You can hear the crickets in this forum with Dragon Age just released..
Anyway, I'll not release the full alternative build I had for this game, but I'll add it here generally:
"Overkill and Company":
1st character Lead: Strongheart Halflling - Rogue 1/ Druid 19 (OM and utility character.)
2nd character Shine: Strongheart Halflling - Sorcerer 6/ Palemaster 1/ ASoCK 10/ Sorcerer 3 (..bluff character.)
3rd character Lore: Human -Cleric 7/ Fighter 1/ Cleric 12 Domains: Animal & Time (..Lore character.)
4th character Face: Human - Cleric 7/ Fighter 1/ Cleric 12 Domains: Animal & Time (..Diplomacy character.)
All 4 characters use ranged weapons, crossbows for characters 2-4 for the first 7 levels, at 8th level Longbows for 3 & 4. Shortbow for character 1. Improved Rapid Shot for Character 1 by 12th level. Improved Rapid Shot for characters 3 & 4 by 9th level.
Dino Pet's for characters 1, 3 & 4. Yeah, *3* dino pets.
Frankly the build was to easy.. even at the hardest setting I could take-down the endboss within 2-3 rounds using concentrated ranged attacks.
The use of the pets provided excellent meat-shields, that rarely were hit.
The 1st character had a relatively high survival & hide skills AND had Woodland stride - so overland map movement was easy. (..this was also my Intimidate, Search, and Disable Devices/Open Lock character.) Resting on the overland map wasn't a problem for this character either - with only the occasional "Imminent" threat level.
Even the crossbows at level 5 were reasonably sufficient without rapid reload due to access of Haste from both the 3rd and 4th characters.
Surprisingly the Crossbow attacks from character 2 were also quite effective, and this was without the "Rapid Reload" feat for this character (..instead choosing appropriate magical feats.)
Overall - magical attacks were relatively infrequent, but when actually used the party had *awesome* power to "draw upon". Even "buffing" was relatively rare.