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  #16 (permalink)  
Old 08-13-2007, 11:43 AM
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I actually decided to drop off the soldier and take 2 scout. Sadly i cant take pow atck since i dont have any spare feats. Im taking the dual attack feat so i get 3 attacks per round. Finally, ive decided to roll the attribute scores once more, but have been too lazy to do it yet.
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  #17 (permalink)  
Old 08-13-2007, 12:00 PM
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Really, I'd reconsider Dual Mastery. Go for Rapid Strike: less penalty, more damage.
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  #18 (permalink)  
Old 08-16-2007, 04:16 AM
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Dual mastery doesnt give penalty at all, and the double attack would only give -1 since im gonna take 2 multiattack profiencys. Three attacks make more dmg than 1 after all....
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  #19 (permalink)  
Old 08-16-2007, 04:27 AM
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Dual Mastery with no penalties takes three feats. Rapid Strike takes one feat, allows for two attacks and adds a die of damage for each attack. With one Multi Attack proficiency, you get an extra attack, two extra dice of damage and no penalty.
Double and Triple Attack require too many penalties and taking multiattack proficiencies limits the other talents you can take.
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  #20 (permalink)  
Old 08-17-2007, 03:26 AM
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Rapid strike doesnt give extra attack, just one more dice. Thats why i dont like it.
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  #21 (permalink)  
Old 08-17-2007, 03:30 AM
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Read more carefully: one extra attack against the same target, both with one extra dice and at -2.
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  #22 (permalink)  
Old 08-19-2007, 11:01 AM
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Okay Okay.... But im actually making him dualist for two reasons:
1)I like duals.
2)This char is gonna be a part of a very small force using group who use dual sabers(you know thats for backround)

But im still saying that i can make this an effecient char with two blades, and Im not going to change that... rapid strike might be good yes, but i believe i can get him to be better with Two sabers than anything else... After all, i can make good dualists in nwn and kotor and this isnt techically far from those two...exept that they are computer games!!!!

EDIT: Hey what if i take duals and rapid strike? Is that possible? Dont have the book here now and cant remember.....

Last edited by Drunkside; 08-19-2007 at 11:03 AM.
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  #23 (permalink)  
Old 08-19-2007, 11:48 AM
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It certainly is possible.
If it's background, sure, I just said what I thought was "best". Spending less feats on Dual would open up more options, and options are good. Some further advice: Take Skill Focus (Use the Force) and the talents that lets you make a UtF check instead of Initiative and the one that does the same for Perception.
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  #24 (permalink)  
Old 08-20-2007, 06:32 AM
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We will see about those two... But i didnt need options really, i planned the char fully before even making him, down to the feats and talents.
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  #25 (permalink)  
Old 08-20-2007, 09:09 AM
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I meant options as in "Not cutting everything that you meet to pieces."
Devouting less feats on direct combat for marginal gains and focussing some more on Battlefield-control and social encounters make you more useful and allow you more diverse solutions to problems.
I don't know how much table-top RP experience you have, but it's NOT comparable to a computer game, which are mostly all about combat, and then it's combat that boils down to hacking at each other.
Most of the times, disabling enemies is much more viable than simply slugging it out/dealing damage. Also, being able to spot encounters before they are upon you and thus preparing is invaluable.
In Saga, in broad terms, this boils down to more Force Powers, for example: Force Slam and having a scout-type (a type, not the class): having Force Perception for example. These are just simple examples, actual gameplay will have much more intrecate demands.
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  #26 (permalink)  
Old 08-21-2007, 06:36 AM
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HEH i dont have any experience with tabletop rpgs.... This was the first one i bought and i really dont have enough friends who would be interested, thats why im seeking for a group that plays online.......
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  #27 (permalink)  
Old 08-21-2007, 06:41 AM
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Take it from me then, that tabletopping is something else entirely than PC gaming. You have to be better at more than just combat. your build is incredibly powerful in melee, with a full attack, but chances are very slim he'll get many opportunities to flaunt this. Clever opponents, like Stormtroopers, or Clonetroopers, or even worse: Sith, will probably outmanouvre you.
Also, many situations can be avoided or at least bent to your advantage by properly scouting them out and setting up your terms for the combat.

Last edited by GawainBS; 08-21-2007 at 06:43 AM.
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  #28 (permalink)  
Old 08-23-2007, 05:35 AM
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Yes of course they are different from computer games... But after all this is my damn first build and havent even played yet.... I will propable become better at talking about the game after my first game session
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  #29 (permalink)  
Old 08-23-2007, 05:38 AM
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That's why I was giving pointers. Besides, you think I was born with that knowledge? I found out the hard way.
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  #30 (permalink)  
Old 08-28-2007, 07:30 AM
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Quote:
Originally Posted by GawainBS View Post
It certainly is possible.
If it's background, sure, I just said what I thought was "best". Spending less feats on Dual would open up more options, and options are good. Some further advice: Take Skill Focus (Use the Force) and the talents that lets you make a UtF check instead of Initiative and the one that does the same for Perception.
I wont be needing the utf for initiative since ill get the same just with attribute modifiers... But the perception might be useful.

And no, im not thinking u were born with knowledge and ur first words were: I will get ab 64 and ac 82 if i take this class, but my saves will be weak.
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