Register Lost Password?  Cookie?
  The time now is 09:41 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Neverwinter Nights 2

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 12-31-2007, 07:02 PM
Galuf the Dwarf's Avatar
Exalted Member
 
Join Date: May 2003
Location: Connecticut, a place of open land, hills, forests, and crazy people.
Posts: 3,155
Questions about (non-PvP) skills for various classes.

So yeah, I got the regular game (minus the expansion) for Christmas as honestly rather like it. Anyways...

Let's start off with the Rogue class. Obviously, the skills dealing with locks and traps are a must. These are the ones I'm aware of, their necessity being from top (top priority) to bottom (useless).

Open Lock
Search
Disable Device
Hide/Move Silently
Tumble
Use Magic Device

Other class skills, I'm not too sure about. I hear that


I don't know how many of you folks who play the Original Campaign (including MotB) use traps, so Set Trap is somewhat questionable to me. Sleight of Hand I've only seen one good use for outside of the Tutorial (as outlined in the Chpt 1 Walkthrough) so far. Listen and Spot I have no idea how useful they are for any class in the OC.


Oh, and on a slight side note, 2 questions:
1) Does anybody know of any Companions who have Craft (Alchemy), Craft (Armorsmithing) or Craft (Trapmaking) as initial skills (as in they have points in them before you allocate skill points on level-up)?

2) Asides from possibly making something to be enchanted, the Craft Magic Arms & Armor feat doesn't require the use of one of the crafting skills itself to make magic gear, does it? I figured it'd take a separate workbench as well as just the item, some experience, a spell and some components. Am I correct (on the assumption of "No Craft skill required for magical crafting")?

Honestly, I am familiar with Core 3.5 rules, it's just a few of the actual implimentations in NWN2 that leaves me puzzled.
__________________
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
Reply With Quote
  #2 (permalink)  
Old 12-31-2007, 11:16 PM
swcarter's Avatar
GameBanshee Editor and Moderator
 
Join Date: Nov 2003
Location: California
Posts: 2,448
Quote:
Originally Posted by Galuf the Dwarf View Post
I don't know how many of you folks who play the Original Campaign (including MotB) use traps, so Set Trap is somewhat questionable to me. Sleight of Hand I've only seen one good use for outside of the Tutorial (as outlined in the Chpt 1 Walkthrough) so far. Listen and Spot I have no idea how useful they are for any class in the OC.
I don't think there's much use for any of these four skills. I never use hide, either, because of the companions.

SWC
__________________
Sir Edmund: "Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?"
Me: "It's a great way to get promoted, I know that much."
Reply With Quote
  #3 (permalink)  
Old 01-01-2008, 02:35 AM
Xandax's Avatar
Super Moderator
 
Join Date: Nov 2000
Location: Denmark
Posts: 13,240
Blog Entries: 12
Outside carters answer regarding skill....


1) I usually have Elanee or Sand doing my alchymy for me, and Khelgar armor I believe, although I rarely made armour.
Then I have my main character craft enough to make Cold Iron swords.
Craft traps I would guess Neheska can do, but I can't remember of the top of my head, but I never used traps much in the game.

2) Craft Magical does not need a "base craft" skills, it is a feat. I usually have Sand and that bard (name eludes me right now) take the Craft Magical feat.
__________________
"Software is too complicated, and too big, and too costly and too difficult to let users have anything to do with it!"
Svelmoe - Blogging about SQL, Technology and many other things
Reply With Quote
  #4 (permalink)  
Old 01-01-2008, 10:46 AM
Claudius's Avatar
Exalted Member
 
Join Date: Aug 2006
Posts: 1,172
Sand is good for alchemy, Grobnar armor (or Sand with his high intelligence if you want enough ranks to make red dragon armor), Bishop doesn't start with craft trap but you can build him up to it
__________________
Beware the fritters and the fish!
Reply With Quote
  #5 (permalink)  
Old 01-01-2008, 05:36 PM
Galuf the Dwarf's Avatar
Exalted Member
 
Join Date: May 2003
Location: Connecticut, a place of open land, hills, forests, and crazy people.
Posts: 3,155
Thanks for the input so far, guys. Much appreciated.

Now, let's talk about the Taunt skill, particularly for Fighters and Barbarians. Anybody find a use for this, or is this skill almost worthless?
__________________
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
Reply With Quote
  #6 (permalink)  
Old 01-01-2008, 07:33 PM
swcarter's Avatar
GameBanshee Editor and Moderator
 
Join Date: Nov 2003
Location: California
Posts: 2,448
Quote:
Originally Posted by Galuf the Dwarf View Post
Now, let's talk about the Taunt skill, particularly for Fighters and Barbarians. Anybody find a use for this, or is this skill almost worthless?
It's used every so often in dialogue, but less than diplomacy, intimidate, and bluff. I've never tried using it in combat.

