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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Planescape: Torment

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  #1 (permalink)  
Old 11-25-2002, 05:30 PM
Aubrey's Avatar
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Question What's up with Adahn?

I've noticed this name being included in many lines of my possible answers to different people. I don't quite understand why this name keeps coming up among the choices I'm given.

I don't suppose this name it's mine... but, is he someone I should be afraid of? If I lie using that name, is he going to come to me and deliver me a couple of more scars?

Please: don't spoil me more than I have asked for. (Right now I'm in the Lower Ward.)


TIA


Cheers

P.S. At this point, do I need all those pages/ entries I had gathered in the Mortuary? Will they be of any further use?
I've been sick of carrying them with me for so long.
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• "You cannot pass."..."I am a servant of the Secret Fire, Wielder of the Flame of Anor, You cannot pass. The dark fire will not avail you, Flame of Udun. Go Back to the Shadow! You cannot pass."
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Last edited by Aubrey; 11-25-2002 at 05:38 PM.
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Old 11-25-2002, 06:47 PM
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It's sort of an in-joke within the game. You offer up Adahn often enough as your name (since you don't know it), and eventually you'll meet Adahn in a bar. He provides you with a few trinkets.
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Old 11-26-2002, 06:23 AM
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Re: What's up with Adahn?

Quote:
Originally posted by Aubrey
P.S. At this point, do I need all those pages/ entries I had gathered in the Mortuary? Will they be of any further use?
I've been sick of carrying them with me for so long.
You don't need them anymore, unless you think you might have missed something at the Mortuary. They mainly serve as clues or sources of background information.

For example, one of the notes was written by a Dustman who was looking for a misplaced prybar. He needed it to open a container that couldn't be opened because the door was stuck. You probably found the prybar he was looking for, and you could have used it to open some "locked" containers. The game says they're "locked", but all you have to do is bash them open; you don't need a key. Do you see the purpose of the note now?

I think the Mortuary receiving journal is there just to help you get acquainted with the Mortuary. If you found the missing page, it had a couple of clues. To begin with, the missing page tells how the Nameless One was brought to the Mortuary: one of Pharod's people did it. The Nameless One's body was carrying some fist irons and a few coins. You probably found them in one of the cabinets. If you had read the note before you found them, it might have occurred to you to go looking for them. (To be honest, it didn't occur to me to look for them because I figured they were long gone.) That note (or one like it) also says that Pharod has been bringing in a lot of bodies that are very, very old. As you probably found out later, Pharod was stealing bodies from the catacombs and selling them back the Dustmen. The note was a clue about that. (Not that I had any idea what was going on the first time I saw it.)

There's also a note concerning worker number 42 on the upper floor of the Mortuary. That particular worker is behaving strangely, almost as if it were following some old orders that someone gave it decades ago. As it turns out, one of the Nameless One's previous incarnations had something to do with that. If you watched Ei-Vene while she was working, you would have gotten another clue.

If you used the portal to escape the Mortuary, you probably found Penn's note. It mentions Emoric and Pharod. You've probably met Emoric, and you have definitely met Pharod. You might even have discovered where Pharod has been getting so many bodies. (All you had to do was ask him.) You might even bump into Penn sometime, if you haven't already. If you read Penn's note, then you know he's an Anarchist and he's been spying on the Dustmen. Perhaps you can talk to him about it.

None of the notes has any significance that I can think of beyond that, so you don't need to carry them with you any longer.

BTW, I never found a use for the cobblestone, so you can chunk it. If you've been carrying around the Nameless One's intestines (Marta the Seamstress had something to do with that), you don't need to keep them unless you meet a certain NPC. I don't know if you want me to spoil that for you, but if you're curious, I'll tell you more.
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Old 11-26-2002, 02:18 PM
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You're correct. Reading carefully all those pages makes Mortuary very easy. And since I don't need them anymore, I'd gladly throw them away to free some space in my inventory.

Now, about a certain NPC, I'm not sure whom you're talking of. So far we're five: Me (Nameless One), Dak'kon, Morte, Annah and Fall-From-Grace. I released Ingus, but for some reason, I didn't like him, and I left him behind. I haven't met other NPCs so far, but there have to be more, right? Do you think I should keep the intestines? (blah! it's disgusting!)

