| Solo's - First was a Cleric/Barbarian/Rogue (wound up 16/8/8), stats were great. Second was a Paladin/Monk (wound up 16/16), stats were also great. Obviously, any solo gets all of the power ups for him or herself.
You can also do a two or three character party. If three, I'd recommend a Cleric/Paladin, Fighter/Monk, and Sorcerer/Rogue (or Barbarian/Rogue if, like me, you think sorcerers are a waste of time and underpowered). This will let you use all of the items in the game, you can spread the stats out but generally boost the important ones with items, etc. and you will get 32 levels a piece.
If two, I'd say go with a cleric/paladin and a rogue/fighter (or rogue/monk/fighter).
If you just want to set up a general party of 4 with the expectation of taking two NPC's, it seems to me that you'd start cleric (expecting to double to paladin), fighter (doubling to monk), rogue (doubling to barbarian) and ranger (doubling to cleric/monk/fighter/barbarian, take your pick). Youd add Jarial for the sorcerer and could double him to some fighter class. And you could pick up either Emmeric or Faeril (I think that was her name) later on. |