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Go Back   GameBanshee Forums > Forum Categories > RPGs > Planescape: Torment

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  #1 (permalink)  
Old 04-18-2001, 10:50 AM
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Question Morte and the Pillar of Skulls

I've recently been replaying Planescape and am at the Pillar of Skulls. Last time I did this part I just kicked Morte out of the party before talking to them but I've heard that you can give him to the Pillar and then pull him out (which supposedly gives you a new memory and a lot of exp). However, whenever I try it I fail to get him out, regardless of my ridiculously high STR, DEX, INT, and WIS (courtesy of tattoos and charms). Does anyone know how this feat might be accomplished? Or if it's even possible?

[ 04-18-2001: Message edited by: Kayless ]
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Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
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Old 04-18-2001, 02:54 PM
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You couldn't pull him out again, despite having a high dexterity or intelligence? That's strange. I did it successfully, on two run-throughs.
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Old 04-18-2001, 04:37 PM
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Unhappy

Hmmm, maybe I need to reinstall the patch or something. I'm sure I'll figure it out eventually...
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Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
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Old 04-20-2001, 09:51 PM
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Unhappy

Ok, I'm stumped. I used a hack to max out the Nameless One's stats but still couldn't pull Morte out. Is there some alignment or level requirement instead? Hopefully the Planescape walkthrough will shed some light on my quandary when it gets farther along.
__________________
Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
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Old 04-21-2001, 12:42 AM
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Kayless, perhaps it's a sequence of dialog that won't let you do this. What are your action/dialog options exactly before you try to remove Morte from the Pillar?
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  #6 (permalink)  
Old 04-24-2001, 03:33 PM
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Red face

It's not worth putting Morte into the Pillar of Skulls, i don't remember any benefits for doing this (no new memories, exp points or stat increases). The requirement is that you have to be a double specialist i.e. reach level 12 with the same class that you first reach level 7. Oh, and you also lose some HP permanently (i think 5HP?).
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Old 04-27-2001, 03:29 AM
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Smile

Okay, thanks Rose. I was going nuts over this http://www.diablo2.com/crossroads/smileys/smiley39.gif

[ 04-27-2001: Message edited by: Kayless ]
__________________
Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
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  #8 (permalink)  
Old 04-27-2001, 05:03 AM
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Kayless, where do you find the animated smilies. I knew the web address, but it was a long time ago.....so i forgot. I remember there are tons of them!!!!!!


PS: that's the 100th post in this part of the forum
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Edwin, mighty founder of the Council of Mages; Co-founder of the Shadow Mages

Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
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Old 04-27-2001, 03:38 PM
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Talking

Here's the primary source of my graemlins (or smilies if you will ) Enjoy! http://diablo2.com/crossroads/smileys/
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Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
Reply With Quote
  #10 (permalink)  
Old 04-28-2001, 12:28 AM
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Thanks!!!!
But the site i knew was different. I'll check this out anyway.....
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Edwin, mighty founder of the Council of Mages; Co-founder of the Shadow Mages

Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
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