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11-07-2006, 02:11 PM
| | Member | | Join Date: Nov 2006
Posts: 3
| | | Well, when the game actually arrives in New Zealand and Aussie (damn you Atari), Ill get to play.
The character I aim to play, and have had a thing for, for quite some time, will be Susie, a Svirfneblin Barbarian/Frenzied Berserker.
I love cute lil gnomes, and have done since before WoW as well. And a female barbarian coming in at your knees always gets me chuckling. Totally away from the A-Typical classes that Gnomes take. | 
11-08-2006, 03:32 PM
| | Member | | Join Date: Nov 2006
Posts: 1
| | | race : aasimar
He get bonuses +2 to wis and cha, some minor resistances and ability to cast 5light/day class : priest
priest with strength and heal domains as tough self-healing and buffing char.
but I'm still thinking about switching to human priest...
Is slower lvl up worth those racial bonuses?
Last edited by Yanny; 11-08-2006 at 03:43 PM.
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11-09-2006, 08:46 AM
| | Member | | Join Date: Mar 2005
Posts: 26
| | Well, I already posted in this thread, but that was before I had really played the game and decided on what I wanted to be.
I love interesting characters, and while he's not as interesting as some of your characters (a bard, barbarian, dragon discipled gnome  ) he is interesting to me.
So far, he is a Lawful Evil, Human Ranger Assassin (duel wield level 6 - assassin lvl 2). It's been FUN trying to get him to stay in character.
He is mindful of the law and rude as hell, but when someone rubs him the wrong way his assassin tendencies kick in.
*spoiler* Upon entering Neverwinter he was faced with a real dilemma. He could either go with his lawful side and join the city Watch or go with his evil side and break some legs for the thieves. He chose to go the way of the Watch... and what a choice it was!
He could now force people to obey the law or die! It was a perfect fit. "Oh, you're drinking in the street? - loitering, you're arrested." "Taking a bribe? Want me to feel sorry for you? Not a chance, DIE!." It was perfect.
Oh and I'm having a lot more fun in this campaign than I did with NWN1 
Last edited by Siberys; 11-09-2006 at 01:21 PM.
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11-09-2006, 10:45 AM
|  | Moderator | | Join Date: Oct 2005 Location: UK
Posts: 3,097
| | | I've added a spoiler tag to the title as some posts in the thread are giving away parts of the game which some members may not want to know about. Also, it would be helpful if you use the spoiler tags to hide spoilers, just to make life easier for other members.
To use spoiler tags, type [spoiler ] before the spoiler and [/spoiler ] at the end of the spoiler (with no space between spoiler and the last ] in both cases)
Thanks
__________________ Moderator of Baldur's Gate, Fable 2, Hellgate:London, Neverwinter Nights 2, The Witcher and VtM:Redemption.
Last edited by mr_sir; 11-09-2006 at 01:39 PM.
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11-09-2006, 12:10 PM
|  | Exalted Member | | Join Date: Oct 2005
Posts: 2,045
| | Quote:
Originally Posted by Yanny Is slower lvl up worth those racial bonuses? | I'm beginning to understand that no build holds a significant advantage to be noticeably 'worth' more than any other. There are definitely bad choices to make though. | 
11-09-2006, 02:34 PM
| | Member | | Join Date: May 2005
Posts: 26
| | since dnd 3 i've becomed quite accustomed to two builds. one is solely for melee smash'n'go  to be exact:
duergar - for its outstanding abilities/immunities further increased by specialized classes, for it's darkvision, for it's abilities to withstand a lot on the battlefield (check the pluses for fights...) and then there goes the magic resistances. yummie! ah and the poisons... yes it is -2 lvled yet it's still my favourable race for most melee chars.
and the class would be... monk - together with duergars' attributes this makes one strong walking and kicking and smacking little thing. of course i'll use one specialized weapon of choice (probably kamas) along with my fists. monks are simply so versatile - they can whack along, sneak past everything and everyone, scout ahead and withstand almost every "magically enhanced" attack.
together this enables me a non-standard way of making as versatile as bard combinations character with lots of useful innate/inclass free abilities...
the other build is merely a magic wielder... simply a drow or any other elf, still considering (should be quite ok) human. and class? either sorc for its familiar (one more object to distract enemies  ) and abilities to cast narrow margin of spells (always using only a short amount of spells, variety quite nonexisting) at will... and this is why i'm considering now to make a dark-elf warlock... considering its pros i might say that it's pretty interesting. i played warlock on paper session  and then it seemed to be perfectly suited for me... i'll just have to see how it is in the digitalized edition  | 
11-10-2006, 11:37 AM
| | Exalted Member | | Join Date: May 2002
Posts: 712
| | | Race: Human
Class: Fighter2/Wiz8/Eldritch Knight 10
9th level spells, a greatsword in one hand with 4 attacks per round with high BAB, some shields and armors with no arcane spell failure, great crafting abilities. Tremendously versatile and one of the powergamer builds. | 
11-10-2006, 01:22 PM
| | Exalted Member | | Join Date: Oct 2001
Posts: 147
| | | I thought of another fun one. I'd normally be opposed to Drow builds (they are just too popular) but this one is crazy enought to be very unique.
Drow Monk, Wizard (Necromancer), Pale Master, Duelist. Get this... Dexterity, Intelegence, and Wisdom are added to your AC in addition to natural AC bonuses from the Pale Master and Monk. Right now the current level cap might be a little tight but there is the potential for an awesome parry, two death attacks (quivering palm/undead graft), and some crazy immunities (backstab, disease, poison, hold, paralysys, stun). Did I mention magic resistance yet?
Although this a power build, there is a whole lot of roleplaying potential here. This character has adopted and perfected everything necromacy, using only magical weapons (does anyone know if any of the monk weapons are piercing) crafted of bone. HIGHLY skilled at melee and magic defense, you can use whatever dangerous and creative strategies you want without risking too much. On attack this character is extremely versitile. You can engage in melee combat using standard or parry attacks. Use meticulouly prepared necromacy spells, or summon hosts of skeletons to do your bidding.
Have fun with this one. | | Thread Tools | | | | Display Modes | Rate This Thread | Linear Mode | |
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