Register Lost Password?  Cookie?
  The time now is 05:44 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > RPGs > Planescape: Torment

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #16 (permalink)  
Old 02-28-2008, 06:15 AM
GawainBS's Avatar
Exalted Member
 
Join Date: Oct 2006
Location: Glabbeek, Belgium.
Posts: 1,042
But that's why you "need" your partymembers there: each death of you causes a partymember to die, no? IIRC, Morte & Dakkon tell you that they dragged you back from the fortress the last time.
Reply With Quote
  #17 (permalink)  
Old 02-28-2008, 06:25 AM
Brother None's Avatar
GameBanshee Editor
 
Join Date: Jun 2007
Location: Leiden, the Netherlands
Posts: 529
There's also an added possibility that the "trauma" of death in the Fortress of Regrets - even with other mortals - can function as the tilting of the balance. The Transcendent One talks quite a bit about how he prefers TNO to be a mindless zombie, and seems convinced that killing the TNO right then and there will have that effect of finalizing the declining nature of the ritual of immortality.
__________________
"No. They're all nuts, I'm just a guy in a shark suit." - Guy in a Shark Suit at Ron Paul rally, when asked if he was there to support Ron Paul
Reply With Quote
  #18 (permalink)  
Old 03-24-2008, 11:59 AM
Member
 
Join Date: Mar 2008
Location: Jerusalem, Israel
Posts: 3
A list of difficulties

As for why NO does not lose memories:
Since Ravel's killing him -> lose memories, it cannot be the shadows explanation
Since I see no basis for traumatic death (the present incarnation has plenty of traumatic ways to die), that cannot be it.

It seems that any death, at all, would make him lose his memories. That is why there was the prophesy that in a few incarnations, he would no longer lose them, period. Otherwise, any and all deaths make him lose his memory. But the current incarnation has a mysterious decree that he will not lose memories. (In Hebrew, this would be called a stam gezeirah - a "just-because decree" - Hebrew has some fantastic vocabulary for dialectics!)

And what is so special about this incarnation? There isn't anything so special about it that he deserves this decree, as far as I can tell. Perhaps he is special insofar as prophetically he will be the one to end the whole cycle, but this seems weak.

I suspect it's a plot device - if dying made him lose memories, then we'd lose the wonderful novelty of a protagonist who can die and be revived, and we'd have a normal RPG where die = reload game save.

But in such a beautiful plot, I regret having to invoke such a shoddy device - anyone have a better suggestion?

-------

As for why dying in the fortress --> permanent death:

Deionarra herself says that since the Fortress is in the Negative Material Plane, there is no one to die for him.

However, this is difficult because as someone pointed out, surely there is SOMEONE else living in the NMP. In fact, the githyanki ALL live there, no? So why can't a gith die for NO?

Also, the practical incarnation died in the Fortress, and yet the NO was resurrected just fine...? Why didn't that lead to Game Over?

Another difficulty: In conversation with TO, to scare him into merging with you, you must threaten to kill yourself with the special Blade of the Immortal from Coaxmetal. But why? If death in the Negative Material Plane, period, causes permanent death, why can't you threaten to kill yourself with a rock to the head?

Another difficulty: If Nameless One's dying in the NMP = permanent death, then the Transcendant One is off his rocker for trying to kill NO there! Rather, TO should transport NO out of the Fortress and then kill him, for in the conversation between NO and TO, TO says that he depends on NO's living, for the two have a link; TO does not want NO to die, but simply he wants NO to be far far away from NO, and without any memories. Were NO to die permanently, TO would die also, which is why one of the possible game endings is either killing yourself or threatening to kill yourself (which scares TO into merging). A game over for you is a game over for TO too.

This creates another difficulty: if you can scare TO by threatening your death, why is one option for you to engage in combat with TO? Surely TO knows that if he kills you in combat, he'll die too!

Perhaps TO (and his shadows in the Fortress) don't actually kill you, but rather put you on the brink of death (causing unconsciousness) where TO can transport you back to Sigil and kill you there? This would also solve the problem of why the Practical Incarnation's death didn't lead to permanent death. But this explanation does not seem to work, because dying in the Fortress --> Game Over. Since we know it is not by memory loss, it must be by permanent death.

---------------

Another difficulty: We know NO no longer loses memories. But with each incarnation's death, his mind supposedly weakens. But is this not the very opposite of no longer losing memories? His mind seems to have gotten stronger, not weaker! We could say that retaining memories anymore is a just-because decree of this particular incarnation, and has nothing to do with the fact that NO's mental abilities are weaking notwithstanding his retention of memories. But we'd still have another difficulty: The Practical Incarnation was approximately 1000 years into reincarnating, and yet he had a VERY strong mind - NO's mind doesn't seem to be weakening at all! If 1,000 years weakens him to the point of Practical Incarnation, NO will have to go another 9,000 years before his mind will weaken appreciably!

--------------

Another difficulty: With each incarnation, NO loses his memories, and thus also his Intelligence, Wisdom, and Charisma. But why Strength, Constitution, and Dexterity? These are physical attributes, not related to his mind!

At the beginning of the game, you can set these attributes as you see fit, and apparently they are not dependent on what NO naturally was (i.e. don't claim that you in reality setting the attributes of the first original Named One), because you can set his strength to be low, despite his imposing physique.

I suspect it is a plot device.
Reply With Quote
  #19 (permalink)  
Old 03-24-2008, 12:32 PM
GawainBS's Avatar
Exalted Member
 
Join Date: Oct 2006
Location: Glabbeek, Belgium.
Posts: 1,042
Githyanki don't live in the Negative Energy Plane: They generally live in the Astral Plane. No living thing could survive in the Negative Energy Plane, bar special circumstances. (i.e. The Fortress.)
Reply With Quote
  #20 (permalink)  
Old 03-30-2008, 05:56 PM
Exalted Member
 
Join Date: Mar 2005
Posts: 729
Quote:
Originally Posted by Mikewind Dale View Post
Another difficulty: In conversation with TO, to scare him into merging with you, you must threaten to kill yourself with the special Blade of the Immortal from Coaxmetal. But why? If death in the Negative Material Plane, period, causes permanent death, why can't you threaten to kill yourself with a rock to the head?

Another difficulty: If Nameless One's dying in the NMP = permanent death, then the Transcendant One is off his rocker for trying to kill NO there! Rather, TO should transport NO out of the Fortress and then kill him, for in the conversation between NO and TO, TO says that he depends on NO's living, for the two have a link; TO does not want NO to die, but simply he wants NO to be far far away from NO, and without any memories. Were NO to die permanently, TO would die also, which is why one of the possible game endings is either killing yourself or threatening to kill yourself (which scares TO into merging). A game over for you is a game over for TO too.
Maybe there are different deaths? I mean, a "game over" doesn't necessarily mean he permanently dies. It could be that he revives, but can't complete the game because everyone who knows the way to the Fortress of Regrets are dead.

TO is only afraid of NO permanently dieing. A rock to the head would just kill him, reviving him and would be exactly what TO wants as well. The same thing if TO kills him, he doesn't die, he just revives without any hope of solving the puzzle.

But, killing himself with the Blade that we know really kills him... TO doesn't want that, do he?
Reply With Quote
  #21 (permalink)  
Old 03-30-2008, 07:09 PM
Crenshinibon's Avatar
Exalted Member
 
Join Date: Mar 2006
Posts: 1,124
But if I recall correctly, didn't the Nameless One die in the Fortress before? With Morte and Dak'kon at his side? I believe this is either a memory or the two tell him of this.

I think it's rather any death that would destroy the body causes memory loss, thus perhaps the "Game Over" message is a new incarnation. If this is the case, then the blade is a permanent solution, one which you can never rise from.

Size doesn't have much to do with strength. The three physical attributes can simply be muscles getting weaker to disuse, awkwardness in a "new" body and the "loss of a stomach" so to speak.
__________________
"Out, out, brief candle! Life's but a walking shadow, a poor player that struts and frets his hour upon the stage and then is heard no more: it is a tale told by an idiot, full of sound and fury, signifying nothing."
Reply With Quote
  #22 (permalink)  
Old 03-30-2008, 07:38 PM
Brother None's Avatar
GameBanshee Editor
 
Join Date: Jun 2007
Location: Leiden, the Netherlands
Posts: 529
Quote:
Originally Posted by Crenshinibon View Post
Size doesn't have much to do with strength. The three physical attributes can simply be muscles getting weaker to disuse, awkwardness in a "new" body and the "loss of a stomach" so to speak.
Also, the Torment novel has this wonderful bit where his arm is sliced off and he grows a new one. Remember, TNO's body is pretty recyclable.

As Morte puts it, if we cut off TNO's head, would his head grow a new body or his body a new head?
__________________
"No. They're all nuts, I'm just a guy in a shark suit." - Guy in a Shark Suit at Ron Paul rally, when asked if he was there to support Ron Paul
Reply With Quote
  #23 (permalink)  
Old 03-31-2008, 02:30 PM
Exalted Member
 
Join Date: Mar 2005
Posts: 729
Quote:
Originally Posted by Crenshinibon View Post
But if I recall correctly, didn't the Nameless One die in the Fortress before? With Morte and Dak'kon at his side? I believe this is either a memory or the two tell him of this.
Ah yeah, right before entering the Fortress. With some Blind Archer. They all died different deaths, I believe. But well, he could come back from that, TO hadn't killed his guides yet.
Reply With Quote
  #24 (permalink)  
Old 04-22-2008, 07:58 AM
Member
 
Join Date: Apr 2008
Posts: 1
I'm not sure about any specific explanations in game as to why this incarnation no longer loses his memories upon death, but I personally think (from certain parts of dialogue later in the game) that it's a case of the Planes themselves trying to correct a terrible mistake, as it were. Just my own personal theory...
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



 
      Powered by vBulletin® Version 3.7.0
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0 RC4
© 2000-2007 GameBanshee.com