| | | Advertisement |  | | | |  | GameBanshee Forums
| | 
11-04-2005, 07:55 AM
|  | Member | | Join Date: Oct 2005 Location: Munich / Germany
Posts: 35
| | | What group-size do you like best? Hi folks,
i'd like to know how many members yor RPG-Groups count.
Do you make differences depending on the genre you play?
We play a size of 6-7 people (including master) for fantasy and
4-5 People (incl. master) for dark future.
How do you handle it and why?
Best regards
Keltoi | 
11-07-2005, 06:20 AM
|  | Moderator | | Join Date: Nov 2004 Location: I'm from Iowa, I just work in space.. Okay the Spa
Posts: 2,823
| | | My last group had 7 Players and a DM, but I found that that was a little too much because of people not showing up, work schedules, etc.
I prefer about 4 players and a GM, but it varies depending on what system you are using.
__________________ "Those who desire to give up freedom in order to gain security,
will not have, nor do they deserve, either one." Thomas Jefferson | 
11-07-2005, 11:16 AM
|  | Member | | Join Date: Oct 2005 Location: Munich / Germany
Posts: 35
| | | Yeah, I guess 7 Players + 1 GM seems to be the absolute maximum to me.
It is right that finding appointments which suite everyone becomes more difficult with more people but the good thing about bigger groups is, that the GM can split it up into two (or more) independent acting parts for a couple of hours (although it's sometimes most annoying having one half of the group sitting in one room, the other in another as my first GM was used to... )
But imho that will only work with fantasy-adventures.
Best wishes
Keltoi | 
11-07-2005, 12:20 PM
|  | Banned | | Join Date: Jun 2005 Location: Here
Posts: 4,822
| | | As a DM/GM, I've had groups of 3 to 4 players and a few times of 6-7 players. Frankly speaking, the larger the group, the more difficult it gets for the DM to give everyone the level of participation they deserve, but you need some group dynamic of course. I'd say three players is the absolute minimum to get that dynamic, but I would hesitate to take any group with more than 5 players on a regular basis (though an occasional guest player would be OK). I don't like splitting groups and try to keep my players (and their characters) together, though the occasional abduction, fall in a deep hole, split up,... does happen, but it shouldn't become the rule. | 
11-12-2005, 02:24 AM
| | Member | | Join Date: Sep 2005
Posts: 28
| | | we started off as around 4-5 then it actualy grew to 13 once and we had alot of fun, however there was alot of bickering and disagreaments. but it was fun, then my stupid gm decided to many people and killed half the peoples chariters. (this was before the incedent.) there were about 5 regs including me, but for 3 months straight it was 12 -13 | 
11-12-2005, 04:03 AM
|  | Member | | Join Date: Oct 2005 Location: Munich / Germany
Posts: 35
| | | When I imagine I was the GM and there were 13 People, it would be too much for me, too. BUT: I'd never kill any char of my group deliberately. There are other, more elegant ways to resize the group than putting lethal traps on every second step they take...
I guess your GM had not much experience in playing, either. If he'd ever rosen up a character, put his love and heart-blood in it, worked out it's history and so on, he'd never have done what he did.
Sorry but if a GM would do this to one of MY babies, (Especially "Röde Orm", my beloved Midgard char, a good looking seafarer -that seems to be something like a Vicking- and really tough warrior but also with brains) I would take my character-sheet and leave. And I would erase all the exp's my char earned on that part of the adventure so that my char might have dreamt of it but he would be still alive.
Sorry, I hope you understand what I wanted to say. It was a little difficult to write something in english when I was so angry about somebody I don't even know!
Bye
Keltoi | 
11-13-2005, 02:47 AM
|  | Moderator | | Join Date: Apr 2005 Location: Somewhere a man such as I exist.
Posts: 4,585
| | It varies. Me and my bro used to play when his friends couldn't come over, so we had 2 characters each totalling 4 for a basic party.
