RPG Search

 
 
 
 
 

So, are there any Bow/Arrows(ranged)  
  #1 (permalink)  
Old 12-04-2008, 12:28 PM
Member
 
Join Date: Dec 2008
Posts: 1
I'm still in the first town (sigil), I've not encountered a single
ranged weapons yet.

If there turns out to be no Bows/Arrows in this game,
needless to say I'll be a little disappointed.
Reply With Quote
 
  #2 (permalink)  
Old 12-04-2008, 03:00 PM
Shesau's Avatar
Member
 
Join Date: Jan 2008
Posts: 37
The only ranged weapon in the game, I believe, is Nordom's crossbow. As I recall Nameless, even when trained as a mage and really should have some weapon that won't get him killed when spells are exhausted, is not capable of wielding any sort of ranged item.
__________________
Always Looking to Meet XboxLive Friends! Username: Shesau
Reply With Quote
 
  #3 (permalink)  
Old 12-04-2008, 03:01 PM
kmonster's Avatar
Exalted Member
 
Join Date: Sep 2005
Posts: 1,208
There are no bows in the game. You might have someone join your party who uses a crossbow, but no one else can.
Reply With Quote
 
  #4 (permalink)  
Old 12-06-2008, 03:03 AM
Frattscendent1's Avatar
Member
 
Join Date: Oct 2008
Location: Sweden
Posts: 39
Sadly, PS:T is a relatively unfinished game and that was one of those things.
__________________
KaaSan! -Kadaj
Reply With Quote
 
  #5 (permalink)  
Old 12-06-2008, 09:29 AM
fable's Avatar
Super Moderator
 
Join Date: Mar 2001
Location: The sun, the moon, and the stars.
Posts: 30,313
Quote:
Originally Posted by Frattscendent1 View Post
Sadly, PS:T is a relatively unfinished game and that was one of those things.
With respect, I disagree. The game was not "relatively unfinished" in comparison to any other contemporary RPG. It was in fact exceptionally detailed and thorough. And bows were deliberately left out, to give Nordom both more stature when compared to that magnificent tank, Vhailor, and to convincingly create a sense of "otherness."
__________________
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Reply With Quote
 
  #6 (permalink)  
Old 12-06-2008, 09:26 PM
Exalted Member
 
Join Date: Aug 2003
Location: Cold North
Posts: 535
yeh the devs confirmed that
__________________
Faith means not wanting to know what is true. -Friedrich Nietzsche

Switch to a safer browser today! Download Mozilla Firefox!
Reply With Quote
 
  #7 (permalink)  
Old 12-07-2008, 04:05 PM
Nightmare's Avatar
Exalted Member
 
Join Date: Mar 2001
Location: Canada
Posts: 3,062
PS:T was deliberately designed to be unlike many other RPGs. Just as there are no bows, there are no swords, elves, or suits of armour that your character can wear. It was a design choice, and I think it suits the game quite well.
__________________
If nothing we do matters, then all that matters is what we do.
Reply With Quote
 
  #8 (permalink)  
Old 12-07-2008, 04:27 PM
kmonster's Avatar
Exalted Member
 
Join Date: Sep 2005
Posts: 1,208
I prefer it the way it is in PST. In BG2 you rather hide anonymous dolls with anonymous standard equipment, in PST the weapons and armor you can (or can't) use are a part of personality.
Reply With Quote
 
  #9 (permalink)  
Old 12-10-2008, 07:22 AM
Exalted Member
 
Join Date: Aug 2003
Location: Cold North
Posts: 535
Quote:
One of the directions for the theme of the game was to turn a lot of RPG cliches on their head, and a number of encounters, situations, and game mechanics revolved around that. For example:
- Rats became one of the most dangerous creatures to fight.
- Undead were often more human and sympathetic than their living counterparts (Pharod vs. Stale Mary, for example).
- Quest givers were usually people you had given quests to, but had forgotten you had (Pharod).
- Brothels indulged not physical lusts, but intellectual lusts. A LOT.
- The plane of chaos was incredibly orderly.
- Gaining information was often more important than increasing your stats.
- Death didn't end the game, and in places, helped progress it.
- You didn't get a name until the end of the game.
- You are frequently fighting against things and traps you set for yourself in previous lives.
- No swords - and there was an attempt to avoid conventional and expected spells and weapons.
- No dwarves, elves, halflings, etc.
- Options were provided for the player to easily raise dead companions so the game could keep going easily.
- The most prominent Succubi in the game was non-sexual.
- Devils were painfully honest, angels... well, weren't.
...
__________________
Faith means not wanting to know what is true. -Friedrich Nietzsche

Switch to a safer browser today! Download Mozilla Firefox!
Reply With Quote
 
  #10 (permalink)  
Old 01-01-2009, 03:09 AM
Member
 
Join Date: Nov 2008
Posts: 36
Quote:
Originally Posted by Frattscendent1 View Post
Sadly, PS:T is a relatively unfinished game and that was one of those things.
I never knew it was released "as is."I also know there's no armor in the game for the nameless one- except the dustman robes which you can only use in the Mortuary. Was there supposed to armor for him?
Reply With Quote
 
  #11 (permalink)  
Old 01-01-2009, 06:20 AM
Exalted Member
 
Join Date: May 2004
Posts: 280
There is no indication whatsoever that TNO was ever supposed to wear armor, and a fair amount of evidence that he wasn't meant to. The lack of armor for him appears to be by design. (And as a mage you can get up to AC -10 anyway, so.)

Qwinn
Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump