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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Planescape: Torment

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  #16 (permalink)  
Old 11-12-2002, 01:48 AM
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Quote:
Originally posted by Platter
How could that happen?
If you don't ask the right person enough questions.
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  #17 (permalink)  
Old 11-12-2002, 06:02 AM
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You can still ask the right questions anytime, as long as you're in Sigil.
If by "missing your chance" he meant when you leave Sigil... well that's like half way into the game. Not exactly a narrow window.
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  #18 (permalink)  
Old 12-01-2002, 03:21 AM
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OK, where did you guys order this game?
at blackisle.com its out of print...
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  #19 (permalink)  
Old 12-02-2002, 01:10 AM
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Quote:
Originally posted by Dazzo
OK, where did you guys order this game?
at blackisle.com its out of print...
You mean, at last they have decided to let public know about it.

About the game, try Amazon.com or use a Search Engine (Google, Yahoo, Metacrawler, etc.) to find other e-shops selling the game.

If by any chance you find it available in the White Label (Virgin) edition instead of the original one, take it. I don't think there is any difference between the two, plus the White Label is cheaper and contains also the official patch. It's the one I've bought myself.


Cheers
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  #20 (permalink)  
Old 12-07-2002, 12:22 PM
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You can still find it for sale at places like Best Buy and Walmart. Check the budget sections. It's sold together in a pack with Soulbringer (hope I'm remembering the game title correctly).

Glad people still dig the game.

- Scott Warner
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  #21 (permalink)  
Old 12-07-2002, 01:58 PM
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Quote:
Originally posted by interrupt
- Scott Warner
*bows down*
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  #22 (permalink)  
Old 12-07-2002, 06:32 PM
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@ Platter --

Quote:
*bows down*

Psssst! ... Why are you bowing? Who's that guy?
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  #23 (permalink)  
Old 12-08-2002, 07:09 AM
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A Designer and Scripter of Torment.

"Scott Warner was a new recruit we were able to hire near the last half of the project, and he did work on Curst and the Trash Warrens - a lot of the cool scripted sequences you see in these areas come from the long hours Scott put in tweaking the areas. The layout and behavior of the Curst and Carceri inhabitants got a face-lift once he joined the project."
-Chris Avellone
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  #24 (permalink)  
Old 12-08-2002, 07:27 AM
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Several copies of PS:T, both new and used, have shown up here. Just in case someone is lacking a copy, and interested.
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  #25 (permalink)  
Old 12-08-2002, 09:57 AM
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I also handled the level design (with the exception of concepting for the environment) and some scripting for most of the Lower Ward, the Mausoleum, the Outlands, some of the Fortress of Regrets, and the Brothel.

- Scott Warner
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  #26 (permalink)  
Old 12-08-2002, 02:12 PM
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Scott, hi. I know you worked on IWD, Fallout 2, and PS:T. Are you doing anything these days involving CRPGs?
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  #27 (permalink)  
Old 12-09-2002, 12:45 AM
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Scott, you wouldn't happen to know/remember which particular plane Nameless One ends up in, in the finale video, would you? (assuming it was even thought out beyond being just some Lower Plane).
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  #28 (permalink)  
Old 12-09-2002, 01:45 AM
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I left Black Isle when TORN was cancelled and went to work at Pandemic Studios. I've helped out on various projects, but my main role has been lead designer on an unannounced squad-based military sim for the X-Box.

So, I'm not working on an RPG at the moment, but I'll eventually end up back in the design chair for one. One problem with working on a huge RPG is often times you're one designer out of ten (like Torment) and you have a relatively defined task(s) for the entire project. I wanted to learn about the development process for more action/console oriented games, and I wanted to challenge myself to be better as an all around game designer, so after TORN fell through I went off to pursue that role.

As for the question regarding the Nameless One... he's off to fight in the Blood War. I forget exactly which of the Lower Planes he's in, but I want to say it's the Grey Waste. Funny, I remember having the discussion for setting it next to this huge monument on one of those planes, but I can't remember if, in that scene, the monument was in it along with all the beasts fighting below...

- Scott Warner
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  #29 (permalink)  
Old 12-09-2002, 03:10 AM
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Khin-Oin, the Wasting Tower (which is on Oinos, of the Gray Waste)? That's what I thought that giant spinal column was.
The only thing is that the sky is orange, not gray...

Also, did he die at the end or just get sucked down into the Lower Planes alive?
I could ask you a million questions, you'll probably have to ignore me to get me to stop.
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Last edited by Platter; 12-09-2002 at 03:18 AM.
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  #30 (permalink)  
Old 12-12-2002, 09:10 AM
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Quote:
Originally posted by interrupt
I left Black Isle when TORN was cancelled and went to work at Pandemic Studios. I've helped out on various projects, but my main role has been lead designer on an unannounced squad-based military sim for the X-Box.
If it doesn't open old wounds too much, what was the deal with TORN being cancelled? Arguably, in BIS, Interplay had the best design team for RPGs ever assembled at that time. I heard all sorts of rumors afterwards, of course--everything from a mutinous crew to accountants eager to cut losses--but it's hard to get a handle on internal workings at any company, from the outside. This, of course, was not just any company. It was the BIS that produced PS:T. [/b][/quote]
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