| Response to your system I briefly reviewed the combat system that you created and I like it very much. I think that it has potential. One observation that I want to make immediately is that it is simpler than certain other combat systems I have seen. For example, Palladium Corporation has a product calle "Ninjas and Superspies" that presents a very detailed martial arts simulation with forty-two differing martial arts styles, and it has many more dice rolls per round than yours. Another example is Rolemaster, from Iron Crown Corporation, which is the second top selling role-playing game product availible after Dungeons and Dragons. In Rolemaster, character creation is so detailed you might need four hours of real time to make a basic fighter but you can kill him off in combat with an Orc in about four minutes of real playing time. As far as realism goes, I think you have to differentiate between bleeding from edged weapons and internal bleeding if you really want to fine tune your system. However, I don't think two or three rounds of combat should generally be lethal or else you will never have player character longevity. In the real world, I have some confidence that martial artists need about ten strikes to kill an opponent with martial arts, and a throw usually counts as four strikes. If you want combat to move fast enough to be handled in just a few rounds, you could randomly roll to see how much damage the monster does to the player character before the player character kills the monster and handle every encounter with just the one modified roll. That way, you could kill many weak monsters but still be defeated by a powerful one that gives you a mortal wound before going down. |