Then, theres this new campaign, HUGE one.
8 players, 3 of which had leadership.
First off, this wasn't a normal game, as we are all the children of gods, I was Bane  , then 3 players got some Cohorts. I got a nightmare, a friend got a slaad, and the other got a fire elemental of large size. We are all 21st-25th level mind you.
So a total of 11 characters, 3 of which had only a couple levels in classes (the nightmare is a barbarian, and can talk, so I named him Mr. Ed.)
Now were about ready to start a normal campaign, 4 characters, and that's it.
__________________ ~God Knows us, sees our secrets, knows the roads we take....
~God knows Mary-Ann is Sterile
Fear of Girls: Episode 1
Last edited by jopperm2; 12-02-2005 at 04:15 PM.
| 
11-14-2005, 08:21 PM
|  | Banned | | Join Date: Aug 2005 Location: Chasing nuns out in the yard
Posts: 4,613
| | | See i prefer smaller groups because I think you are able to flesh the characters out more individually... No more than 4-5 tops | 
02-21-2007, 01:09 PM
|  | Member | | Join Date: Feb 2007
Posts: 38
| | | I think 6-7 players are enough. 2 frontliners, 2 wizards\sorcs, cleric, rogue and optional some other class. But we always get so lazy from foolin around that we loose inters. thats because we are playing too slow as we are alot of poeople. so thats why our game master gave us 10 sec to calculate the damage and etc. he gave us 10 sec per tern so there were cases that I haven't played my turn because I couldn't make it in time. I had a talk with my gm about meta-game thinking but it doesn't work with him. he confessed that he isn't totaly indifferen with us. he said there should be a guy that only plays as a DM\GM but everyone want to play. | 
02-21-2007, 01:46 PM
|  | Moderator | | Join Date: May 2006 Location: middle of 10 acres of woods in Ky.
Posts: 905
| | I've got used to a group of 4 besides the DM...when I first started, I liked larger groups, but since this group of players have been meeting along with our most excellent DM...we've all decided that smaller is better. 
__________________ I do not intend to tiptoe through life only to arrive safely at death"-anon | 
02-24-2007, 07:14 AM
|  | Moderator | | Join Date: Aug 2001 Location: In the Batcave with catwoman. *prrrr*
Posts: 4,855
| | | Im in a 5 man group, plus we have a guest player from time to time.
I like this number as the table is full enough as it is, beer, chips and books etc...
Also, many books and rules are set on a 4 man party, ex Challence Ratings.
__________________ Guinness is good for you. Gives you strength. | 
08-07-2007, 07:55 AM
| | Member | | Join Date: Aug 2007
Posts: 3
| | | i dm a group of ten players, its great fun, always good ideas and more creative solutions than a small group | 
09-05-2007, 01:52 PM
|  | Member | | Join Date: Sep 2007 Location: The Fortress of Hells Maw.
Posts: 5
| | | I prefer 4-5 (Including GM), as the group as a whole, is more likely to show up and we naturally get more done than if we were 6-7, it's really much more fun. | 
09-06-2007, 09:50 PM
| | Exalted Member | | Join Date: Mar 2007 Location: Southern New Jersey
Posts: 83
| | | When we played D&D First Edition groups of 6-8 + DM was standard and doable. But I have found that with the 3.0/3.5 editions 4-5 + DM works best. Anything more seems to bog down. The mechanics have changed and this may be the reason. | 
01-18-2008, 09:27 AM
|  | Exalted Member | | Join Date: Oct 2006 Location: Glabbeek, Belgium.
Posts: 1,042
| | | We had a peak of 10 players and a DM. That got tedious and boring.
At the moment, we play with 3 and a DM, which is far better.
I don't think the change of mechanics in D&D would make it harder to play in larger groups.
Sometimes, we even play with 1 player and 1 DM. Great fun as well. | | Thread Tools | | | | Display Modes | Rate This Thread | Linear Mode | |
Posting Rules
| You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | | |