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Go Back   GameBanshee Forums > Forum Categories > RPGs > Pool of Radiance: Ruins of Myth Drannor

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  #1 (permalink)  
Old 12-25-2000, 10:43 PM
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Post The demo

I just downloaded the demo, one big file (good thing I have ADSL). It looks promising, and the elminster speech part is good. But I imgine his voise to be a bit different though. The voice kinda lack the immortal wisdom and experience feel.

I don't know if anyone noticed, but the past videogame clip part is actually in Japanese!!!
  #2 (permalink)  
Old 12-28-2000, 10:00 AM
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You are absolutely right about the Elminister voice part. It is done pretty good, but it a shame they portrayed him in that manner. He should have a completely different type of vocabularry. This is a guy that is always a bit jolly and laid back, but here he is dead serious. Shame, but they might fix it in the game.

I wonder why the original PoR stuff is in Japanese?
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Old 12-28-2000, 09:41 PM
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GRRRR, where did you get the demo at?

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  #4 (permalink)  
Old 12-29-2000, 01:02 AM
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I think that the word "demo" is very misleading. I take it that we are both talking about the "bink" movie. I am sorry if you got your hopes up.

As far as I know, there is NOT any form of playable "demo" available.

This ofcourse doesn't mean that the movie isn't interesting to watch.
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Old 01-01-2001, 08:36 PM
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*sigh* http://www.gamebanshee.com/ubb/biggrin.gif Bad thing is, We are getting
Never Winter Nights
Pool of Raidiance
and the new Ice wind dale expansion in the same YEAR!!!

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  #6 (permalink)  
Old 01-02-2001, 12:33 AM
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Cool

I have to agree that the coming year is going to be a hard one. Just think of the time that we have to spent away from work and our loved ones, just to play these awesome games. Personally, I am more interested in NWN and PoR, as these will bring something new.

The Icewind Dale expansion is probably going to be cool, but it doesn't have the potential that these other games have. I just hope that they don't get postponed anymore.
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Old 01-02-2001, 02:08 AM
Ron Ron is offline
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Yea true. The bew 3rd edition is going to be cool. Looking at some shots the new ice wind dale looks more like BG2 then the BG engine the first one used. It might of been then 800x600 rez that made it look better. I dont know.

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  #8 (permalink)  
Old 01-02-2001, 09:01 AM
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Cool

The Icewind Dale expansion, is not going to bring anything seriously new. They'll probably update the original engine with features that were used in BG2. This doesn't mean that it is going to be a bad game. I really liked Icewind Dale, so I might play the expansion. If I was, however, forced to choose, then I would choose for PoR and NWN.

I would choose PoR because SSI has shown in the past that they are capable of producing excellent D&D (AD&D) games. If they can live up to expectations then PoR is going to kick some Interplay ass.

NWN is an interesting game as they are going to introduce the DM feature in the game. If they do this accurately, then this is going to be a cool game.

All in all, 2001 is going to be a very sweet year.
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Old 01-02-2001, 07:21 PM
Ron Ron is offline
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I agree. I'm going to like NWN for the creating world factors. I'm good at that (taking architecture and engineering classes)

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  #10 (permalink)  
Old 01-02-2001, 08:52 PM
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I just have to say this.
SSI had the AD&D licence and produce just below the average games.
Because of that i am going to whait for a review of the game before I think about buying the thing.

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  #11 (permalink)  
Old 01-03-2001, 12:19 AM
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Cool

I have to say that you are partially right about the games that SSI has produced in the past. However it is a bit overgeneralizing. We are currently working on a big piece of AD&D computer history. SSI has produced close to 25 AD&D games in the past.

It is unfair to say that they are all weren't any good. There is a pretty good reason why everyone still praises the original "gold box" series.

Descent into Undermountain, Birthright,and Blood & Magic also weren't any good. I think it is with reason why SSI decided to stop producing AD&D games.

If we look at the screenshots and other published information, then we have to conclude that the game has a lot of potential. Is it fair to expect the same as BGII, probably not. You have to realize that Interplay had the opportunity to work majorly on other areas as the game engine was finished.

We will just have to wait and see.
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Old 01-03-2001, 08:22 PM
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Evan if the story line sucks, it has Eye candy!

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  #13 (permalink)  
Old 01-04-2001, 02:05 AM
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I think one should not forget that PoR is more an AD&D game then BG2. Where in BG2 one could turn off feedback levels to make it almost a real-time strategy game, PoR is true to the spirit of AD&D.

With the new edition rules I think it marks the beginning of a new breed of (second generation?) AD&D-games. To compare it with BG2 would not be giving the game the credit it deserves.
  #14 (permalink)  
Old 01-04-2001, 05:55 PM
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Just wanted to touch on a few of the posts here.

Drakron: What SSI games have you played to say all the games they made are below average? I'd have to say the story in Curse of the Azure bonds alone was far greater than BGII and a good tie with BG.

The Elminster voice: How could he be jolly when a horde of undead are being generated in the very city that he is holding a council meeting in? I'd have a pretty serious tone in my voice too http://www.gamebanshee.com/ubb/biggrin.gif

Descent to Undermountain and Blood and Magic were done by Interplay, not SSI. Birthright, I believe, was done by Sierra, again, not SSI.

Well said Deacon.

Speaking from experience by playing the new pool, the game kicks ass http://www.gamebanshee.com/ubb/biggrin.gif

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[This message has been edited by Fihnakis (edited 01-04-2001).]
  #15 (permalink)  
Old 01-04-2001, 06:32 PM
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I was talking about the "DARK SUN", "AL-QUIN" and "REVENLOFT" ones, I dindīt have a pc at the time of "azure bounds" but i like to play that one because I like the ideia of a saurian paladin (I must found that book for reading).
In a article I found a link here posted that SSI used the same engine time and time and time again. even Bioware who were new at this(The made a very bad mechworrior-like game before goin in for AD&D were they revive the type of game) make a great job in BG and improved the engine for IWD and BGII. unlike Heroes of Might and Magic that by using the same game engine whit minor changes made a comercial suicide.
Before I end, I played BG ways afther being release, and I belive at the time that I was not going to like it, But afther 5 minutes I was amazed by the game itself, the same may happen with PoR but I am goin to hold on for a review.
And sorry for trouble you all but I have "The Fall of Myth Drannor" module and in there somethings are stated diferent from what you have in your Page about the fall of the City. probley because the module is newer(itīs for a Arcane Age) that the one you have(itīs likely to be from "Ruins of Myth Drannor" that is older) . If you what I can post here some of the details of the city fall.(I canīt work my Email)

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"He who fights with monsters should look to it that he himself does not became a monster... when you gaze long into the abyss the abyss gazes into you..."
Friedrich Nietzsche

[This message has been edited by Drakron DuīDark (edited 01-04-2001).]

[This message has been edited by Drakron DuīDark (edited 01-04-2001).]
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