Thanks!
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Old 11-26-2002, 02:36 PM
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I am going to keep this to two sentences just as an antithesis to VonDondu's impressive works in this thread that I can't even come close to. There are two more NPC's in the game that you can collect, it depends on your choice and I think the one character comes in far too late to make him effective in combat, a good character otherwise though, on a side note, keep the intestines.
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Old 11-26-2002, 03:03 PM
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Quote:
Originally posted by Aubrey
Now, about a certain NPC, I'm not sure whom you're talking of. So far we're five: Me (Nameless One), Dak'kon, Morte, Annah and Fall-From-Grace. I released Ingus, but for some reason, I didn't like him, and I left him behind. I haven't met other NPCs so far, but there have to be more, right? Do you think I should keep the intestines? (blah! it's disgusting!)
Regarding the intestines: I take it you've seen Marta, and she's handed you the intestines? If you don't plan to keep Ignus in your party, there's one more opportunity to turn them into something less disgusting and more useful. I'll explain more about that, but only if you want it.

Two more NPCs to find. One lies in a small place that is both large and complicated. The other is nowhere to be found, save where he believes himself to be. Who says you have to be an oracle to come up with accurate but confusing clues?
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Old 11-26-2002, 03:37 PM
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Quote:
Originally posted by fable
Who says you have to be an oracle to come up with accurate but confusing clues?
who says you aren't an oracle?

one of the last two characters will be stumbled upon quite late as long as you don't hurry through the late game and take your time. the other involves dungeon crawling
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Old 11-26-2002, 04:03 PM
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Quote:
Originally posted by Aubrey
About a certain NPC, I'm not sure whom you're talking of. So far we're five: Me (Nameless One), Dak'kon, Morte, Annah and Fall-From-Grace. I released Ingus, but for some reason, I didn't like him, and I left him behind. I haven't met other NPCs so far, but there have to be more, right? Do you think I should keep the intestines? (blah! it's disgusting!) Thanks!
Since you have already met Ignus and released him from your party, I won't keep you guessing any longer. I, too, never had much use for him, so he didn't stay in my party very long. Besides, I had a full party without him, and even if I wanted him in my party, I can't decide who I'd be willing to give up to make room for him.

Here's the "chant". (It's a spoiler.) As you probably know, some of your party members are able to teach you things. All you have to do is talk to them long enough and you'll be able to ask them (if you're the same class they are, that is). If you're a Mage, Ignus can show you a thing or two about fire. However, if you want to learn about fire, you have to be willing to let it burn you, so it will cost you. If you ask Ignus to show you some new skills, he will take some of your body parts, work his magic on them, and hand them back to you. That includes the intestines that Marta took out of your body. You've probably seen a few other body parts that can be detached and re-attached, so hopefully, it won't be too shocking or disgusting.

I'm not sure what Fable is talking about when he says, "There's one more opportunity to turn them into something less disgusting and more useful." If I'm not mistaken, there's another person you'll meet who can remove your intestines again (they grow back) and do something useful with them. In other words, you don't have to carry the old ones around with you. Either way, it's still disgusting. If you could rip them out of your body yourself, maybe you could strangle someone with them...

Sorry, that was a sick joke. But eventually, you might see something along the same lines that's kind of interesting. Detachable body parts... I guess it was inevitable.

Of the two remaining NPCs, I consider one of them to be essential. It's very difficult to find him. I'll give you a hint if you like. (Spoiler follows.) Start at the Curiosity Shoppe in the Clerk's Ward ("also known as 'Wanker City' " ). Take plenty of gold with you. (You were going to do that anyway, weren't you?) I think that's enough to get you started.

You won't meet the last NPC until you leave Sigil, so don't waste your time trying to find him in Sigil. I didn't think he was very useful, but don't forget to ask him if he has anything to teach you before you leave him behind.

Last edited by VonDondu; 11-26-2002 at 05:26 PM.
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Old 11-26-2002, 05:21 PM
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Those intestines can be used for Ignus only. There is no other thing they can do.
But it's not as though you have to keep Ignus around to get the benefits he can give you. Just get him in your party, use all the dialog options and then kick him out of the party. (there are more dialog options if you're a mage - that's how you can get him to burn your body parts and teach you spells).

VonDondu, I really love the way you talk about Torment.
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Old 11-26-2002, 05:28 PM
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Thanks, Platter.

