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Old 03-20-2008, 04:32 AM
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Join Date: Mar 2008
Location: Finland
Posts: 2
Steps of the World (p&p rpg)

First I want you to read this notice: If you are looking for traditional p&p rpg with long storylines and with story telling, you are not in right place. This p&p rpg is mostly just fun fighting with monsters (In my opinion, fighting is the best part, as I am too lazy to tell the story). So basically game goes like this: You kick down a door, face monsters, kill em if you can, loot their bodies and proceed to the next room. Simple yes, but it works if you are looking for fun with fighting.

This game is free to copy if someone wants to. And everyone may post ideas for the gamesystem.

Well, here we go (I update these rules occasionally, as they are not ready yet)

The Steps of the World

Storyline:
"In the known world there are many unexplored, extraordinary and distant places. One of them is the dungeon which carries the name: The Steps of the World. This dungeon is filled with monsters and it is long as hell. But if you are skillfull and brave enough to defeat all those horrors, you can claim the prize which awaits you at the end: The Steps of the World. As you walk on those steps, all your dreams will come true, step by step you will get what you desire. So, go forward and fight your way to the steps and get everything you have ever desired for."

1. Creating a character

1a. Name of the character (this is optional)

1b. First we pick up a Race for your character (thrown with 6d)

1. Human, starter stat bonus: Resistance +2, Intelligence +1
2. Elf, starter stat bonus: Wisdom +2, Luck +1
3. Dwarf, starter stat bonus: Toughness +2, Strength +1
4. Halfgiant, starter stat bonus: Strength +2, Toughness+1
5. Undead, starter stat bonus: Intelligence +2, Resistance +1
6. Halfling, starter stat bonus: Luck +2, Wisdom +1

(numbers on the front matches the number you throw with dice, So if you throw 5 with 6d, you are an Undead.)

1c. Then lets see your Class (thrown with 8d)

1. Warrior, starter stat bonus: Strength +3. Toughness +2
2. Ranger, starter stat bonus: Agility +3, Luck +2
3. Mage, starter stat bonus: Wisdom +3, Intelligence +2
4. Healer, starter stat bonus: Resistance +2, Wisdom +1, Intelligence +1
5. Thief, starter stat bonus: Luck +3, Agility +2
6. Necromancer, starter stat bonus: Wisdom +3, Resistance +1, Intelligence +1
7. Paladin, starter stat bonus: Toughness +3, Strength +2
8. Mystic, starter stat bonus: Intelligence +3, Wisdom +2

(numbers on the front matches the number you throw with dice, So if you throw 6 with 8d, you are an Necromancer.)

1ca. Every class has their own Skills, which will aid you pass the horde of beasts. These skills are divided to skilltrees (Every charaster has 2 branches on their skilltree)

-This is an exsample of Skilltree:

Skill name & Level needed for next skill (shown on arrow) : MagicFist -2->
Skill damage (thrown with dice) : 3d6+23
Manacost of the skill : Mp:20
Bonusdamage of the skill which increases by skill level (max lvl is 3) : Lvl:+27,+33

MagicFist -2-> (skill name is MagicFist and next skill on the tree can be reached on level 2)
3d6+23 (skill damage is 3d6+23
Mp:20 (skill costs 20 manapoints)
Lvl:+27,+33 (at skill level 2 the damage is 3d6+27 and on skill level 3 the damage is 3d6+33)

-Skillpoints:

*Skill level can be raised with skillpoints. (players gain one on every level up)
*If player wants to advance in skilltree he/she needs to use skillpoints on it as well.
- Every new skill costs 1 skillpoint
- You must put skillpoint into previous skill if you want to take the next one (So, if you are lvl 4 and you only have the first skill of the branch, you must also take the 2. skill to acuire the 3. skill)
*If theres no level requirements, the skill is automatically learned when the character is created.

1d. Attribute points

-There are 8 attributes in this game

1. Strength (Str) : Shows your bonus damage when hitting with skill/weapon (not in magicskills) (So if your Str is 12 and your weapon dmg is 2d6, your total dmg is 2d6+12
2. Agility (Agi) : Tells you when it is your turn to act in battle (If your agility is 5 and monster you are facing has 2, you are quicker than the monster and you act first)
3. Wisdom (Wis) : Shows your bonus damage when hitting with magicskill (If your wisdom is 8 and your magicskill dmg is 4d8+10, your total dmg is 4d8+10+8)
4. Luck (Lck) :
__________________
For all things, Munchkin.

Last edited by Furi; 03-25-2008 at 07:11 AM. Reason: added skillrules, few attributes
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