Register Lost Password?  Cookie?
  The time now is 01:15 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Pool of Radiance: Ruins of Myth Drannor

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 10-07-2001, 10:38 AM
Member
 
Join Date: Oct 2001
Posts: 7
Thumbs up Some helpful hints for the budding dungeoneer!

Hail and well met! I have just completed most of the Tumbledown Door dungeon level, and I wanted to share a few helpful hints with others:

* Use the smashable/breakable objects to mark where you've been... a lot easier to navigate once you are looking to completely clear an area.

* FLAG all locked doors on your map, WITH THE KEY DESCRIPTION you will need! Don't know the key description? RIGHT-CLICK on the locked door and it will tell you.

* SAVE your game -BEFORE- you drink from any fountains/barrels/casks... this is very important later on in the obscure corners of the dungeon level (and, I suspect, later levels).

* Many of the NPCs and special areas will have new info/dialogues if you move away and return: Jamiel, Preybelish, and the elves of the hidden place all provide more info/resolution if you simply move away and then return to interact. Geb does not.

* Be sure to take any items you find with you! Do NOT leave something on the ground to return and claim later... even if you stay on the same dungeon level, it will disappear once you move far enough away.

* Don't hoard those magical items! USE the items that you find... there are plenty to find, and using magic will definitely turn the tide of a battle.
Reply With Quote
  #2 (permalink)  
Old 10-09-2001, 05:47 AM
Exalted Member
 
Join Date: Oct 2001
Posts: 56
Post

another one...

if you are not sure of party make up, i would suggest (2) fighter types, (1) thief, and (1) cleric.

i did not start the game with a cleric and i am regretting it. also, the first npc that you get is a sorcerer.
Reply With Quote
  #3 (permalink)  
Old 10-09-2001, 07:07 AM
fable's Avatar
Temporarily on Leave
 
Join Date: Mar 2001
Location: The sun, the moon, and the stars.
Posts: 28,399
Post

Multiclass a rogue. Rogues gain the first few levels of experience much quicker than other classes, and multiclassing early on is a good way to equip your fledging party with an extra set of skills.
__________________
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Reply With Quote
  #4 (permalink)  
Old 10-09-2001, 07:21 AM
Member
 
Join Date: Oct 2001
Location: Aus
Posts: 3
Send a message via ICQ to Garetz
Post

multiclassing the rogue to a ranger allows the rogue to use a bow and later get cleric spells , very useful later on when you need ranged combat and abit extra healing power.

i also can't believe how fast a rogue levels up.
Reply With Quote
  #5 (permalink)  
Old 10-09-2001, 11:13 AM
Exalted Member
 
Join Date: Aug 2001
Location: Virginia
Posts: 113
Post

I would add that you should flag all the barrells/fountains that cast spells on you or heal you. It gets really irritating when you wander around looking for that fountain of healing...
__________________
You will run afoul of both a common misconception and a family of bears.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com