SWC
__________________
Sir Edmund: "Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?"
Me: "It's a great way to get promoted, I know that much."
Reply With Quote
  #7 (permalink)  
Old 01-01-2008, 08:22 PM
Galuf the Dwarf's Avatar
Exalted Member
 
Join Date: May 2003
Location: Connecticut, a place of open land, hills, forests, and crazy people.
Posts: 3,155
Quote:
Originally Posted by swcarter View Post
It's used every so often in dialogue, but less than diplomacy, intimidate, and bluff. I've never tried using it in combat.

SWC
Strange; haven't come across a use of Taunt in dialogue. Then again, I'm only in Chapter 1, with downloaded updates but no expansion.

I tried having Khelgar use Taunt and he seems to do nothing at all.
__________________
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
Reply With Quote
  #8 (permalink)  
Old 01-02-2008, 12:31 AM
Exalted Member
 
Join Date: Nov 2006
Posts: 182
Spot is used:

Act 1, Merchant District, Scene where the two townspeople are talking and the girl runs up.

One of your Dialogue options is: [Spot] I saw her take it.

Spot also has another usage: If someone is invisible/concealed near you, you have a (slightly) greater chance of Detecting said NPC. Listen also helps here.
Reply With Quote
  #9 (permalink)  
Old 01-02-2008, 02:16 AM
swcarter's Avatar
GameBanshee Editor and Moderator
 
Join Date: Nov 2003
Location: California
Posts: 2,448
Quote:
Originally Posted by GoldDragon View Post
Spot also has another usage: If someone is invisible/concealed near you, you have a (slightly) greater chance of Detecting said NPC. Listen also helps here.
... except I don't think there are any invisible/concealed people in either campaign.

We had another thread recently that dealt with how useful certain skills are. You might also want to check there.

SWC
__________________
Sir Edmund: "Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?"
Me: "It's a great way to get promoted, I know that much."
Reply With Quote
  #10 (permalink)  
Old 01-02-2008, 08:37 AM
Fiberfar's Avatar
Exalted Member
 
Join Date: Aug 2004
Location: Kingdom of the worm
Posts: 3,972
Quote:
Originally Posted by Galuf the Dwarf View Post

I tried having Khelgar use Taunt and he seems to do nothing at all.
It seems (to me at least ) that the skill has been restricted to dialogue.
__________________
Quote:
Originally Posted by Luis Antonio
ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift
Quote:
Originally Posted by Luis Antonio
Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah!
Reply With Quote
  #11 (permalink)  
Old 01-02-2008, 11:32 PM
Galuf the Dwarf's Avatar
Exalted Member
 
Join Date: May 2003
Location: Connecticut, a place of open land, hills, forests, and crazy people.
Posts: 3,155
Quote:
Originally Posted by Fiberfar View Post
It seems (to me at least ) that the skill has been restricted to dialogue.
You sure you're not confusing Taunt with Intimidate?
__________________
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
Reply With Quote
  #12 (permalink)  
Old 01-03-2008, 06:11 AM
Fiberfar's Avatar
Exalted Member
 
Join Date: Aug 2004
Location: Kingdom of the worm
Posts: 3,972
Quote:
Originally Posted by Galuf the Dwarf View Post
You sure you're not confusing Taunt with Intimidate?
That I did.
__________________
Quote:
Originally Posted by Luis Antonio
ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift
Quote:
Originally Posted by Luis Antonio
Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah!
Reply With Quote
  #13 (permalink)  
Old 01-06-2008, 09:38 PM
Loki[D.d.G]'s Avatar
Exalted Member
 
Join Date: Jun 2007
Location: Dreamscape and the Fugue Plane
Posts: 1,440
Send a message via MSN to Loki[D.d.G]
Quote:
Originally Posted by Galuf the Dwarf View Post
I tried having Khelgar use Taunt and he seems to do nothing at all.
Taunt has a radius which is defined by its level. I'm not sure of how big it is, but taunt can be useful in drawing enemies to your tanker, especially those peksy spellcasters. Use taunt and they will charge the character which taunted them and be helpless to cast spells. Pretty useful skill when taking on large crowds. Draw them to one person and let your mages do the dirty work with AOE spells. As I recall, taunt is used in conversations scattered around Act 2.
__________________
Police arrested two teens today. One was drinking battery acid, and the other eating fireworks. They charged one and let the other off.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com