As you can see, I really like this game.
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Old 11-26-2002, 06:41 PM
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I'm not sure what Fable is talking about when he says, "There's one more opportunity to turn them into something less disgusting and more useful." If I'm not mistaken, there's another person you'll meet who can remove your intestines again (they grow back) and do something useful with them. In other words, you don't have to carry the old ones around...

Yes, and this was in fact what I meant: not that the old set could be used again, but that your intestines would come in useful--again. Ravel in her various guises gives a whole new meaning to the term, "gut feeling."
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Last edited by fable; 11-26-2002 at 07:35 PM.
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Old 11-27-2002, 03:07 AM
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I talked to Ingus enough to learn the background story. Nameless One is mainly used as a mage, so I had asked Ingus to teach me his art. I didn't proceed too far though, 2 times was enough for me, because I noticed losing 1 maximum HP each time.

How are the intestines related to Ingus? Do you think that I should had proceed further with Ingus dialogue options to take advantage of it?

@ fable --

Quote:
Ravel in her various guises gives a whole new meaning to the term, "gut feeling."
You are cynic, aren't you?

Seriously, this upcoming Ravel encounter makes me a bit nervous for I'm really scared of what it might happen...

Recalling your request to tell you what I think of the game when I play it, I just wanted to say that trusting your comments (for it had been your comments in various threads after all that made me buy it) it had been a wise move from my part. I'm really thrilled. PS:T is a game-novel, not just a game. I have more comments, but I'll post them in a new thread once I finish the game.


Cheers
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• "You cannot pass."..."I am a servant of the Secret Fire, Wielder of the Flame of Anor, You cannot pass. The dark fire will not avail you, Flame of Udun. Go Back to the Shadow! You cannot pass."
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Old 11-27-2002, 04:15 AM
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Quote:
Originally posted by Aubrey
I talked to Ingus enough to learn the background story. Nameless One is mainly used as a mage, so I had asked Ingus to teach me his art. I didn't proceed too far though, 2 times was enough for me, because I noticed losing 1 maximum HP each time.

How are the intestines related to Ingus? Do you think that I should had proceed further with Ingus dialogue options to take advantage of it?
If you want Ignus to teach you another spell, you can hand him the intestines. This time, it won't cost you anything because they've already been removed from the Nameless One's body. I don't think I ever used that particular spell (I preferred others), but it also gives you 24,000 experience points, so maybe it's worthwhile.

Quote:
Originally posted by Aubrey
Seriously, this upcoming Ravel encounter makes me a bit nervous for I'm really scared of what might happen...
Why shouldn't you be scared and nervous? She's a night hag, a very powerful creature, and the most evil one of all. When I went to see her, I was scared, but I couldn't wait to ask her a lot of questions. Be sure to save your game before you talk to her. Nothing you can think of ahead of time will prepare you for what happens, so just go with the flow. We can talk about the encounter later, if you'd like.

If you don't mind, I'd like to give you one more tip. It's a minor spoiler. See if you can get into the private sensatorium at the Festhall if you haven't already done so.

BTW, have you joined any factions? If so, which one(s)?
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Old 11-27-2002, 04:17 AM
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Quote:
Originally posted by fable
Ravel in her various guises gives a whole new meaning to the term, "gut feeling."
That's not a nice thing to say. What did she ever do to YOU?
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Old 11-27-2002, 09:05 AM
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Quote:
Originally posted by VonDondu
That's not a nice thing to say. What did she ever do to YOU?
Besides make you immortal at the expense of killing hordes of people, and cause you to periodically lose your memory?

You are cynic, aren't you?

Nah. Just somebody who momentarily gave into the use of a bad pun.

The more I think about the plot in PS:T as we've discussed it, here, the more I regard it as the best yet seen in CRPGs. It is masterfully designed, rather than nothing more than a series of events hung on a need to kill a final big baddie, as in the BG and IWD series. Don't get me wrong; I greatly enjoy those games, especially BG2 (which Bioware admitted owed a lot to PS:T). But their main plot and theme are primitive when compared to PS:T. Only two games come anywhere near it, IMO: Ultima VIIa, and Betrayal at Krondor. And BaK's theme of protecting what is best against invaders is pretty superficial compared to PS:T, even though the plot and chapters are ingeniously constructed.

In short, PS:T is just a damn good game. What a shame Interplay's accountants killed a successor, and the bosses fired the creative folks on the BIS team.
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Last edited by fable; 11-27-2002 at 01:43 PM.
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