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  #1 (permalink)  
Old 11-24-2004, 03:00 PM
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Gamma World

Gidday all,

Anyone else here a Gamma World nut? I'm currently (when my players get a date sorted) running a 6th Ed GW game. The PCs are part of a primitive tribe, and are just now encountering their first technological stuff. All confusion to them!

I've been playing GW since it first came out in '77. The boxed 1st Ed was my first roleplaying purchase too. (By the nostrils I'm old.)

So, anyone got any views on the new version? What do you people think of d20 GW? Does it fit the setting?

Cheers,
TGHO
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Old 11-25-2004, 08:41 AM
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Can't say I've heard about it.
Care to give some additional information?
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Old 11-25-2004, 03:27 PM
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This is the main page: http://www.swordsorcery.com/gammaworld/

Gamma World is basically a post-Apocalypse game, set well after the world has pretty much been wiped out. The newest edition (6th) uses d20 Modern rules as it's base (which mostly fits the scene). I tend to use a mix of 1st, 4th and 5th Ed as well as the 6th Ed stuff.

The PCs have a choice of a wide range of starting mutations and abilities. Again, I mix in more psionics than are present in the 6th Ed book. And in the current game I am running, the PCs are all stone-age peoples struggling to understand their world.

I can quite recommend it.

Cheers mate,
TGHO
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Old 11-26-2004, 04:42 AM
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Gosh darnet. I've been looking for such a setting!
I was always searching for Fallout rules but didn't find didly sqwat.

I'll read up on it straight away, thanks.
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Old 11-26-2004, 03:45 PM
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Mate, you are missing out! Gamma World rocks. Although I do prefer some of the rules from the earlier versions to the current version (more mutations in the earlier versions, longer time period between Apocalypse and the game start, etc.) although 6th Ed does have a stack of cool stuff (nano, better handing of psionics, etc.).

If you need any more info, just drop me a line.

Cheers,
TGHO
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Old 11-27-2004, 08:28 AM
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It looks like a project by some d&d players rather then an official game.
Correct?
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Old 11-27-2004, 04:42 PM
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I saw an article about this game in an 80s issue of Dragon Magazine and I've wanted to play ever since. I dunno where to get it/find people to play though.. And to answer your ? Rob, I think it was a real game owned by TSR that has been converted to d20.
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Old 11-27-2004, 04:51 PM
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Originally TSR developed Gamma World back in 78 or so. It's always been a TSR or WoTC product, until recently. Now White Wolf, through their Swords and Sorcery line do it, on license from WoTC.

@jopperm2
You should be able to find any of the source books at your local gaming shop. If they don't have it, they should beable to get them in!

Cheers
TGHO
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Old 12-03-2004, 07:58 AM
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Quote:
Originally Posted by The Great Hairy
Mate, you are missing out! Gamma World rocks. Although I do prefer some of the rules from the earlier versions to the current version (more mutations in the earlier versions, longer time period between Apocalypse and the game start, etc.) although 6th Ed does have a stack of cool stuff (nano, better handing of psionics, etc.).

If you need any more info, just drop me a line.

Cheers,
TGHO
Never played it meself, but GW is long remembered from my AD&D days. Glad to know it's still alive and kickin'!

Anybody know if Traveller is still around?
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Old 12-03-2004, 09:23 AM
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I believe the original still exists in some form and I know that SJ Games puts out a well-supported version in GURPS. I've heard it's pretty good too!
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Old 12-05-2004, 04:16 PM
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Yep, Traveller is still around. I've seen the older versions on sale cheep at my regular game shop. And as jopperm2 says, S J Games is releasing a new version, as an attachment for GURPS.

Cheers,
TGHO
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Old 12-07-2004, 12:56 PM
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Quote:
Originally Posted by The Great Hairy
Yep, Traveller is still around. I've seen the older versions on sale cheep at my regular game shop. And as jopperm2 says, S J Games is releasing a new version, as an attachment for GURPS.

Cheers,
TGHO
Ah, yes, now I remember seeing it on SJ's website.
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Old 12-17-2004, 10:00 PM
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Quote:
Originally Posted by The Great Hairy
Mate, you are missing out! Gamma World rocks. Although I do prefer some of the rules from the earlier versions to the current version (more mutations in the earlier versions, longer time period between Apocalypse and the game start, etc.) although 6th Ed does have a stack of cool stuff (nano, better handing of psionics, etc.).

If you need any more info, just drop me a line.

Cheers,
TGHO
There are some game imbalances and rule issues with the thing. (Though most games have them) Gamma World has some issues that are just too unbelievable to be fun.
Anyone read "Murphy's Rules" book on the pen&paper rule anomalies and such?
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Old 12-18-2004, 08:31 PM
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Quote:
Originally Posted by Ekental
There are some game imbalances and rule issues with the thing. (Though most games have them) Gamma World has some issues that are just too unbelievable to be fun.
Yeah? Such as? I can't think of any really awful ones, although some of the mutations are quite unbalanced in the current edition.



Quote:
Originally Posted by Ekental
Anyone read "Murphy's Rules" book on the pen&paper rule anomalies and such?
Nope - do you have a link to further information? Sounds cool.

Cheers,
TGHO
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Old 12-26-2004, 07:58 PM
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Ill post more later but quickly...


http://archive.gamespy.com/comics/ko...s/Murphys.html

Oh yeah check their samples...

http://archive.gamespy.com/comics/ko...s/samples.html
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