15 points to charisma, but I soon found out that this left everything else extremely low and so it was hard to even win the first fight. (I chose monk as my initial level because the halfling monk looks kool in white and also because I needed the extra AC
I still want my character to have a +15 wisdom modifier and a high dexterity bonus at the end of the game but I also need to be able to get to level 32 in the first place. So if someone could answer my other post I can get started.
I basically asked a question about the number of permanent ability increases in the entire game. Thank you.
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  #34 (permalink)  
Old 08-22-2004, 11:45 AM
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Also, you guys know that cool weapon, deathspike. Is that the best weapon in the game or what?
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  #35 (permalink)  
Old 08-24-2004, 11:03 PM
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Posts: 7
My party

What's up everyone? I'm not too far along...but here is my party....

Human -Monk(lv 3) Ki

Half-Elf -Cleric(lv3) Sheandra

Half-Orc -Barbarian(lv3) Mala' Ku

Halfling -Rogue(lv4) Gi' Gi

Jarial -(lv3)


Hope all is well......
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  #36 (permalink)  
Old 08-25-2004, 04:38 PM
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Join Date: Aug 2004
Posts: 3
dwarf fighter/barbarian
human paladin
1/2 elf cleric
human mage
elf rogue/mage/ranger
human fighter

What is the benefit of going paladin/monk? or paladin/cleric?
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  #37 (permalink)  
Old 08-25-2004, 05:13 PM
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Join Date: Oct 2003
Location: Canada
Posts: 86
Quote:
Originally Posted by ajdaha
Also, you guys know that cool weapon, deathspike. Is that the best weapon in the game or what?
dreadsword daemonic is the best, it's a two handed sword, 4d6+6 damage, +5 hit, boosts strength and other goodies

paladin/monk ability to turn dead, use clerical magic, all weapons, all armour, very mobile, evasion, and the book of ranman, which gives you x2 damage

cleric/paladin basically, you're a paladin with more magic, and a super powerfull turn dead ability, I hear you can turn or evan destory lichs with it

anyway, I have to games I play now and again
my party game is
human paladin with one level of monk for the x2 tomb
elf fighter
human female fighter/thief
Eadred
elf sorcerer/cleric
Kellan


and my second game is my solo game, I'm in the deep halls, and I have a human lv 3 paladin/lv 2 cleric/lv 2 rogue
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  #38 (permalink)  
Old 01-30-2008, 05:29 AM
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Posts: 13
When I play a RPG, I gotta play it a sort of a novel, so I made up personalities and all... maybe will tell that in another post...

Anyhow, had a problem with my comp and gotta restart the game, I'm kinda out in Myth Drannor now, but my party is usually the following:

- Half-orc Barbarian/Rogue (Gunjan Darkland)
- Human Fighter/Rogue (Kevin Burnington)
- Half-elf Fighter/Ranger/Rogue (Kathalyna Elfland)
- Elf Cleric/later multiclasses as Sorcerer (Maryah Fireflower)
- Human Sorcerer/later multiclasses as Cleric (Jarial)
- Human Rogue/later multiclasses as Cleric as well (Tudo)

For the first three, I add only 2 or maximum 3 levels of rogue, which are usueful especially for making great sneak attacks and disarm a few traps around the dungeons; later I usually rely on Tudo.
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